docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
parent d83ed56177
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# GameObject::IsActive
检查游戏对象的自身激活状态。
```cpp
bool IsActive() const;
```
**返回:** `bool` - 如果对象自身激活则返回 true
## 相关文档
- [GameObject 总览](game-object.md)
- [SetActive](set-active.md)
- [IsActiveInHierarchy](is-active-in-hierarchy.md)