Split render-graph main scene into forward segments
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@@ -331,7 +331,18 @@ private:
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bool ExecuteForwardSceneFrame(
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const FrameExecutionContext& executionContext,
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bool manageMainDirectionalShadowTransitions);
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bool BeginForwardScenePass(const RenderPassContext& context);
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bool ExecuteForwardSceneSteps(
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const FrameExecutionContext& executionContext,
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size_t beginStepIndex,
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size_t endStepIndex);
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bool ExecuteForwardSceneSegmentPass(
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const FrameExecutionContext& executionContext,
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size_t beginStepIndex,
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size_t endStepIndex,
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bool clearAttachments);
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bool BeginForwardScenePass(
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const RenderPassContext& context,
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bool clearAttachments = true);
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void EndForwardScenePass(const RenderPassContext& context);
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bool ExecuteForwardOpaquePass(const ScenePhaseExecutionContext& context);
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bool ExecuteForwardSkyboxPass(const RenderPassContext& context);
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