refactor(srp): move renderer model into universal package
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using XCEngine;
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using XCEngine.Rendering;
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namespace XCEngine.Rendering.Universal
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{
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public sealed class RenderingData
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{
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internal RenderingData(CameraFrameStage stage)
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: this(
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stage,
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CameraData.Default,
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LightingData.Default,
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ShadowData.Default,
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EnvironmentData.Default,
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FinalColorData.Default,
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StageColorData.Default)
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{
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}
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internal RenderingData(ScriptableRenderContext context)
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: this(
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context != null
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? context.stage
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: CameraFrameStage.MainScene,
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context != null
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? context.cameraData
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: CameraData.Default,
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context != null
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? context.lightingData
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: LightingData.Default,
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context != null
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? context.shadowData
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: ShadowData.Default,
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context != null
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? context.environmentData
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: EnvironmentData.Default,
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context != null
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? context.finalColorData
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: FinalColorData.Default,
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context != null
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? context.stageColorData
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: StageColorData.Default)
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{
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}
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private RenderingData(
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CameraFrameStage stage,
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CameraData cameraData,
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LightingData lightingData,
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ShadowData shadowData,
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EnvironmentData environmentData,
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FinalColorData finalColorData,
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StageColorData stageColorData)
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{
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this.stage = stage;
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this.cameraData = cameraData ?? CameraData.Default;
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this.lightingData =
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lightingData ?? LightingData.Default;
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this.shadowData =
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shadowData ?? ShadowData.Default;
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this.environmentData =
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environmentData ?? EnvironmentData.Default;
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this.finalColorData =
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finalColorData ?? FinalColorData.Default;
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this.stageColorData =
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stageColorData ?? StageColorData.Default;
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}
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public CameraFrameStage stage { get; }
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public CameraData cameraData { get; }
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public LightingData lightingData { get; }
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public ShadowData shadowData { get; }
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public EnvironmentData environmentData { get; }
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public FinalColorData finalColorData { get; }
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public StageColorData stageColorData { get; }
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public bool isMainSceneStage =>
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stage == CameraFrameStage.MainScene;
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public bool isPostProcessStage =>
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stage == CameraFrameStage.PostProcess;
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public bool isFinalOutputStage =>
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stage == CameraFrameStage.FinalOutput;
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}
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}
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