docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
parent d83ed56177
commit a9d5a68dd6
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# GetParent
Get the parent transform.
## Syntax
```cpp
TransformComponent* GetParent() const;
```
## Returns
Returns a pointer to the parent `TransformComponent`, or `nullptr` if this transform has no parent.
## Remarks
Returns the parent transform in the transform hierarchy. The parent transform affects this transform's world position, rotation, and scale.
## See Also
- [SetParent](set-parent)
## Examples
```cpp
void Example(TransformComponent* transform) {
TransformComponent* parent = transform->GetParent();
if (parent) {
XC_LOG_INFO("Has parent: {}", parent->GetName());
}
}
```