refactor(srp): move renderer model into universal package
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@@ -1,7 +1,7 @@
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using System.Reflection;
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using XCEngine;
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using XCEngine.Rendering;
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using XCEngine.Rendering.Renderer;
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using XCEngine.Rendering.Universal;
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namespace Gameplay
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{
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@@ -104,10 +104,10 @@ namespace Gameplay
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BindingFlags.NonPublic) != null;
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HasRendererRecordingContextType =
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System.Type.GetType(
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"XCEngine.Rendering.Renderer.RendererRecordingContext, XCEngine.RenderPipelines.Universal") != null;
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"XCEngine.Rendering.Universal.RendererRecordingContext, XCEngine.RenderPipelines.Universal") != null;
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HasRendererCameraRequestContextType =
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System.Type.GetType(
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"XCEngine.Rendering.Renderer.RendererCameraRequestContext, XCEngine.RenderPipelines.Universal") != null;
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"XCEngine.Rendering.Universal.RendererCameraRequestContext, XCEngine.RenderPipelines.Universal") != null;
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}
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}
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}
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