feat(scripting): add runtime gameobject lifecycle api
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@@ -72,6 +72,7 @@ set(XCENGINE_SCRIPT_CORE_SOURCES
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set(XCENGINE_GAME_SCRIPT_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/BuiltinComponentProbe.cs
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/AddComponentProbe.cs
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/RuntimeGameObjectProbe.cs
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/HierarchyProbe.cs
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/LifecycleProbe.cs
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${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/MeshComponentProbe.cs
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