docs: Add Component, GameObject, TransformComponent and Scene API documentation

- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
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2026-03-22 03:33:55 +08:00
parent d83ed56177
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# GameObject::AddComponent
向游戏对象添加组件。
```cpp
template<typename T, typename... Args>
T* AddComponent(Args&&... args);
```
模板参数 T 必须继承自 Component。组件被添加后其 m_gameObject 成员会自动设置为该 GameObject。
**模板参数:**
- `T` - 组件类型
**参数:**
- `args` - 传递给组件构造函数的参数
**返回:** `T*` - 创建的组件指针
## 相关文档
- [GameObject 总览](game-object.md)
- [Component](component/component.md)