feat(rendering): add managed camera request planning seam
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@@ -222,6 +222,8 @@ private:
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uint32_t RetainExternalManagedObject(MonoObject* instance);
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void DestroyExternalManagedObject(uint32_t gcHandle);
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MonoObject* CreateManagedScriptableRenderContext(uint64_t nativeHandle);
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MonoObject* CreateManagedScriptableRenderPipelineCameraRequestContext(
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uint64_t nativeHandle);
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MonoObject* CreateManagedScriptableRenderPipelinePlanningContext(
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uint64_t nativeHandle);
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MonoObject* GetManagedObject(uint32_t gcHandle) const;
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@@ -263,10 +265,13 @@ private:
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MonoClass* m_scriptableRenderPipelineAssetClass = nullptr;
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MonoClass* m_scriptableRenderPipelineClass = nullptr;
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MonoClass* m_scriptableRenderContextClass = nullptr;
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MonoClass* m_scriptableRenderPipelineCameraRequestContextClass = nullptr;
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MonoClass* m_scriptableRenderPipelinePlanningContextClass = nullptr;
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MonoClass* m_serializeFieldAttributeClass = nullptr;
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MonoMethod* m_gameObjectConstructor = nullptr;
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MonoMethod* m_scriptableRenderContextConstructor = nullptr;
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MonoMethod* m_scriptableRenderPipelineCameraRequestContextConstructor =
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nullptr;
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MonoMethod* m_scriptableRenderPipelinePlanningContextConstructor = nullptr;
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MonoClassField* m_managedGameObjectUUIDField = nullptr;
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MonoClassField* m_gameObjectUUIDField = nullptr;
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