feat(rendering): add managed camera request planning seam

This commit is contained in:
2026-04-18 00:07:13 +08:00
parent fa9a5ffb00
commit a6c78af54c
11 changed files with 514 additions and 1 deletions

View File

@@ -57,6 +57,28 @@ std::unique_ptr<RenderPipeline> ManagedScriptableRenderPipelineAsset::CreatePipe
return pipeline;
}
void ManagedScriptableRenderPipelineAsset::ConfigureCameraRenderRequest(
CameraRenderRequest& request,
size_t renderedBaseCameraCount,
size_t renderedRequestCount,
const DirectionalShadowPlanningSettings& directionalShadowSettings) const {
RenderPipelineAsset::ConfigureCameraRenderRequest(
request,
renderedBaseCameraCount,
renderedRequestCount,
directionalShadowSettings);
if (const std::shared_ptr<const ManagedRenderPipelineAssetRuntime> runtime =
ResolveManagedAssetRuntime();
runtime != nullptr) {
runtime->ConfigureCameraRenderRequest(
request,
renderedBaseCameraCount,
renderedRequestCount,
directionalShadowSettings);
}
}
FinalColorSettings ManagedScriptableRenderPipelineAsset::GetDefaultFinalColorSettings() const {
return m_fallbackAsset.GetDefaultFinalColorSettings();
}