docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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docs/api/components/game-object/add-component.md
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# GameObject::AddComponent
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向游戏对象添加组件。
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```cpp
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template<typename T, typename... Args>
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T* AddComponent(Args&&... args);
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```
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模板参数 T 必须继承自 Component。组件被添加后,其 m_gameObject 成员会自动设置为该 GameObject。
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**模板参数:**
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- `T` - 组件类型
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**参数:**
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- `args` - 传递给组件构造函数的参数
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**返回:** `T*` - 创建的组件指针
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## 相关文档
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- [GameObject 总览](game-object.md)
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- [Component](component/component.md)
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