feat(scripting): add runtime gameobject lifecycle api

This commit is contained in:
2026-03-27 16:30:16 +08:00
parent 26035e3940
commit a72f9f7f05
10 changed files with 395 additions and 0 deletions

View File

@@ -354,6 +354,49 @@ uint64_t InternalCall_GameObject_AddComponent(uint64_t gameObjectUUID, MonoRefle
return AddOrGetNativeComponent(gameObject, ResolveManagedComponentKind(componentType)) ? gameObjectUUID : 0;
}
uint64_t InternalCall_GameObject_Find(MonoString* name) {
Components::Scene* scene = GetInternalCallScene();
if (!scene) {
return 0;
}
Components::GameObject* gameObject = scene->Find(MonoStringToUtf8(name));
return gameObject ? gameObject->GetUUID() : 0;
}
uint64_t InternalCall_GameObject_Create(MonoString* name, uint64_t parentGameObjectUUID) {
Components::Scene* scene = GetInternalCallScene();
if (!scene) {
return 0;
}
Components::GameObject* parent = nullptr;
if (parentGameObjectUUID != 0) {
parent = FindGameObjectByUUID(parentGameObjectUUID);
if (!parent || parent->GetScene() != scene) {
return 0;
}
}
std::string objectName = MonoStringToUtf8(name);
if (objectName.empty()) {
objectName = "GameObject";
}
Components::GameObject* created = scene->CreateGameObject(objectName, parent);
return created ? created->GetUUID() : 0;
}
void InternalCall_GameObject_Destroy(uint64_t gameObjectUUID) {
Components::Scene* scene = GetInternalCallScene();
Components::GameObject* gameObject = FindGameObjectByUUID(gameObjectUUID);
if (!scene || !gameObject || gameObject->GetScene() != scene) {
return;
}
scene->DestroyGameObject(gameObject);
}
mono_bool InternalCall_Behaviour_GetEnabled(uint64_t scriptComponentUUID) {
ScriptComponent* component = FindScriptComponentByUUID(scriptComponentUUID);
return (component && component->IsEnabled()) ? 1 : 0;
@@ -992,6 +1035,9 @@ void RegisterInternalCalls() {
mono_add_internal_call("XCEngine.InternalCalls::GameObject_HasComponent", reinterpret_cast<const void*>(&InternalCall_GameObject_HasComponent));
mono_add_internal_call("XCEngine.InternalCalls::GameObject_GetComponent", reinterpret_cast<const void*>(&InternalCall_GameObject_GetComponent));
mono_add_internal_call("XCEngine.InternalCalls::GameObject_AddComponent", reinterpret_cast<const void*>(&InternalCall_GameObject_AddComponent));
mono_add_internal_call("XCEngine.InternalCalls::GameObject_Find", reinterpret_cast<const void*>(&InternalCall_GameObject_Find));
mono_add_internal_call("XCEngine.InternalCalls::GameObject_Create", reinterpret_cast<const void*>(&InternalCall_GameObject_Create));
mono_add_internal_call("XCEngine.InternalCalls::GameObject_Destroy", reinterpret_cast<const void*>(&InternalCall_GameObject_Destroy));
mono_add_internal_call("XCEngine.InternalCalls::Behaviour_GetEnabled", reinterpret_cast<const void*>(&InternalCall_Behaviour_GetEnabled));
mono_add_internal_call("XCEngine.InternalCalls::Behaviour_SetEnabled", reinterpret_cast<const void*>(&InternalCall_Behaviour_SetEnabled));
mono_add_internal_call("XCEngine.InternalCalls::Transform_GetLocalPosition", reinterpret_cast<const void*>(&InternalCall_Transform_GetLocalPosition));

View File

@@ -24,14 +24,22 @@ ScriptComponent::ScriptComponent()
}
void ScriptComponent::SetScriptClass(const std::string& namespaceName, const std::string& className) {
const bool hadScriptClass = HasScriptClass();
m_namespaceName = namespaceName;
m_className = className;
if (!hadScriptClass && HasScriptClass()) {
ScriptEngine::Get().OnScriptComponentEnabled(this);
}
}
void ScriptComponent::SetScriptClass(const std::string& assemblyName, const std::string& namespaceName, const std::string& className) {
const bool hadScriptClass = HasScriptClass();
m_assemblyName = assemblyName;
m_namespaceName = namespaceName;
m_className = className;
if (!hadScriptClass && HasScriptClass()) {
ScriptEngine::Get().OnScriptComponentEnabled(this);
}
}
std::string ScriptComponent::GetFullClassName() const {

View File

@@ -28,6 +28,10 @@ void ScriptEngine::OnRuntimeStart(Components::Scene* scene) {
m_runtimeScene = scene;
m_runtimeRunning = true;
m_runtime->OnRuntimeStart(scene);
m_runtimeSceneCreatedSubscription = scene->OnGameObjectCreated().Subscribe(
[this](Components::GameObject* gameObject) {
HandleGameObjectCreated(gameObject);
});
for (Components::GameObject* root : scene->GetRootGameObjects()) {
CollectScriptComponents(root);
@@ -49,6 +53,12 @@ void ScriptEngine::OnRuntimeStart(Components::Scene* scene) {
}
void ScriptEngine::OnRuntimeStop() {
if (m_runtimeScene && m_runtimeSceneCreatedSubscription != 0) {
m_runtimeScene->OnGameObjectCreated().Unsubscribe(m_runtimeSceneCreatedSubscription);
m_runtimeScene->OnGameObjectCreated().ProcessUnsubscribes();
m_runtimeSceneCreatedSubscription = 0;
}
if (!m_runtimeRunning) {
m_runtimeScene = nullptr;
m_scriptStates.clear();
@@ -209,6 +219,34 @@ void ScriptEngine::CollectScriptComponents(Components::GameObject* gameObject) {
}
}
void ScriptEngine::EnsureTrackedScriptsReady(Components::GameObject* gameObject) {
if (!gameObject) {
return;
}
for (ScriptComponent* component : gameObject->GetComponents<ScriptComponent>()) {
ScriptInstanceState* state = FindState(component);
if (!state || !ShouldScriptRun(*state)) {
continue;
}
EnsureScriptReady(*state, true);
}
for (Components::GameObject* child : gameObject->GetChildren()) {
EnsureTrackedScriptsReady(child);
}
}
void ScriptEngine::HandleGameObjectCreated(Components::GameObject* gameObject) {
if (!m_runtimeRunning || !gameObject || gameObject->GetScene() != m_runtimeScene) {
return;
}
CollectScriptComponents(gameObject);
EnsureTrackedScriptsReady(gameObject);
}
ScriptEngine::ScriptInstanceState* ScriptEngine::TrackScriptComponent(ScriptComponent* component) {
if (!component || !component->GetGameObject()) {
return nullptr;