refactor(srp): move renderer model into universal package

This commit is contained in:
2026-04-19 14:11:25 +08:00
parent 570467a083
commit a7cda9375a
18 changed files with 23 additions and 31 deletions

View File

@@ -1,7 +1,7 @@
using System.Reflection;
using XCEngine;
using XCEngine.Rendering;
using XCEngine.Rendering.Renderer;
using XCEngine.Rendering.Universal;
namespace Gameplay
{
@@ -104,10 +104,10 @@ namespace Gameplay
BindingFlags.NonPublic) != null;
HasRendererRecordingContextType =
System.Type.GetType(
"XCEngine.Rendering.Renderer.RendererRecordingContext, XCEngine.RenderPipelines.Universal") != null;
"XCEngine.Rendering.Universal.RendererRecordingContext, XCEngine.RenderPipelines.Universal") != null;
HasRendererCameraRequestContextType =
System.Type.GetType(
"XCEngine.Rendering.Renderer.RendererCameraRequestContext, XCEngine.RenderPipelines.Universal") != null;
"XCEngine.Rendering.Universal.RendererCameraRequestContext, XCEngine.RenderPipelines.Universal") != null;
}
}
}