editor: bind inspector and console to live runtime state
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@@ -3,6 +3,7 @@
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#include "Inspector/InspectorFieldValueApplier.h"
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#include "Inspector/InspectorPresentationModel.h"
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#include "Inspector/InspectorSubject.h"
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#include "Project/EditorProjectRuntime.h"
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#include "Scene/EditorSceneRuntime.h"
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#include "Scene/EngineEditorSceneBackend.h"
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@@ -331,8 +332,9 @@ TEST(InspectorPresentationModelTests, SceneObjectSubjectBuildsRegisteredComponen
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ASSERT_NE(parent, nullptr);
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ASSERT_TRUE(runtime.SetSelection(parent->GetID()));
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EditorProjectRuntime projectRuntime = {};
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const InspectorSubject subject =
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BuildInspectorSubject(EditorSession{}, runtime);
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BuildInspectorSubject(projectRuntime, runtime);
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ASSERT_EQ(subject.kind, InspectorSubjectKind::SceneObject);
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const InspectorPresentationModel model =
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@@ -407,9 +409,10 @@ TEST(InspectorPresentationModelTests, CameraSkyboxMaterialBuildsAssetField) {
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camera->SetSkyboxMaterialPath("Assets/Materials/Skybox.mat");
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ASSERT_TRUE(runtime.SetSelection(parent->GetID()));
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EditorProjectRuntime projectRuntime = {};
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const InspectorPresentationModel model =
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BuildInspectorPresentationModel(
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BuildInspectorSubject(EditorSession{}, runtime),
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BuildInspectorSubject(projectRuntime, runtime),
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runtime,
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InspectorComponentEditorRegistry::Get());
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@@ -441,9 +444,10 @@ TEST(InspectorPresentationModelTests, ScriptComponentBuildsScriptSelectorSection
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ASSERT_NE(parent->AddComponent<::XCEngine::Scripting::ScriptComponent>(), nullptr);
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ASSERT_TRUE(runtime.SetSelection(parent->GetID()));
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EditorProjectRuntime projectRuntime = {};
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const InspectorPresentationModel model =
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BuildInspectorPresentationModel(
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BuildInspectorSubject(EditorSession{}, runtime),
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BuildInspectorSubject(projectRuntime, runtime),
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runtime,
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InspectorComponentEditorRegistry::Get());
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@@ -507,7 +511,8 @@ TEST(InspectorPresentationModelTests, ScriptComponentReferenceFieldsSupportActiv
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ASSERT_TRUE(runtime.SetSelection(parent->GetID()));
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InspectorSubject subject = BuildInspectorSubject(EditorSession{}, runtime);
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EditorProjectRuntime projectRuntime = {};
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InspectorSubject subject = BuildInspectorSubject(projectRuntime, runtime);
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const InspectorPresentationModel model =
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BuildInspectorPresentationModel(
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subject,
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@@ -554,7 +559,7 @@ TEST(InspectorPresentationModelTests, ScriptComponentReferenceFieldsSupportActiv
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EXPECT_EQ(runtime.GetSelectedObjectId().value(), child->GetID());
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ASSERT_TRUE(runtime.SetSelection(parent->GetID()));
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subject = BuildInspectorSubject(EditorSession{}, runtime);
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subject = BuildInspectorSubject(projectRuntime, runtime);
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const InspectorPresentationModel refreshedModel =
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BuildInspectorPresentationModel(
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subject,
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@@ -612,8 +617,9 @@ TEST(InspectorPresentationModelTests, BoundFieldValueApplierKeepsComponentViewAl
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ASSERT_NE(parent, nullptr);
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ASSERT_TRUE(runtime.SetSelection(parent->GetID()));
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EditorProjectRuntime projectRuntime = {};
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const InspectorSubject subject =
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BuildInspectorSubject(EditorSession{}, runtime);
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BuildInspectorSubject(projectRuntime, runtime);
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ASSERT_EQ(subject.kind, InspectorSubjectKind::SceneObject);
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const InspectorPresentationModel model =
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