feat(scripting): add runtime gameobject lifecycle api
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@@ -65,6 +65,8 @@ private:
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ScriptEngine() = default;
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void CollectScriptComponents(Components::GameObject* gameObject);
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void EnsureTrackedScriptsReady(Components::GameObject* gameObject);
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void HandleGameObjectCreated(Components::GameObject* gameObject);
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ScriptInstanceState* TrackScriptComponent(ScriptComponent* component);
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ScriptInstanceState* FindState(const ScriptComponent* component);
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const ScriptInstanceState* FindState(const ScriptComponent* component) const;
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@@ -79,6 +81,7 @@ private:
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IScriptRuntime* m_runtime = &m_nullRuntime;
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Components::Scene* m_runtimeScene = nullptr;
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bool m_runtimeRunning = false;
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uint64_t m_runtimeSceneCreatedSubscription = 0;
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std::unordered_map<ScriptInstanceKey, ScriptInstanceState, ScriptInstanceKeyHasher> m_scriptStates;
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std::vector<ScriptInstanceKey> m_scriptOrder;
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