docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/components/game-object/get-component-in-parent.md
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docs/api/components/game-object/get-component-in-parent.md
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# GameObject::GetComponentInParent
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在父对象链中查找指定类型的组件。
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```cpp
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template<typename T>
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T* GetComponentInParent();
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```
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递归向上搜索父对象及其父对象,返回找到的第一个匹配组件。
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**模板参数:**
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- `T` - 组件类型
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**返回:** `T*` - 找到的组件指针,如果未找到则返回 nullptr
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## 相关文档
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- [GameObject 总览](game-object.md)
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- [GetComponentInChildren](get-component-in-children.md)
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