D3D12: Fix Quad test screenshot and update texture
- Fix SetGraphicsRootDescriptorTable call order (SetRootSignature before SetPipelineState) - Rename texture earth_d.jpg -> earth.png - Fix vertex order for TriangleStrip quad rendering - Add integration test README - Add debug logging to D3D12Screenshot - Remove obsolete run.bat
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tests/RHI/D3D12/integration/README.md
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tests/RHI/D3D12/integration/README.md
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# D3D12 Integration Tests
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## minimal
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**后端**: D3D12Device, DXGIFactory, CommandQueue, CommandList, SwapChain
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**内容**: 最小 D3D12 初始化流程,创建窗口和交换链,无渲染输出
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---
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## triangle
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**后端**: D3D12Device, DXGIFactory, CommandQueue, CommandList, SwapChain, Buffer, Shader, RootSignature, PipelineState, RenderTargetView, DepthStencilView, Screenshot
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**内容**:
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- 基础三角形渲染
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- 顶点 buffer 上传
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- HLSL shader 编译 (vs_5_1, ps_5_1)
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- Root signature + PSO 创建
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- RenderTarget 切换 (Present ↔ RenderTarget)
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- 截图功能验证
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---
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## quad
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**后端**: triangle 的全部 + Texture, DescriptorHeap, ShaderResourceView
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**内容**:
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- 四边形纹理采样渲染
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- Texture 加载与初始化 (stb_image)
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- DescriptorHeap (CBV_SRV_UAV) + SRV 创建
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- 静态采样器配置
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- Root signature descriptor table
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- SetDescriptorHeaps + SetGraphicsRootDescriptorTable
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- 截图功能验证
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---
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## render_model
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**后端**: (TODO)
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**内容**: 模型渲染 (待实现)
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