refactor(srp): infer fullscreen stages from renderer pass queues
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@@ -100,6 +100,14 @@ namespace XCEngine.Rendering.Universal
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{
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ConfigureCameraFramePlan(context);
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ScriptableRenderer renderer =
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GetRendererInstance();
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if (renderer != null)
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{
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renderer.ConfigureCameraFramePlanInstance(
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context);
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}
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ScriptableRendererFeature[] rendererFeatures =
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GetRendererFeatures();
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for (int i = 0; i < rendererFeatures.Length; ++i)
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