feat(rendering): add managed camera request planning seam
This commit is contained in:
@@ -0,0 +1,34 @@
|
||||
namespace XCEngine
|
||||
{
|
||||
public sealed class ScriptableRenderPipelineCameraRequestContext
|
||||
{
|
||||
private readonly ulong m_nativeHandle;
|
||||
|
||||
internal ScriptableRenderPipelineCameraRequestContext(ulong nativeHandle)
|
||||
{
|
||||
m_nativeHandle = nativeHandle;
|
||||
}
|
||||
|
||||
public int renderedBaseCameraCount =>
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderPipelineCameraRequestContext_GetRenderedBaseCameraCount(
|
||||
m_nativeHandle);
|
||||
|
||||
public int renderedRequestCount =>
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderPipelineCameraRequestContext_GetRenderedRequestCount(
|
||||
m_nativeHandle);
|
||||
|
||||
public bool hasDirectionalShadow =>
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderPipelineCameraRequestContext_GetHasDirectionalShadow(
|
||||
m_nativeHandle);
|
||||
|
||||
public void ClearDirectionalShadow()
|
||||
{
|
||||
InternalCalls
|
||||
.Rendering_ScriptableRenderPipelineCameraRequestContext_ClearDirectionalShadow(
|
||||
m_nativeHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user