Formalize scene viewport navigation input helpers
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27
editor/src/Viewport/SceneViewportEditorModes.h
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27
editor/src/Viewport/SceneViewportEditorModes.h
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#pragma once
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#include <cstdint>
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namespace XCEngine {
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namespace Editor {
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enum class SceneViewportToolMode : uint8_t {
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ViewMove = 0,
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Move,
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Rotate,
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Scale,
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Transform
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};
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enum class SceneViewportPivotMode : uint8_t {
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Pivot = 0,
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Center
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};
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enum class SceneViewportTransformSpaceMode : uint8_t {
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Global = 0,
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Local
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};
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} // namespace Editor
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} // namespace XCEngine
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279
editor/src/Viewport/SceneViewportNavigation.h
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279
editor/src/Viewport/SceneViewportNavigation.h
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#pragma once
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#include "IViewportHostService.h"
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#include "SceneViewportEditorModes.h"
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#include <imgui.h>
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namespace XCEngine {
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namespace Editor {
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struct SceneViewportToolShortcutRequest {
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bool wantTextInput = false;
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bool lookDragging = false;
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bool panDragging = false;
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bool pressedViewMove = false;
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bool pressedMove = false;
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bool pressedRotate = false;
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bool pressedScale = false;
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};
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struct SceneViewportToolShortcutAction {
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SceneViewportToolMode targetTool = SceneViewportToolMode::Move;
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bool triggered = false;
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bool cancelMoveGizmo = false;
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bool cancelRotateGizmo = false;
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bool cancelScaleGizmo = false;
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bool HasAction() const {
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return triggered;
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}
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};
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inline bool CanUseSceneViewportToolShortcut(const SceneViewportToolShortcutRequest& request) {
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return !request.wantTextInput && !request.lookDragging && !request.panDragging;
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}
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inline SceneViewportToolShortcutAction BuildSceneViewportToolShortcutAction(
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const SceneViewportToolShortcutRequest& request) {
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SceneViewportToolShortcutAction action = {};
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if (!CanUseSceneViewportToolShortcut(request)) {
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return action;
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}
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if (request.pressedViewMove) {
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action.targetTool = SceneViewportToolMode::ViewMove;
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action.triggered = true;
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action.cancelMoveGizmo = true;
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action.cancelRotateGizmo = true;
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action.cancelScaleGizmo = true;
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} else if (request.pressedMove) {
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action.targetTool = SceneViewportToolMode::Move;
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action.triggered = true;
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action.cancelRotateGizmo = true;
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action.cancelScaleGizmo = true;
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} else if (request.pressedRotate) {
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action.targetTool = SceneViewportToolMode::Rotate;
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action.triggered = true;
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action.cancelMoveGizmo = true;
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action.cancelScaleGizmo = true;
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} else if (request.pressedScale) {
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action.targetTool = SceneViewportToolMode::Scale;
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action.triggered = true;
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action.cancelMoveGizmo = true;
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action.cancelRotateGizmo = true;
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}
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return action;
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}
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struct SceneViewportNavigationState {
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bool lookDragging = false;
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bool panDragging = false;
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int panDragButton = ImGuiMouseButton_Middle;
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};
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struct SceneViewportNavigationRequest {
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SceneViewportNavigationState state = {};
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bool hasInteractiveViewport = false;
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bool viewportHovered = false;
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bool usingViewMoveTool = false;
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bool gizmoActive = false;
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bool clickedLeft = false;
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bool clickedRight = false;
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bool clickedMiddle = false;
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bool leftMouseDown = false;
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bool rightMouseDown = false;
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bool middleMouseDown = false;
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};
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struct SceneViewportNavigationUpdate {
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SceneViewportNavigationState state = {};
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bool beginLookDrag = false;
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bool beginPanDrag = false;
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bool beginLeftPanDrag = false;
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bool beginMiddlePanDrag = false;
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};
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inline bool ShouldBeginSceneViewportNavigationDrag(
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bool hasInteractiveViewport,
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bool hovered,
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bool activeDrag,
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bool otherDrag,
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bool gizmoActive,
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bool clicked) {
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return hasInteractiveViewport && hovered && !activeDrag && !otherDrag && !gizmoActive && clicked;
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}
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inline bool IsSceneViewportPanDragButtonDown(
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const SceneViewportNavigationRequest& request,
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int button) {
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switch (button) {
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case ImGuiMouseButton_Left:
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return request.leftMouseDown;
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case ImGuiMouseButton_Right:
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return request.rightMouseDown;
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case ImGuiMouseButton_Middle:
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default:
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return request.middleMouseDown;
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}
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}
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inline SceneViewportNavigationUpdate UpdateSceneViewportNavigationState(
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const SceneViewportNavigationRequest& request) {
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SceneViewportNavigationUpdate update = {};
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update.state = request.state;
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update.beginLeftPanDrag = request.usingViewMoveTool
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? ShouldBeginSceneViewportNavigationDrag(
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request.hasInteractiveViewport,
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request.viewportHovered,
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request.state.panDragging,
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request.state.lookDragging,
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request.gizmoActive,
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request.clickedLeft)
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: false;
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update.beginLookDrag = ShouldBeginSceneViewportNavigationDrag(
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request.hasInteractiveViewport,
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request.viewportHovered,
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request.state.lookDragging,
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request.state.panDragging,
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request.gizmoActive,
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request.clickedRight);
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update.beginMiddlePanDrag = ShouldBeginSceneViewportNavigationDrag(
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request.hasInteractiveViewport,
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request.viewportHovered,
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request.state.panDragging,
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request.state.lookDragging,
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request.gizmoActive,
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request.clickedMiddle);
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update.beginPanDrag = update.beginLeftPanDrag || update.beginMiddlePanDrag;
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if (update.beginLookDrag) {
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update.state.lookDragging = true;
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update.state.panDragging = false;
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}
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if (update.beginPanDrag) {
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update.state.panDragging = true;
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update.state.lookDragging = false;
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update.state.panDragButton = update.beginLeftPanDrag
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? ImGuiMouseButton_Left
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: ImGuiMouseButton_Middle;
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}
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if (update.state.lookDragging && !request.rightMouseDown) {
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update.state.lookDragging = false;
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}
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if (update.state.panDragging &&
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!IsSceneViewportPanDragButtonDown(request, update.state.panDragButton)) {
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update.state.panDragging = false;
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update.state.panDragButton = ImGuiMouseButton_Middle;
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}
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return update;
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}
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struct SceneViewportCaptureRequest {
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SceneViewportNavigationState state = {};
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bool moveGizmoActive = false;
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bool rotateGizmoActive = false;
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bool scaleGizmoActive = false;
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};
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struct SceneViewportCaptureFlags {
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bool captureMouse = false;
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bool captureKeyboard = false;
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};
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inline SceneViewportCaptureFlags BuildSceneViewportCaptureFlags(
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const SceneViewportCaptureRequest& request) {
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SceneViewportCaptureFlags flags = {};
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flags.captureMouse =
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request.state.lookDragging ||
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request.state.panDragging ||
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request.moveGizmoActive ||
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request.rotateGizmoActive ||
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request.scaleGizmoActive;
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flags.captureKeyboard = request.state.lookDragging;
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return flags;
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}
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inline bool CanResolveSceneViewportInteraction(
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bool hasInteractiveViewport,
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bool viewportHovered,
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bool usingViewMoveTool,
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const SceneViewportNavigationState& navigationState,
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bool gizmoActive) {
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return hasInteractiveViewport &&
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viewportHovered &&
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!usingViewMoveTool &&
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!navigationState.lookDragging &&
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!navigationState.panDragging &&
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!gizmoActive;
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}
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struct SceneViewportInputBuildRequest {
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SceneViewportNavigationState state = {};
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ImVec2 viewportSize = ImVec2(0.0f, 0.0f);
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ImVec2 mouseDelta = ImVec2(0.0f, 0.0f);
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float mouseWheel = 0.0f;
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float deltaTime = 0.0f;
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bool viewportHovered = false;
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bool viewportFocused = false;
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bool wantTextInput = false;
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bool fastMove = false;
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bool focusSelectionKeyPressed = false;
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bool moveForwardKeyDown = false;
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bool moveBackwardKeyDown = false;
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bool moveRightKeyDown = false;
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bool moveLeftKeyDown = false;
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bool moveUpKeyDown = false;
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bool moveDownKeyDown = false;
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};
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inline SceneViewportInput BuildSceneViewportInput(const SceneViewportInputBuildRequest& request) {
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SceneViewportInput input = {};
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input.viewportSize = request.viewportSize;
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input.deltaTime = request.deltaTime;
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input.hovered = request.viewportHovered;
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input.focused =
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request.viewportFocused ||
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request.state.lookDragging ||
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request.state.panDragging;
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input.mouseWheel =
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(request.viewportHovered && !request.state.lookDragging)
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? request.mouseWheel
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: 0.0f;
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input.flySpeedDelta =
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(request.viewportHovered && request.state.lookDragging)
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? request.mouseWheel
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: 0.0f;
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input.looking = request.state.lookDragging;
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input.orbiting = false;
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input.panning = request.state.panDragging;
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input.fastMove = request.fastMove;
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input.focusSelectionRequested =
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input.focused &&
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!request.wantTextInput &&
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request.focusSelectionKeyPressed;
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if (request.state.lookDragging && !request.wantTextInput) {
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input.moveForward =
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(request.moveForwardKeyDown ? 1.0f : 0.0f) -
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(request.moveBackwardKeyDown ? 1.0f : 0.0f);
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input.moveRight =
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(request.moveRightKeyDown ? 1.0f : 0.0f) -
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(request.moveLeftKeyDown ? 1.0f : 0.0f);
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input.moveUp =
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(request.moveUpKeyDown ? 1.0f : 0.0f) -
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(request.moveDownKeyDown ? 1.0f : 0.0f);
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}
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if (request.state.lookDragging || request.state.panDragging) {
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input.mouseDelta = request.mouseDelta;
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}
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return input;
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}
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} // namespace Editor
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} // namespace XCEngine
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