docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
# TransformDirection
|
||||
|
||||
Transform a direction from local space to world space.
|
||||
|
||||
## Syntax
|
||||
|
||||
```cpp
|
||||
Math::Vector3 TransformDirection(const Math::Vector3& direction) const;
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
- `direction` - The local space direction to transform.
|
||||
|
||||
## Returns
|
||||
|
||||
Returns the transformed direction in world space.
|
||||
|
||||
## Remarks
|
||||
|
||||
Transforms a direction from local space to world space. Unlike `TransformPoint`, this does not consider translation. Only rotation and scale are applied.
|
||||
|
||||
## See Also
|
||||
|
||||
- [InverseTransformDirection](inverse-transform-direction)
|
||||
- [TransformPoint](transform-point)
|
||||
|
||||
## Examples
|
||||
|
||||
```cpp
|
||||
void Example(TransformComponent* transform) {
|
||||
Math::Vector3 localDir(1.0f, 0.0f, 0.0f);
|
||||
Math::Vector3 worldDir = transform->TransformDirection(localDir);
|
||||
}
|
||||
```
|
||||
Reference in New Issue
Block a user