docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
This commit is contained in:
26
docs/api/components/transform-component/detach-children.md
Normal file
26
docs/api/components/transform-component/detach-children.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# DetachChildren
|
||||
|
||||
Detach all child transforms.
|
||||
|
||||
## Syntax
|
||||
|
||||
```cpp
|
||||
void DetachChildren();
|
||||
```
|
||||
|
||||
## Remarks
|
||||
|
||||
Removes all children from this transform. The children become root-level transforms (their parent is set to `nullptr`).
|
||||
|
||||
## See Also
|
||||
|
||||
- [SetParent](set-parent)
|
||||
- [GetChild](get-child)
|
||||
|
||||
## Examples
|
||||
|
||||
```cpp
|
||||
void Example(TransformComponent* transform) {
|
||||
transform->DetachChildren();
|
||||
}
|
||||
```
|
||||
Reference in New Issue
Block a user