docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
parent d83ed56177
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# DetachChildren
Detach all child transforms.
## Syntax
```cpp
void DetachChildren();
```
## Remarks
Removes all children from this transform. The children become root-level transforms (their parent is set to `nullptr`).
## See Also
- [SetParent](set-parent)
- [GetChild](get-child)
## Examples
```cpp
void Example(TransformComponent* transform) {
transform->DetachChildren();
}
```