docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
This commit is contained in:
15
docs/api/components/game-object/is-active.md
Normal file
15
docs/api/components/game-object/is-active.md
Normal file
@@ -0,0 +1,15 @@
|
||||
# GameObject::IsActive
|
||||
|
||||
检查游戏对象的自身激活状态。
|
||||
|
||||
```cpp
|
||||
bool IsActive() const;
|
||||
```
|
||||
|
||||
**返回:** `bool` - 如果对象自身激活则返回 true
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [GameObject 总览](game-object.md)
|
||||
- [SetActive](set-active.md)
|
||||
- [IsActiveInHierarchy](is-active-in-hierarchy.md)
|
||||
Reference in New Issue
Block a user