docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
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# TransformDirection
Transform a direction from local space to world space.
## Syntax
```cpp
Math::Vector3 TransformDirection(const Math::Vector3& direction) const;
```
## Parameters
- `direction` - The local space direction to transform.
## Returns
Returns the transformed direction in world space.
## Remarks
Transforms a direction from local space to world space. Unlike `TransformPoint`, this does not consider translation. Only rotation and scale are applied.
## See Also
- [InverseTransformDirection](inverse-transform-direction)
- [TransformPoint](transform-point)
## Examples
```cpp
void Example(TransformComponent* transform) {
Math::Vector3 localDir(1.0f, 0.0f, 0.0f);
Math::Vector3 worldDir = transform->TransformDirection(localDir);
}
```