feat(new_editor): wire project, inspector, and viewport runtime
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@@ -55,7 +55,7 @@ struct EditorShellAssetValidationResult {
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}
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};
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EditorShellAsset BuildDefaultEditorShellAsset(const std::filesystem::path& repoRoot);
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EditorShellAsset BuildEditorFoundationShellAsset(const std::filesystem::path& repoRoot);
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UIEditorShortcutManager BuildEditorShellShortcutManager(const EditorShellAsset& asset);
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EditorShellAssetValidationResult ValidateEditorShellAsset(const EditorShellAsset& asset);
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