test: Add RHI integration tests and update unit tests

- Add CommandQueue unit tests for WaitForIdle and synchronization
- Add SwapChain unit tests for Present and buffer operations
- Add Texture unit tests for various texture types and mipmaps
- Fix RHIIntegrationFixture with proper logging and debug output
- Update minimal integration test with RHI abstraction layer
- Add GT reference image for minimal test
- Update TEST_SPEC.md documentation
This commit is contained in:
2026-03-25 20:50:49 +08:00
parent 04a80d10e7
commit a9b9a6ebfc
12 changed files with 731 additions and 129 deletions

View File

@@ -121,3 +121,215 @@ TEST_P(RHITestFixture, Texture_GetNativeHandle) {
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, Texture_Create_Texture1D) {
TextureDesc desc = {};
desc.width = 512;
desc.height = 1;
desc.depth = 1;
desc.mipLevels = 1;
desc.arraySize = 1;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::Texture1D);
desc.sampleCount = 1;
desc.sampleQuality = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
if (texture != nullptr) {
EXPECT_EQ(texture->GetWidth(), 512u);
EXPECT_EQ(texture->GetHeight(), 1u);
EXPECT_EQ(texture->GetTextureType(), TextureType::Texture1D);
texture->Shutdown();
delete texture;
}
}
TEST_P(RHITestFixture, Texture_Create_Texture2DArray) {
TextureDesc desc = {};
desc.width = 256;
desc.height = 256;
desc.depth = 1;
desc.mipLevels = 1;
desc.arraySize = 4;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::Texture2DArray);
desc.sampleCount = 1;
desc.sampleQuality = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
if (texture != nullptr) {
EXPECT_EQ(texture->GetWidth(), 256u);
EXPECT_EQ(texture->GetHeight(), 256u);
EXPECT_EQ(texture->GetTextureType(), TextureType::Texture2DArray);
texture->Shutdown();
delete texture;
}
}
TEST_P(RHITestFixture, Texture_Create_TextureCube) {
TextureDesc desc = {};
desc.width = 256;
desc.height = 256;
desc.depth = 1;
desc.mipLevels = 1;
desc.arraySize = 6;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::TextureCube);
desc.sampleCount = 1;
desc.sampleQuality = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
if (texture != nullptr) {
EXPECT_EQ(texture->GetWidth(), 256u);
EXPECT_EQ(texture->GetHeight(), 256u);
EXPECT_EQ(texture->GetTextureType(), TextureType::TextureCube);
texture->Shutdown();
delete texture;
}
}
TEST_P(RHITestFixture, Texture_Create_TextureCubeArray) {
TextureDesc desc = {};
desc.width = 256;
desc.height = 256;
desc.depth = 1;
desc.mipLevels = 1;
desc.arraySize = 12;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::TextureCubeArray);
desc.sampleCount = 1;
desc.sampleQuality = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
if (texture != nullptr) {
EXPECT_EQ(texture->GetWidth(), 256u);
EXPECT_EQ(texture->GetHeight(), 256u);
EXPECT_EQ(texture->GetTextureType(), TextureType::TextureCubeArray);
texture->Shutdown();
delete texture;
}
}
TEST_P(RHITestFixture, Texture_Create_WithMipMaps) {
TextureDesc desc = {};
desc.width = 512;
desc.height = 512;
desc.depth = 1;
desc.mipLevels = 9;
desc.arraySize = 1;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
desc.sampleCount = 1;
desc.sampleQuality = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
if (texture != nullptr) {
EXPECT_EQ(texture->GetMipLevels(), 9u);
texture->Shutdown();
delete texture;
}
}
TEST_P(RHITestFixture, Texture_Create_MultipleSamples) {
TextureDesc desc = {};
desc.width = 256;
desc.height = 256;
desc.depth = 1;
desc.mipLevels = 1;
desc.arraySize = 1;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
desc.sampleCount = 4;
desc.sampleQuality = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
if (texture != nullptr) {
texture->Shutdown();
delete texture;
}
}
TEST_P(RHITestFixture, Texture_Create_DifferentFormats) {
Format formats[] = {
Format::R8G8B8A8_UNorm,
Format::R16G16B16A16_Float,
Format::R32_Float,
Format::D24_UNorm_S8_UInt,
Format::D32_Float
};
for (auto fmt : formats) {
TextureDesc desc = {};
desc.width = 256;
desc.height = 256;
desc.depth = 1;
desc.mipLevels = 1;
desc.arraySize = 1;
desc.format = static_cast<uint32_t>(fmt);
desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
desc.sampleCount = 1;
desc.sampleQuality = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
if (texture != nullptr) {
EXPECT_EQ(texture->GetFormat(), fmt);
texture->Shutdown();
delete texture;
}
}
}
TEST_P(RHITestFixture, Texture_StateTransitions) {
TextureDesc desc = {};
desc.width = 256;
desc.height = 256;
desc.depth = 1;
desc.mipLevels = 1;
desc.arraySize = 1;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
desc.sampleCount = 1;
desc.sampleQuality = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
if (texture == nullptr) {
return;
}
EXPECT_EQ(texture->GetState(), ResourceStates::Common);
texture->SetState(ResourceStates::RenderTarget);
EXPECT_EQ(texture->GetState(), ResourceStates::RenderTarget);
texture->SetState(ResourceStates::PixelShaderResource);
EXPECT_EQ(texture->GetState(), ResourceStates::PixelShaderResource);
texture->SetState(ResourceStates::CopyDst);
EXPECT_EQ(texture->GetState(), ResourceStates::CopyDst);
texture->SetState(ResourceStates::Common);
EXPECT_EQ(texture->GetState(), ResourceStates::Common);
texture->Shutdown();
delete texture;
}
TEST_P(RHITestFixture, Texture_Shutdown_MultipleTimes) {
TextureDesc desc = {};
desc.width = 256;
desc.height = 256;
desc.depth = 1;
desc.mipLevels = 1;
desc.arraySize = 1;
desc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
desc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
desc.sampleCount = 1;
desc.sampleQuality = 0;
RHITexture* texture = GetDevice()->CreateTexture(desc);
if (texture != nullptr) {
texture->Shutdown();
texture->Shutdown();
delete texture;
}
}