docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/components/transform-component/look-at.md
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docs/api/components/transform-component/look-at.md
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# LookAt
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Rotate the transform to face a target position.
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## Syntax
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```cpp
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void LookAt(const Math::Vector3& target);
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void LookAt(const Math::Vector3& target, const Math::Vector3& up);
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```
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## Parameters
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- `target` - The position to look at.
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- `up` - The up vector to use (defaults to world up).
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## Remarks
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Rotates the transform so its forward direction points toward the target position. The optional `up` vector defines which direction is considered up.
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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Math::Vector3 targetPos(10.0f, 0.0f, 5.0f);
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transform->LookAt(targetPos);
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}
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```
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