Extract scene viewport overlay frame cache module
This commit is contained in:
200
editor/src/Viewport/SceneViewportOverlayFrameCache.cpp
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200
editor/src/Viewport/SceneViewportOverlayFrameCache.cpp
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@@ -0,0 +1,200 @@
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#include "Viewport/SceneViewportOverlayFrameCache.h"
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/LightComponent.h>
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#include <XCEngine/Components/TransformComponent.h>
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#include <XCEngine/Scene/Scene.h>
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#include <cmath>
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#include <cstring>
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namespace XCEngine {
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namespace Editor {
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namespace {
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constexpr uint64_t kSceneViewportOverlaySignatureOffsetBasis = 14695981039346656037ull;
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constexpr uint64_t kSceneViewportOverlaySignaturePrime = 1099511628211ull;
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void HashSceneViewportOverlayBytes(uint64_t& hash, const void* data, size_t size) {
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const auto* bytes = static_cast<const uint8_t*>(data);
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for (size_t index = 0; index < size; ++index) {
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hash ^= static_cast<uint64_t>(bytes[index]);
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hash *= kSceneViewportOverlaySignaturePrime;
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}
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}
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template <typename TValue>
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void HashSceneViewportOverlayValue(uint64_t& hash, const TValue& value) {
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HashSceneViewportOverlayBytes(hash, &value, sizeof(TValue));
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}
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void HashSceneViewportOverlayFloat(uint64_t& hash, float value) {
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uint32_t bits = 0u;
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std::memcpy(&bits, &value, sizeof(bits));
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HashSceneViewportOverlayValue(hash, bits);
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}
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void HashSceneViewportOverlayVector3(uint64_t& hash, const Math::Vector3& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.z);
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}
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void HashSceneViewportOverlayQuaternion(uint64_t& hash, const Math::Quaternion& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.z);
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HashSceneViewportOverlayFloat(hash, value.w);
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}
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void HashSceneViewportOverlayRect(uint64_t& hash, const Math::Rect& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.width);
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HashSceneViewportOverlayFloat(hash, value.height);
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}
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void HashSceneViewportOverlayTransform(uint64_t& hash, const Components::TransformComponent& transform) {
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HashSceneViewportOverlayVector3(hash, transform.GetPosition());
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HashSceneViewportOverlayQuaternion(hash, transform.GetRotation());
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HashSceneViewportOverlayVector3(hash, transform.GetScale());
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}
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bool AreEqualSceneViewportVector3(const Math::Vector3& lhs, const Math::Vector3& rhs) {
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constexpr float kEpsilon = 1e-4f;
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return std::abs(lhs.x - rhs.x) <= kEpsilon &&
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std::abs(lhs.y - rhs.y) <= kEpsilon &&
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std::abs(lhs.z - rhs.z) <= kEpsilon;
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}
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} // namespace
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void ResetSceneViewportOverlayFrameCacheState(
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SceneViewportOverlayFrameCacheState& cacheState) {
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cacheState = {};
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}
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void ResolveSceneViewportOverlayFrameViewportSize(
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uint32_t requestedWidth,
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uint32_t requestedHeight,
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uint32_t renderWidth,
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uint32_t renderHeight,
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uint32_t& outWidth,
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uint32_t& outHeight) {
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outWidth = requestedWidth > 0u ? requestedWidth : renderWidth;
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outHeight = requestedHeight > 0u ? requestedHeight : renderHeight;
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}
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bool AreEqualSceneViewportOverlayData(
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const SceneViewportOverlayData& lhs,
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const SceneViewportOverlayData& rhs) {
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constexpr float kEpsilon = 1e-4f;
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return lhs.valid == rhs.valid &&
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AreEqualSceneViewportVector3(lhs.cameraPosition, rhs.cameraPosition) &&
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AreEqualSceneViewportVector3(lhs.cameraForward, rhs.cameraForward) &&
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AreEqualSceneViewportVector3(lhs.cameraRight, rhs.cameraRight) &&
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AreEqualSceneViewportVector3(lhs.cameraUp, rhs.cameraUp) &&
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std::abs(lhs.verticalFovDegrees - rhs.verticalFovDegrees) <= kEpsilon &&
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std::abs(lhs.nearClipPlane - rhs.nearClipPlane) <= kEpsilon &&
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std::abs(lhs.farClipPlane - rhs.farClipPlane) <= kEpsilon &&
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std::abs(lhs.orbitDistance - rhs.orbitDistance) <= kEpsilon;
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}
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uint64_t BuildSceneViewportOverlayContentSignature(
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const Components::Scene* scene,
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const std::vector<uint64_t>& selectedObjectIds) {
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uint64_t hash = kSceneViewportOverlaySignatureOffsetBasis;
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HashSceneViewportOverlayValue(hash, static_cast<uint64_t>(selectedObjectIds.size()));
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for (uint64_t entityId : selectedObjectIds) {
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HashSceneViewportOverlayValue(hash, entityId);
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}
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if (scene == nullptr) {
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return hash;
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}
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for (Components::CameraComponent* camera : scene->FindObjectsOfType<Components::CameraComponent>()) {
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Components::GameObject* gameObject = camera != nullptr ? camera->GetGameObject() : nullptr;
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HashSceneViewportOverlayValue(hash, static_cast<uint8_t>(1u));
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HashSceneViewportOverlayValue(hash, gameObject != nullptr ? gameObject->GetID() : 0ull);
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HashSceneViewportOverlayValue(hash, camera != nullptr && camera->IsEnabled());
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HashSceneViewportOverlayValue(hash, gameObject != nullptr && gameObject->IsActiveInHierarchy());
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if (camera == nullptr ||
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gameObject == nullptr ||
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!camera->IsEnabled() ||
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!gameObject->IsActiveInHierarchy() ||
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gameObject->GetTransform() == nullptr) {
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continue;
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}
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HashSceneViewportOverlayTransform(hash, *gameObject->GetTransform());
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HashSceneViewportOverlayValue(hash, static_cast<uint32_t>(camera->GetProjectionType()));
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HashSceneViewportOverlayFloat(hash, camera->GetFieldOfView());
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HashSceneViewportOverlayFloat(hash, camera->GetOrthographicSize());
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HashSceneViewportOverlayFloat(hash, camera->GetNearClipPlane());
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HashSceneViewportOverlayFloat(hash, camera->GetFarClipPlane());
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HashSceneViewportOverlayRect(hash, camera->GetViewportRect());
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}
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for (Components::LightComponent* light : scene->FindObjectsOfType<Components::LightComponent>()) {
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Components::GameObject* gameObject = light != nullptr ? light->GetGameObject() : nullptr;
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HashSceneViewportOverlayValue(hash, static_cast<uint8_t>(2u));
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HashSceneViewportOverlayValue(hash, gameObject != nullptr ? gameObject->GetID() : 0ull);
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HashSceneViewportOverlayValue(hash, light != nullptr && light->IsEnabled());
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HashSceneViewportOverlayValue(hash, gameObject != nullptr && gameObject->IsActiveInHierarchy());
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if (light == nullptr ||
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gameObject == nullptr ||
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!light->IsEnabled() ||
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!gameObject->IsActiveInHierarchy() ||
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gameObject->GetTransform() == nullptr) {
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continue;
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}
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HashSceneViewportOverlayTransform(hash, *gameObject->GetTransform());
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HashSceneViewportOverlayValue(hash, static_cast<uint32_t>(light->GetLightType()));
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}
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return hash;
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}
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bool ShouldRebuildSceneViewportOverlayFrameCache(
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const SceneViewportOverlayFrameCacheState& cacheState,
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const Components::Scene* scene,
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const SceneViewportOverlayData& overlay,
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uint32_t viewportWidth,
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uint32_t viewportHeight,
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const std::vector<uint64_t>& selectedObjectIds,
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uint64_t contentSignature,
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bool transformGizmoOverlayDirty) {
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return transformGizmoOverlayDirty ||
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!cacheState.cached ||
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cacheState.scene != scene ||
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cacheState.viewportWidth != viewportWidth ||
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cacheState.viewportHeight != viewportHeight ||
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cacheState.selectedObjectIds != selectedObjectIds ||
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cacheState.contentSignature != contentSignature ||
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!AreEqualSceneViewportOverlayData(cacheState.frameData.overlay, overlay);
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}
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void UpdateSceneViewportOverlayFrameCacheState(
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SceneViewportOverlayFrameCacheState& cacheState,
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const Components::Scene* scene,
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uint32_t viewportWidth,
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uint32_t viewportHeight,
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const std::vector<uint64_t>& selectedObjectIds,
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uint64_t contentSignature,
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const SceneViewportOverlayFrameData& frameData) {
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cacheState.frameData = frameData;
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cacheState.scene = scene;
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cacheState.selectedObjectIds = selectedObjectIds;
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cacheState.viewportWidth = viewportWidth;
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cacheState.viewportHeight = viewportHeight;
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cacheState.contentSignature = contentSignature;
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cacheState.cached = true;
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}
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} // namespace Editor
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} // namespace XCEngine
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64
editor/src/Viewport/SceneViewportOverlayFrameCache.h
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64
editor/src/Viewport/SceneViewportOverlayFrameCache.h
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@@ -0,0 +1,64 @@
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#pragma once
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#include "SceneViewportEditorOverlayData.h"
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#include <cstdint>
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#include <vector>
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namespace XCEngine {
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namespace Components {
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class Scene;
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} // namespace Components
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namespace Editor {
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struct SceneViewportOverlayFrameCacheState {
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SceneViewportOverlayFrameData frameData = {};
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const Components::Scene* scene = nullptr;
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std::vector<uint64_t> selectedObjectIds = {};
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uint32_t viewportWidth = 0u;
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uint32_t viewportHeight = 0u;
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uint64_t contentSignature = 0u;
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bool cached = false;
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};
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void ResetSceneViewportOverlayFrameCacheState(
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SceneViewportOverlayFrameCacheState& cacheState);
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void ResolveSceneViewportOverlayFrameViewportSize(
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uint32_t requestedWidth,
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uint32_t requestedHeight,
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uint32_t renderWidth,
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uint32_t renderHeight,
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uint32_t& outWidth,
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uint32_t& outHeight);
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bool AreEqualSceneViewportOverlayData(
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const SceneViewportOverlayData& lhs,
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const SceneViewportOverlayData& rhs);
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uint64_t BuildSceneViewportOverlayContentSignature(
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const Components::Scene* scene,
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const std::vector<uint64_t>& selectedObjectIds);
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bool ShouldRebuildSceneViewportOverlayFrameCache(
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const SceneViewportOverlayFrameCacheState& cacheState,
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const Components::Scene* scene,
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const SceneViewportOverlayData& overlay,
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uint32_t viewportWidth,
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uint32_t viewportHeight,
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const std::vector<uint64_t>& selectedObjectIds,
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uint64_t contentSignature,
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bool transformGizmoOverlayDirty);
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void UpdateSceneViewportOverlayFrameCacheState(
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SceneViewportOverlayFrameCacheState& cacheState,
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const Components::Scene* scene,
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uint32_t viewportWidth,
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uint32_t viewportHeight,
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const std::vector<uint64_t>& selectedObjectIds,
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uint64_t contentSignature,
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const SceneViewportOverlayFrameData& frameData);
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} // namespace Editor
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} // namespace XCEngine
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@@ -9,6 +9,7 @@
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#include "Passes/SceneViewportSelectionOutlinePass.h"
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#include "SceneViewportCameraController.h"
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#include "SceneViewportEditorOverlayData.h"
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#include "SceneViewportOverlayFrameCache.h"
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#include "SceneViewportOverlayHandleBuilder.h"
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#include "SceneViewportOverlayBuilder.h"
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#include "SceneViewportRenderPlan.h"
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@@ -19,22 +20,18 @@
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/LightComponent.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/RHI/RHIDevice.h>
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#include <XCEngine/RHI/RHIEnums.h>
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#include <XCEngine/RHI/RHIResourceView.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <XCEngine/Rendering/Passes/BuiltinInfiniteGridPass.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/Rendering/SceneRenderer.h>
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#include <XCEngine/Scene/Scene.h>
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#include <array>
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#include <cmath>
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#include <cstdint>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <vector>
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@@ -45,133 +42,6 @@ namespace Editor {
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namespace {
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constexpr bool kDebugSceneSelectionMask = false;
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constexpr uint64_t kSceneViewportOverlaySignatureOffsetBasis = 14695981039346656037ull;
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constexpr uint64_t kSceneViewportOverlaySignaturePrime = 1099511628211ull;
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void HashSceneViewportOverlayBytes(uint64_t& hash, const void* data, size_t size) {
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const auto* bytes = static_cast<const uint8_t*>(data);
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for (size_t index = 0; index < size; ++index) {
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hash ^= static_cast<uint64_t>(bytes[index]);
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hash *= kSceneViewportOverlaySignaturePrime;
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}
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}
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template <typename TValue>
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void HashSceneViewportOverlayValue(uint64_t& hash, const TValue& value) {
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HashSceneViewportOverlayBytes(hash, &value, sizeof(TValue));
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}
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void HashSceneViewportOverlayFloat(uint64_t& hash, float value) {
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uint32_t bits = 0u;
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std::memcpy(&bits, &value, sizeof(bits));
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HashSceneViewportOverlayValue(hash, bits);
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}
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void HashSceneViewportOverlayVector3(uint64_t& hash, const Math::Vector3& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.z);
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}
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void HashSceneViewportOverlayQuaternion(uint64_t& hash, const Math::Quaternion& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.z);
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HashSceneViewportOverlayFloat(hash, value.w);
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}
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void HashSceneViewportOverlayRect(uint64_t& hash, const Math::Rect& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.width);
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HashSceneViewportOverlayFloat(hash, value.height);
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}
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void HashSceneViewportOverlayTransform(uint64_t& hash, const Components::TransformComponent& transform) {
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HashSceneViewportOverlayVector3(hash, transform.GetPosition());
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HashSceneViewportOverlayQuaternion(hash, transform.GetRotation());
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HashSceneViewportOverlayVector3(hash, transform.GetScale());
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}
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uint64_t BuildSceneViewEditorOverlayContentSignature(
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const Components::Scene* scene,
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const std::vector<uint64_t>& selectedObjectIds) {
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uint64_t hash = kSceneViewportOverlaySignatureOffsetBasis;
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HashSceneViewportOverlayValue(hash, static_cast<uint64_t>(selectedObjectIds.size()));
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for (uint64_t entityId : selectedObjectIds) {
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HashSceneViewportOverlayValue(hash, entityId);
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}
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if (scene == nullptr) {
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return hash;
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}
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for (Components::CameraComponent* camera : scene->FindObjectsOfType<Components::CameraComponent>()) {
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Components::GameObject* gameObject = camera != nullptr ? camera->GetGameObject() : nullptr;
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HashSceneViewportOverlayValue(hash, static_cast<uint8_t>(1u));
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HashSceneViewportOverlayValue(hash, gameObject != nullptr ? gameObject->GetID() : 0ull);
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HashSceneViewportOverlayValue(hash, camera != nullptr && camera->IsEnabled());
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HashSceneViewportOverlayValue(hash, gameObject != nullptr && gameObject->IsActiveInHierarchy());
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if (camera == nullptr ||
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gameObject == nullptr ||
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!camera->IsEnabled() ||
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!gameObject->IsActiveInHierarchy() ||
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gameObject->GetTransform() == nullptr) {
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continue;
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}
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HashSceneViewportOverlayTransform(hash, *gameObject->GetTransform());
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HashSceneViewportOverlayValue(hash, static_cast<uint32_t>(camera->GetProjectionType()));
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HashSceneViewportOverlayFloat(hash, camera->GetFieldOfView());
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HashSceneViewportOverlayFloat(hash, camera->GetOrthographicSize());
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HashSceneViewportOverlayFloat(hash, camera->GetNearClipPlane());
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HashSceneViewportOverlayFloat(hash, camera->GetFarClipPlane());
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HashSceneViewportOverlayRect(hash, camera->GetViewportRect());
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}
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for (Components::LightComponent* light : scene->FindObjectsOfType<Components::LightComponent>()) {
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Components::GameObject* gameObject = light != nullptr ? light->GetGameObject() : nullptr;
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HashSceneViewportOverlayValue(hash, static_cast<uint8_t>(2u));
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HashSceneViewportOverlayValue(hash, gameObject != nullptr ? gameObject->GetID() : 0ull);
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HashSceneViewportOverlayValue(hash, light != nullptr && light->IsEnabled());
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HashSceneViewportOverlayValue(hash, gameObject != nullptr && gameObject->IsActiveInHierarchy());
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if (light == nullptr ||
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gameObject == nullptr ||
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!light->IsEnabled() ||
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!gameObject->IsActiveInHierarchy() ||
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gameObject->GetTransform() == nullptr) {
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continue;
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}
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HashSceneViewportOverlayTransform(hash, *gameObject->GetTransform());
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HashSceneViewportOverlayValue(hash, static_cast<uint32_t>(light->GetLightType()));
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}
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return hash;
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}
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bool AreEqualSceneViewportVector3(const Math::Vector3& lhs, const Math::Vector3& rhs) {
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constexpr float kEpsilon = 1e-4f;
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return std::abs(lhs.x - rhs.x) <= kEpsilon &&
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std::abs(lhs.y - rhs.y) <= kEpsilon &&
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std::abs(lhs.z - rhs.z) <= kEpsilon;
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}
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bool AreEqualSceneViewportOverlayData(
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const SceneViewportOverlayData& lhs,
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const SceneViewportOverlayData& rhs) {
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constexpr float kEpsilon = 1e-4f;
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return lhs.valid == rhs.valid &&
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AreEqualSceneViewportVector3(lhs.cameraPosition, rhs.cameraPosition) &&
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AreEqualSceneViewportVector3(lhs.cameraForward, rhs.cameraForward) &&
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AreEqualSceneViewportVector3(lhs.cameraRight, rhs.cameraRight) &&
|
||||
AreEqualSceneViewportVector3(lhs.cameraUp, rhs.cameraUp) &&
|
||||
std::abs(lhs.verticalFovDegrees - rhs.verticalFovDegrees) <= kEpsilon &&
|
||||
std::abs(lhs.nearClipPlane - rhs.nearClipPlane) <= kEpsilon &&
|
||||
std::abs(lhs.farClipPlane - rhs.farClipPlane) <= kEpsilon &&
|
||||
std::abs(lhs.orbitDistance - rhs.orbitDistance) <= kEpsilon;
|
||||
}
|
||||
|
||||
Math::Vector3 GetSceneViewportOrientationAxisVector(SceneViewportOrientationAxis axis) {
|
||||
switch (axis) {
|
||||
@@ -212,7 +82,7 @@ public:
|
||||
m_sceneViewportGridRenderer.Shutdown();
|
||||
m_sceneViewportEditorOverlayRenderer.Shutdown();
|
||||
m_sceneViewCamera = {};
|
||||
ResetSceneViewEditorOverlayFrameData();
|
||||
ResetSceneViewportOverlayFrameCacheState(m_sceneViewEditorOverlayFrameCache);
|
||||
m_sceneViewTransformGizmoOverlayState = {};
|
||||
m_sceneViewTransformGizmoOverlayDirty = false;
|
||||
m_sceneViewLastRenderContext = {};
|
||||
@@ -359,7 +229,7 @@ public:
|
||||
|
||||
const SceneViewportOverlayFrameData& GetSceneViewEditorOverlayFrameData(IEditorContext& context) override {
|
||||
EnsureSceneViewEditorOverlayFrameData(context);
|
||||
return m_sceneViewEditorOverlayFrameData;
|
||||
return m_sceneViewEditorOverlayFrameCache.frameData;
|
||||
}
|
||||
|
||||
void SetSceneViewTransformGizmoOverlayState(
|
||||
@@ -520,22 +390,17 @@ private:
|
||||
return BuildViewportColorSurface(entry.renderTargets);
|
||||
}
|
||||
|
||||
void ResetSceneViewEditorOverlayFrameData() {
|
||||
m_sceneViewEditorOverlayFrameData = {};
|
||||
m_sceneViewEditorOverlayScene = nullptr;
|
||||
m_sceneViewEditorOverlaySelectedObjectIds.clear();
|
||||
m_sceneViewEditorOverlayViewportWidth = 0u;
|
||||
m_sceneViewEditorOverlayViewportHeight = 0u;
|
||||
m_sceneViewEditorOverlayContentSignature = 0u;
|
||||
m_sceneViewEditorOverlayCached = false;
|
||||
}
|
||||
|
||||
void ResolveSceneViewEditorOverlayViewportSize(
|
||||
const ViewportEntry& entry,
|
||||
uint32_t& outWidth,
|
||||
uint32_t& outHeight) const {
|
||||
outWidth = entry.requestedWidth > 0u ? entry.requestedWidth : entry.renderTargets.width;
|
||||
outHeight = entry.requestedHeight > 0u ? entry.requestedHeight : entry.renderTargets.height;
|
||||
ResolveSceneViewportOverlayFrameViewportSize(
|
||||
entry.requestedWidth,
|
||||
entry.requestedHeight,
|
||||
entry.renderTargets.width,
|
||||
entry.renderTargets.height,
|
||||
outWidth,
|
||||
outHeight);
|
||||
}
|
||||
|
||||
bool ShouldRebuildSceneViewEditorOverlayFrameData(
|
||||
@@ -545,19 +410,20 @@ private:
|
||||
uint32_t viewportHeight,
|
||||
const std::vector<uint64_t>& selectedObjectIds,
|
||||
uint64_t contentSignature) const {
|
||||
return m_sceneViewTransformGizmoOverlayDirty ||
|
||||
!m_sceneViewEditorOverlayCached ||
|
||||
m_sceneViewEditorOverlayScene != scene ||
|
||||
m_sceneViewEditorOverlayViewportWidth != viewportWidth ||
|
||||
m_sceneViewEditorOverlayViewportHeight != viewportHeight ||
|
||||
m_sceneViewEditorOverlaySelectedObjectIds != selectedObjectIds ||
|
||||
m_sceneViewEditorOverlayContentSignature != contentSignature ||
|
||||
!AreEqualSceneViewportOverlayData(m_sceneViewEditorOverlayFrameData.overlay, overlay);
|
||||
return ShouldRebuildSceneViewportOverlayFrameCache(
|
||||
m_sceneViewEditorOverlayFrameCache,
|
||||
scene,
|
||||
overlay,
|
||||
viewportWidth,
|
||||
viewportHeight,
|
||||
selectedObjectIds,
|
||||
contentSignature,
|
||||
m_sceneViewTransformGizmoOverlayDirty);
|
||||
}
|
||||
|
||||
void EnsureSceneViewEditorOverlayFrameData(IEditorContext& context) {
|
||||
if (!EnsureSceneViewCamera()) {
|
||||
ResetSceneViewEditorOverlayFrameData();
|
||||
ResetSceneViewportOverlayFrameCacheState(m_sceneViewEditorOverlayFrameCache);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -570,7 +436,7 @@ private:
|
||||
const SceneViewportOverlayData overlay = GetSceneViewOverlayData();
|
||||
const std::vector<uint64_t> selectedObjectIds = context.GetSelectionManager().GetSelectedEntities();
|
||||
const uint64_t contentSignature =
|
||||
BuildSceneViewEditorOverlayContentSignature(scene, selectedObjectIds);
|
||||
BuildSceneViewportOverlayContentSignature(scene, selectedObjectIds);
|
||||
if (!ShouldRebuildSceneViewEditorOverlayFrameData(
|
||||
scene,
|
||||
overlay,
|
||||
@@ -581,10 +447,10 @@ private:
|
||||
return;
|
||||
}
|
||||
|
||||
m_sceneViewEditorOverlayFrameData = {};
|
||||
m_sceneViewEditorOverlayFrameData.overlay = overlay;
|
||||
SceneViewportOverlayFrameData frameData = {};
|
||||
frameData.overlay = overlay;
|
||||
if (scene != nullptr && overlay.valid && viewportWidth > 0u && viewportHeight > 0u) {
|
||||
m_sceneViewEditorOverlayFrameData = m_sceneViewportOverlayBuilder.Build(
|
||||
frameData = m_sceneViewportOverlayBuilder.Build(
|
||||
context,
|
||||
overlay,
|
||||
viewportWidth,
|
||||
@@ -593,12 +459,14 @@ private:
|
||||
&m_sceneViewTransformGizmoOverlayState);
|
||||
}
|
||||
|
||||
m_sceneViewEditorOverlayScene = scene;
|
||||
m_sceneViewEditorOverlaySelectedObjectIds = selectedObjectIds;
|
||||
m_sceneViewEditorOverlayViewportWidth = viewportWidth;
|
||||
m_sceneViewEditorOverlayViewportHeight = viewportHeight;
|
||||
m_sceneViewEditorOverlayContentSignature = contentSignature;
|
||||
m_sceneViewEditorOverlayCached = true;
|
||||
UpdateSceneViewportOverlayFrameCacheState(
|
||||
m_sceneViewEditorOverlayFrameCache,
|
||||
scene,
|
||||
viewportWidth,
|
||||
viewportHeight,
|
||||
selectedObjectIds,
|
||||
contentSignature,
|
||||
frameData);
|
||||
m_sceneViewTransformGizmoOverlayDirty = false;
|
||||
}
|
||||
|
||||
@@ -861,14 +729,8 @@ private:
|
||||
Rendering::RenderContext m_sceneViewLastRenderContext = {};
|
||||
std::array<ViewportEntry, 2> m_entries = {};
|
||||
SceneViewCameraState m_sceneViewCamera;
|
||||
SceneViewportOverlayFrameData m_sceneViewEditorOverlayFrameData = {};
|
||||
SceneViewportTransformGizmoOverlayState m_sceneViewTransformGizmoOverlayState = {};
|
||||
const Components::Scene* m_sceneViewEditorOverlayScene = nullptr;
|
||||
std::vector<uint64_t> m_sceneViewEditorOverlaySelectedObjectIds = {};
|
||||
uint32_t m_sceneViewEditorOverlayViewportWidth = 0u;
|
||||
uint32_t m_sceneViewEditorOverlayViewportHeight = 0u;
|
||||
uint64_t m_sceneViewEditorOverlayContentSignature = 0u;
|
||||
bool m_sceneViewEditorOverlayCached = false;
|
||||
SceneViewportOverlayFrameCacheState m_sceneViewEditorOverlayFrameCache = {};
|
||||
bool m_sceneViewTransformGizmoOverlayDirty = false;
|
||||
SceneViewportGridPassRenderer m_sceneViewportGridRenderer;
|
||||
SceneViewportSelectionOutlinePassRenderer m_sceneViewportSelectionOutlineRenderer;
|
||||
|
||||
Reference in New Issue
Block a user