docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
This commit is contained in:
2026-03-22 03:33:55 +08:00
parent d83ed56177
commit a9d5a68dd6
105 changed files with 3003 additions and 7 deletions

View File

@@ -0,0 +1,27 @@
# IsActive
Check if this scene is active.
## Syntax
```cpp
bool IsActive() const;
```
## Returns
Returns `true` if the scene is active, `false` otherwise.
## See Also
- [SetActive](set-active)
## Examples
```cpp
void Example(Scene* scene) {
if (scene->IsActive()) {
XC_LOG_INFO("Scene is active");
}
}
```