Formalize scene viewport navigation input helpers
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# SceneViewport Overlay/Gizmo Rework Checkpoint
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## Update 2026-04-04 Phase 5E
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### Navigation/Input State Formalization Completed
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- Added `SceneViewportEditorModes.h` to move shared scene viewport editor mode enums out of `SceneViewPanel.h`.
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- Added `SceneViewportNavigation.h` as the formal navigation/input helper layer for:
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- tool shortcut resolution
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- look/pan drag state transitions
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- mouse/keyboard capture requests
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- `SceneViewportInput` assembly
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- interaction-resolution gating
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- `SceneViewPanel` now owns one `SceneViewportNavigationState` instead of multiple raw drag booleans and no longer assembles scene viewport input inline.
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- Removed the dead `m_loggedLookDelta` / `m_loggedPanDelta` panel state that no longer influenced runtime behavior.
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- Added focused editor tests for shortcut mapping, drag transitions, capture flags, input assembly, and interaction gating.
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### Verification
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- `cmake --build build --config Debug --target editor_tests -- /p:BuildProjectReferences=false`
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- `build/tests/Editor/Debug/editor_tests.exe --gtest_filter=SceneViewportNavigationTest.*:SceneViewportInteractionActionsTest.*:SceneViewportInteractionResolverTest.*:SceneViewportTransformGizmoCoordinatorTest.*:SceneViewportOverlayRenderer_Test.*:SceneViewportOverlayProviderRegistryTest.*:ViewportRenderFlowUtilsTest.*`
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- `cmake --build build --config Debug --target XCEditor`
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All commands completed successfully in `Debug`.
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## Update 2026-04-04 Phase 5D
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### Stage-Oriented Gizmo Frame API Completed
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