docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
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# GetLocalEulerAngles
Get the local rotation as Euler angles in degrees.
## Syntax
```cpp
Math::Vector3 GetLocalEulerAngles() const;
```
## Returns
Returns the local rotation as Euler angles `(x, y, z)` in degrees.
## Remarks
Converts the local quaternion rotation to Euler angles representation. The angles represent rotation around the X, Y, and Z axes respectively.
## See Also
- [SetLocalEulerAngles](set-local-euler-angles)
- [GetLocalRotation](get-local-rotation)
## Examples
```cpp
void Example(TransformComponent* transform) {
Math::Vector3 eulers = transform->GetLocalEulerAngles();
XC_LOG_INFO("Local euler angles: ({}, {}, {})", eulers.x, eulers.y, eulers.z);
}
```