docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
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# InverseTransformDirection
Transform a direction from world space to local space.
## Syntax
```cpp
Math::Vector3 InverseTransformDirection(const Math::Vector3& direction) const;
```
## Parameters
- `direction` - The world space direction to transform.
## Returns
Returns the transformed direction in local space.
## Remarks
Transforms a direction from world space to local space. Unlike `InverseTransformPoint`, this does not consider translation. Only rotation and scale are applied.
## See Also
- [TransformDirection](transform-direction)
- [InverseTransformPoint](inverse-transform-point)
## Examples
```cpp
void Example(TransformComponent* transform) {
Math::Vector3 worldDir(1.0f, 0.0f, 0.0f);
Math::Vector3 localDir = transform->InverseTransformDirection(worldDir);
}
```