Extract scene viewport overlay frame cache module
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editor/src/Viewport/SceneViewportOverlayFrameCache.cpp
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200
editor/src/Viewport/SceneViewportOverlayFrameCache.cpp
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#include "Viewport/SceneViewportOverlayFrameCache.h"
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/LightComponent.h>
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#include <XCEngine/Components/TransformComponent.h>
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#include <XCEngine/Scene/Scene.h>
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#include <cmath>
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#include <cstring>
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namespace XCEngine {
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namespace Editor {
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namespace {
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constexpr uint64_t kSceneViewportOverlaySignatureOffsetBasis = 14695981039346656037ull;
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constexpr uint64_t kSceneViewportOverlaySignaturePrime = 1099511628211ull;
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void HashSceneViewportOverlayBytes(uint64_t& hash, const void* data, size_t size) {
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const auto* bytes = static_cast<const uint8_t*>(data);
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for (size_t index = 0; index < size; ++index) {
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hash ^= static_cast<uint64_t>(bytes[index]);
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hash *= kSceneViewportOverlaySignaturePrime;
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}
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}
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template <typename TValue>
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void HashSceneViewportOverlayValue(uint64_t& hash, const TValue& value) {
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HashSceneViewportOverlayBytes(hash, &value, sizeof(TValue));
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}
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void HashSceneViewportOverlayFloat(uint64_t& hash, float value) {
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uint32_t bits = 0u;
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std::memcpy(&bits, &value, sizeof(bits));
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HashSceneViewportOverlayValue(hash, bits);
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}
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void HashSceneViewportOverlayVector3(uint64_t& hash, const Math::Vector3& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.z);
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}
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void HashSceneViewportOverlayQuaternion(uint64_t& hash, const Math::Quaternion& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.z);
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HashSceneViewportOverlayFloat(hash, value.w);
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}
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void HashSceneViewportOverlayRect(uint64_t& hash, const Math::Rect& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.width);
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HashSceneViewportOverlayFloat(hash, value.height);
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}
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void HashSceneViewportOverlayTransform(uint64_t& hash, const Components::TransformComponent& transform) {
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HashSceneViewportOverlayVector3(hash, transform.GetPosition());
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HashSceneViewportOverlayQuaternion(hash, transform.GetRotation());
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HashSceneViewportOverlayVector3(hash, transform.GetScale());
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}
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bool AreEqualSceneViewportVector3(const Math::Vector3& lhs, const Math::Vector3& rhs) {
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constexpr float kEpsilon = 1e-4f;
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return std::abs(lhs.x - rhs.x) <= kEpsilon &&
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std::abs(lhs.y - rhs.y) <= kEpsilon &&
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std::abs(lhs.z - rhs.z) <= kEpsilon;
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}
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} // namespace
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void ResetSceneViewportOverlayFrameCacheState(
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SceneViewportOverlayFrameCacheState& cacheState) {
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cacheState = {};
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}
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void ResolveSceneViewportOverlayFrameViewportSize(
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uint32_t requestedWidth,
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uint32_t requestedHeight,
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uint32_t renderWidth,
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uint32_t renderHeight,
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uint32_t& outWidth,
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uint32_t& outHeight) {
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outWidth = requestedWidth > 0u ? requestedWidth : renderWidth;
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outHeight = requestedHeight > 0u ? requestedHeight : renderHeight;
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}
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bool AreEqualSceneViewportOverlayData(
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const SceneViewportOverlayData& lhs,
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const SceneViewportOverlayData& rhs) {
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constexpr float kEpsilon = 1e-4f;
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return lhs.valid == rhs.valid &&
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AreEqualSceneViewportVector3(lhs.cameraPosition, rhs.cameraPosition) &&
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AreEqualSceneViewportVector3(lhs.cameraForward, rhs.cameraForward) &&
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AreEqualSceneViewportVector3(lhs.cameraRight, rhs.cameraRight) &&
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AreEqualSceneViewportVector3(lhs.cameraUp, rhs.cameraUp) &&
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std::abs(lhs.verticalFovDegrees - rhs.verticalFovDegrees) <= kEpsilon &&
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std::abs(lhs.nearClipPlane - rhs.nearClipPlane) <= kEpsilon &&
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std::abs(lhs.farClipPlane - rhs.farClipPlane) <= kEpsilon &&
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std::abs(lhs.orbitDistance - rhs.orbitDistance) <= kEpsilon;
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}
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uint64_t BuildSceneViewportOverlayContentSignature(
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const Components::Scene* scene,
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const std::vector<uint64_t>& selectedObjectIds) {
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uint64_t hash = kSceneViewportOverlaySignatureOffsetBasis;
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HashSceneViewportOverlayValue(hash, static_cast<uint64_t>(selectedObjectIds.size()));
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for (uint64_t entityId : selectedObjectIds) {
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HashSceneViewportOverlayValue(hash, entityId);
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}
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if (scene == nullptr) {
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return hash;
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}
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for (Components::CameraComponent* camera : scene->FindObjectsOfType<Components::CameraComponent>()) {
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Components::GameObject* gameObject = camera != nullptr ? camera->GetGameObject() : nullptr;
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HashSceneViewportOverlayValue(hash, static_cast<uint8_t>(1u));
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HashSceneViewportOverlayValue(hash, gameObject != nullptr ? gameObject->GetID() : 0ull);
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HashSceneViewportOverlayValue(hash, camera != nullptr && camera->IsEnabled());
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HashSceneViewportOverlayValue(hash, gameObject != nullptr && gameObject->IsActiveInHierarchy());
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if (camera == nullptr ||
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gameObject == nullptr ||
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!camera->IsEnabled() ||
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!gameObject->IsActiveInHierarchy() ||
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gameObject->GetTransform() == nullptr) {
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continue;
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}
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HashSceneViewportOverlayTransform(hash, *gameObject->GetTransform());
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HashSceneViewportOverlayValue(hash, static_cast<uint32_t>(camera->GetProjectionType()));
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HashSceneViewportOverlayFloat(hash, camera->GetFieldOfView());
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HashSceneViewportOverlayFloat(hash, camera->GetOrthographicSize());
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HashSceneViewportOverlayFloat(hash, camera->GetNearClipPlane());
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HashSceneViewportOverlayFloat(hash, camera->GetFarClipPlane());
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HashSceneViewportOverlayRect(hash, camera->GetViewportRect());
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}
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for (Components::LightComponent* light : scene->FindObjectsOfType<Components::LightComponent>()) {
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Components::GameObject* gameObject = light != nullptr ? light->GetGameObject() : nullptr;
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HashSceneViewportOverlayValue(hash, static_cast<uint8_t>(2u));
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HashSceneViewportOverlayValue(hash, gameObject != nullptr ? gameObject->GetID() : 0ull);
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HashSceneViewportOverlayValue(hash, light != nullptr && light->IsEnabled());
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HashSceneViewportOverlayValue(hash, gameObject != nullptr && gameObject->IsActiveInHierarchy());
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if (light == nullptr ||
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gameObject == nullptr ||
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!light->IsEnabled() ||
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!gameObject->IsActiveInHierarchy() ||
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gameObject->GetTransform() == nullptr) {
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continue;
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}
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HashSceneViewportOverlayTransform(hash, *gameObject->GetTransform());
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HashSceneViewportOverlayValue(hash, static_cast<uint32_t>(light->GetLightType()));
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}
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return hash;
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}
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bool ShouldRebuildSceneViewportOverlayFrameCache(
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const SceneViewportOverlayFrameCacheState& cacheState,
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const Components::Scene* scene,
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const SceneViewportOverlayData& overlay,
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uint32_t viewportWidth,
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uint32_t viewportHeight,
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const std::vector<uint64_t>& selectedObjectIds,
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uint64_t contentSignature,
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bool transformGizmoOverlayDirty) {
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return transformGizmoOverlayDirty ||
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!cacheState.cached ||
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cacheState.scene != scene ||
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cacheState.viewportWidth != viewportWidth ||
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cacheState.viewportHeight != viewportHeight ||
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cacheState.selectedObjectIds != selectedObjectIds ||
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cacheState.contentSignature != contentSignature ||
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!AreEqualSceneViewportOverlayData(cacheState.frameData.overlay, overlay);
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}
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void UpdateSceneViewportOverlayFrameCacheState(
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SceneViewportOverlayFrameCacheState& cacheState,
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const Components::Scene* scene,
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uint32_t viewportWidth,
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uint32_t viewportHeight,
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const std::vector<uint64_t>& selectedObjectIds,
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uint64_t contentSignature,
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const SceneViewportOverlayFrameData& frameData) {
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cacheState.frameData = frameData;
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cacheState.scene = scene;
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cacheState.selectedObjectIds = selectedObjectIds;
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cacheState.viewportWidth = viewportWidth;
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cacheState.viewportHeight = viewportHeight;
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cacheState.contentSignature = contentSignature;
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cacheState.cached = true;
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}
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} // namespace Editor
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} // namespace XCEngine
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