docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/components/game-object/is-active-in-hierarchy.md
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# GameObject::IsActiveInHierarchy
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检查游戏对象在层级中的激活状态。
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```cpp
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bool IsActiveInHierarchy() const;
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```
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如果对象本身激活但父对象(或更上层的祖先)被禁用,则返回 false。只有当对象及其所有祖先都激活时,才返回 true。
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**返回:** `bool` - 如果对象在层级中激活则返回 true
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## 相关文档
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- [GameObject 总览](game-object.md)
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- [IsActive](is-active.md)
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