docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
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# LookAt
Rotate the transform to face a target position.
## Syntax
```cpp
void LookAt(const Math::Vector3& target);
void LookAt(const Math::Vector3& target, const Math::Vector3& up);
```
## Parameters
- `target` - The position to look at.
- `up` - The up vector to use (defaults to world up).
## Remarks
Rotates the transform so its forward direction points toward the target position. The optional `up` vector defines which direction is considered up.
## Examples
```cpp
void Example(TransformComponent* transform) {
Math::Vector3 targetPos(10.0f, 0.0f, 5.0f);
transform->LookAt(targetPos);
}
```