docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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# GetLocalRotation
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Get the rotation of this transform relative to the parent transform.
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## Syntax
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```cpp
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const Math::Quaternion& GetLocalRotation() const;
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```
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## Returns
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Returns the local rotation as a `Math::Quaternion` reference.
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## Remarks
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Local rotation represents the rotation of this transform in parent space. If this transform has no parent, local rotation is the same as world rotation.
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## See Also
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- [SetLocalRotation](set-local-rotation)
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- [GetRotation](get-rotation)
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- [SetRotation](set-rotation)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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const Math::Quaternion& localRot = transform->GetLocalRotation();
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XC_LOG_INFO("Local rotation: ({}, {}, {}, {})",
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localRot.x, localRot.y, localRot.z, localRot.w);
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}
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```
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