docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/components/game-object/late-update.md
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# GameObject::LateUpdate
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晚更新游戏对象及其所有组件。
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```cpp
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void LateUpdate(float deltaTime);
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```
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在所有 Update 调用之后调用,适合处理依赖于其他对象更新的逻辑。
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**参数:**
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- `deltaTime` - 距离上一帧的时间(秒)
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## 相关文档
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- [GameObject 总览](game-object.md)
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- [Update](update.md)
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