docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/components/transform-component/get-child.md
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docs/api/components/transform-component/get-child.md
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# GetChild
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Get a child transform by index.
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## Syntax
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```cpp
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TransformComponent* GetChild(size_t index) const;
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```
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## Parameters
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- `index` - The index of the child transform (0-based).
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## Returns
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Returns a pointer to the child transform at the specified index, or `nullptr` if the index is out of range.
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## See Also
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- [GetChildCount](get-child-count)
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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TransformComponent* firstChild = transform->GetChild(0);
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if (firstChild) {
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XC_LOG_INFO("First child: {}", firstChild->GetName());
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}
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}
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```
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