docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/components/transform-component/set-sibling-index.md
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docs/api/components/transform-component/set-sibling-index.md
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# SetSiblingIndex
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Set the sibling index of this transform.
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## Syntax
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```cpp
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void SetSiblingIndex(int index);
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```
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## Parameters
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- `index` - The new sibling index.
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## See Also
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- [GetSiblingIndex](get-sibling-index)
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- [SetAsFirstSibling](set-as-first-sibling)
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- [SetAsLastSibling](set-as-last-sibling)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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transform->SetSiblingIndex(0);
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}
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```
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