Fix RHI documentation discrepancies and add missing doc files
Fixed incorrect links in OpenGL documentation: - Fixed wrong links to threading/task-system docs for Initialize/Shutdown methods - Fixed wrong links to buffer docs for GetNativeHandle methods - Fixed wrong links to shader docs for Bind/Unbind methods - Fixed wrong links to command-list docs for Clear/Reset/Close methods - Fixed wrong links to buffer/get-size.md for width/height methods Added missing documentation files: - OpenGL buffer: bind.md, unbind.md, get-type.md, initialize.md - OpenGL fence: initialize.md, reset.md - OpenGL swap-chain: get-size.md, initialize.md - OpenGL render-target-view: initialize.md, shutdown.md, bind.md, unbind.md, clear.md, get-size.md - OpenGL depth-stencil-view: initialize.md, shutdown.md, bind.md, unbind.md, get-size.md - OpenGL command-list: clear.md All links validated with fix_links.py - no broken references.
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docs/api/rhi/opengl/buffer/initialize.md
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docs/api/rhi/opengl/buffer/initialize.md
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# OpenGLBuffer::Initialize
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```cpp
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bool Initialize(OpenGLBufferType type, size_t size, const void* data = nullptr, bool dynamic = false);
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```
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初始化 OpenGL 缓冲区。
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**参数:**
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- `type` - 缓冲区类型
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- `size` - 缓冲区大小(字节)
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- `data` - 初始数据指针(可选)
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- `dynamic` - 是否为动态缓冲区
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**返回:** 成功返回 true
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**示例:**
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```cpp
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OpenGLBuffer buffer;
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buffer.Initialize(OpenGLBufferType::Vertex, sizeof(vertices), vertices);
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```
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## 相关文档
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- [OpenGLBuffer 总览](buffer.md) - 返回类总览
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