docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
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# GetLocalRotation
Get the rotation of this transform relative to the parent transform.
## Syntax
```cpp
const Math::Quaternion& GetLocalRotation() const;
```
## Returns
Returns the local rotation as a `Math::Quaternion` reference.
## Remarks
Local rotation represents the rotation of this transform in parent space. If this transform has no parent, local rotation is the same as world rotation.
## See Also
- [SetLocalRotation](set-local-rotation)
- [GetRotation](get-rotation)
- [SetRotation](set-rotation)
## Examples
```cpp
void Example(TransformComponent* transform) {
const Math::Quaternion& localRot = transform->GetLocalRotation();
XC_LOG_INFO("Local rotation: ({}, {}, {}, {})",
localRot.x, localRot.y, localRot.z, localRot.w);
}
```