feat(rendering): add managed camera request planning seam
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@@ -57,6 +57,28 @@ std::unique_ptr<RenderPipeline> ManagedScriptableRenderPipelineAsset::CreatePipe
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return pipeline;
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}
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void ManagedScriptableRenderPipelineAsset::ConfigureCameraRenderRequest(
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CameraRenderRequest& request,
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size_t renderedBaseCameraCount,
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size_t renderedRequestCount,
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const DirectionalShadowPlanningSettings& directionalShadowSettings) const {
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RenderPipelineAsset::ConfigureCameraRenderRequest(
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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directionalShadowSettings);
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if (const std::shared_ptr<const ManagedRenderPipelineAssetRuntime> runtime =
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ResolveManagedAssetRuntime();
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runtime != nullptr) {
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runtime->ConfigureCameraRenderRequest(
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request,
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renderedBaseCameraCount,
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renderedRequestCount,
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directionalShadowSettings);
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}
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}
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FinalColorSettings ManagedScriptableRenderPipelineAsset::GetDefaultFinalColorSettings() const {
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return m_fallbackAsset.GetDefaultFinalColorSettings();
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}
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