docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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# GetLocalEulerAngles
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Get the local rotation as Euler angles in degrees.
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## Syntax
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```cpp
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Math::Vector3 GetLocalEulerAngles() const;
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```
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## Returns
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Returns the local rotation as Euler angles `(x, y, z)` in degrees.
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## Remarks
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Converts the local quaternion rotation to Euler angles representation. The angles represent rotation around the X, Y, and Z axes respectively.
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## See Also
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- [SetLocalEulerAngles](set-local-euler-angles)
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- [GetLocalRotation](get-local-rotation)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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Math::Vector3 eulers = transform->GetLocalEulerAngles();
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XC_LOG_INFO("Local euler angles: ({}, {}, {})", eulers.x, eulers.y, eulers.z);
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}
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```
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