Add renderer phase A textured scene path

This commit is contained in:
2026-03-26 20:43:17 +08:00
parent 0921f2a459
commit a78593e7e1
32 changed files with 2455 additions and 9 deletions

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#include "Components/MeshFilterComponent.h"
#include "Core/Asset/ResourceManager.h"
#include <sstream>
namespace XCEngine {
namespace Components {
namespace {
std::string ToStdString(const Containers::String& value) {
return std::string(value.CStr());
}
} // namespace
void MeshFilterComponent::SetMesh(const Resources::ResourceHandle<Resources::Mesh>& mesh) {
m_mesh = mesh;
m_meshPath = mesh.Get() != nullptr ? ToStdString(mesh->GetPath()) : std::string();
}
void MeshFilterComponent::SetMesh(Resources::Mesh* mesh) {
SetMesh(Resources::ResourceHandle<Resources::Mesh>(mesh));
}
void MeshFilterComponent::ClearMesh() {
m_mesh.Reset();
m_meshPath.clear();
}
void MeshFilterComponent::Serialize(std::ostream& os) const {
os << "mesh=" << m_meshPath << ";";
}
void MeshFilterComponent::Deserialize(std::istream& is) {
m_mesh.Reset();
m_meshPath.clear();
std::string token;
while (std::getline(is, token, ';')) {
if (token.empty()) {
continue;
}
const size_t eqPos = token.find('=');
if (eqPos == std::string::npos) {
continue;
}
const std::string key = token.substr(0, eqPos);
const std::string value = token.substr(eqPos + 1);
if (key == "mesh") {
m_meshPath = value;
if (!m_meshPath.empty()) {
m_mesh = Resources::ResourceManager::Get().Load<Resources::Mesh>(m_meshPath.c_str());
}
}
}
}
} // namespace Components
} // namespace XCEngine

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#include "Components/MeshRendererComponent.h"
#include "Core/Asset/ResourceManager.h"
#include <sstream>
namespace XCEngine {
namespace Components {
namespace {
std::string ToStdString(const Containers::String& value) {
return std::string(value.CStr());
}
std::vector<std::string> SplitMaterialPaths(const std::string& value) {
std::vector<std::string> paths;
std::stringstream stream(value);
std::string item;
while (std::getline(stream, item, '|')) {
paths.push_back(item);
}
if (value.empty()) {
paths.clear();
}
return paths;
}
} // namespace
Resources::Material* MeshRendererComponent::GetMaterial(size_t index) const {
return index < m_materials.size() ? m_materials[index].Get() : nullptr;
}
const Resources::ResourceHandle<Resources::Material>& MeshRendererComponent::GetMaterialHandle(size_t index) const {
static const Resources::ResourceHandle<Resources::Material> kNullHandle;
return index < m_materials.size() ? m_materials[index] : kNullHandle;
}
void MeshRendererComponent::SetMaterial(size_t index, const Resources::ResourceHandle<Resources::Material>& material) {
EnsureMaterialSlot(index);
m_materials[index] = material;
m_materialPaths[index] = MaterialPathFromHandle(material);
}
void MeshRendererComponent::SetMaterial(size_t index, Resources::Material* material) {
SetMaterial(index, Resources::ResourceHandle<Resources::Material>(material));
}
void MeshRendererComponent::SetMaterials(const std::vector<Resources::ResourceHandle<Resources::Material>>& materials) {
m_materials = materials;
m_materialPaths.resize(materials.size());
for (size_t i = 0; i < materials.size(); ++i) {
m_materialPaths[i] = MaterialPathFromHandle(materials[i]);
}
}
void MeshRendererComponent::ClearMaterials() {
m_materials.clear();
m_materialPaths.clear();
}
void MeshRendererComponent::Serialize(std::ostream& os) const {
os << "materials=";
for (size_t i = 0; i < m_materialPaths.size(); ++i) {
if (i > 0) {
os << "|";
}
os << m_materialPaths[i];
}
os << ";";
os << "castShadows=" << (m_castShadows ? 1 : 0) << ";";
os << "receiveShadows=" << (m_receiveShadows ? 1 : 0) << ";";
os << "renderLayer=" << m_renderLayer << ";";
}
void MeshRendererComponent::Deserialize(std::istream& is) {
ClearMaterials();
m_castShadows = true;
m_receiveShadows = true;
m_renderLayer = 0;
std::string token;
while (std::getline(is, token, ';')) {
if (token.empty()) {
continue;
}
const size_t eqPos = token.find('=');
if (eqPos == std::string::npos) {
continue;
}
const std::string key = token.substr(0, eqPos);
const std::string value = token.substr(eqPos + 1);
if (key == "materials") {
m_materialPaths = SplitMaterialPaths(value);
m_materials.resize(m_materialPaths.size());
for (size_t i = 0; i < m_materialPaths.size(); ++i) {
if (!m_materialPaths[i].empty()) {
m_materials[i] = Resources::ResourceManager::Get().Load<Resources::Material>(m_materialPaths[i].c_str());
}
}
} else if (key == "castShadows") {
m_castShadows = (std::stoi(value) != 0);
} else if (key == "receiveShadows") {
m_receiveShadows = (std::stoi(value) != 0);
} else if (key == "renderLayer") {
m_renderLayer = static_cast<uint32_t>(std::stoul(value));
}
}
}
void MeshRendererComponent::EnsureMaterialSlot(size_t index) {
if (index >= m_materials.size()) {
m_materials.resize(index + 1);
m_materialPaths.resize(index + 1);
}
}
std::string MeshRendererComponent::MaterialPathFromHandle(const Resources::ResourceHandle<Resources::Material>& material) {
return material.Get() != nullptr ? ToStdString(material->GetPath()) : std::string();
}
} // namespace Components
} // namespace XCEngine