docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/scene/scene/is-active.md
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docs/api/scene/scene/is-active.md
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# IsActive
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Check if this scene is active.
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## Syntax
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```cpp
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bool IsActive() const;
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```
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## Returns
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Returns `true` if the scene is active, `false` otherwise.
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## See Also
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- [SetActive](set-active)
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## Examples
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```cpp
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void Example(Scene* scene) {
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if (scene->IsActive()) {
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XC_LOG_INFO("Scene is active");
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}
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}
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```
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