docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
This commit is contained in:
2026-03-22 03:33:55 +08:00
parent d83ed56177
commit a9d5a68dd6
105 changed files with 3003 additions and 7 deletions

View File

@@ -0,0 +1,16 @@
# GameObject::IsActiveInHierarchy
检查游戏对象在层级中的激活状态。
```cpp
bool IsActiveInHierarchy() const;
```
如果对象本身激活但父对象(或更上层的祖先)被禁用,则返回 false。只有当对象及其所有祖先都激活时才返回 true。
**返回:** `bool` - 如果对象在层级中激活则返回 true
## 相关文档
- [GameObject 总览](game-object.md)
- [IsActive](is-active.md)