feat(rendering): add managed camera request planning seam

This commit is contained in:
2026-04-18 00:07:13 +08:00
parent fa9a5ffb00
commit a6c78af54c
11 changed files with 514 additions and 1 deletions

View File

@@ -222,6 +222,8 @@ private:
uint32_t RetainExternalManagedObject(MonoObject* instance);
void DestroyExternalManagedObject(uint32_t gcHandle);
MonoObject* CreateManagedScriptableRenderContext(uint64_t nativeHandle);
MonoObject* CreateManagedScriptableRenderPipelineCameraRequestContext(
uint64_t nativeHandle);
MonoObject* CreateManagedScriptableRenderPipelinePlanningContext(
uint64_t nativeHandle);
MonoObject* GetManagedObject(uint32_t gcHandle) const;
@@ -263,10 +265,13 @@ private:
MonoClass* m_scriptableRenderPipelineAssetClass = nullptr;
MonoClass* m_scriptableRenderPipelineClass = nullptr;
MonoClass* m_scriptableRenderContextClass = nullptr;
MonoClass* m_scriptableRenderPipelineCameraRequestContextClass = nullptr;
MonoClass* m_scriptableRenderPipelinePlanningContextClass = nullptr;
MonoClass* m_serializeFieldAttributeClass = nullptr;
MonoMethod* m_gameObjectConstructor = nullptr;
MonoMethod* m_scriptableRenderContextConstructor = nullptr;
MonoMethod* m_scriptableRenderPipelineCameraRequestContextConstructor =
nullptr;
MonoMethod* m_scriptableRenderPipelinePlanningContextConstructor = nullptr;
MonoClassField* m_managedGameObjectUUIDField = nullptr;
MonoClassField* m_gameObjectUUIDField = nullptr;