D3D12: Fix Quad test screenshot and update texture
- Fix SetGraphicsRootDescriptorTable call order (SetRootSignature before SetPipelineState) - Rename texture earth_d.jpg -> earth.png - Fix vertex order for TriangleStrip quad rendering - Add integration test README - Add debug logging to D3D12Screenshot - Remove obsolete run.bat
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@@ -8,4 +8,5 @@ enable_testing()
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add_subdirectory(minimal)
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add_subdirectory(triangle)
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add_subdirectory(quad)
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add_subdirectory(render_model)
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