feat(new_editor): wire project, inspector, and viewport runtime
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#include "Rendering/Viewport/SceneViewportRenderPassBundle.h"
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namespace XCEngine::UI::Editor::App {
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void SceneViewportRenderPassBundle::Shutdown() {
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m_gridRenderer.Shutdown();
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m_selectionOutlineRenderer.Shutdown();
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}
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SceneViewportRenderPlanBuildResult
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SceneViewportRenderPassBundle::BuildRenderPlan(
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ViewportRenderTargets& targets,
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const SceneViewportRenderRequest& request) {
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return BuildSceneViewportRenderPlan(
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targets,
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request,
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[this](const SceneViewportGridPassData& data) {
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return CreateSceneViewportGridPass(m_gridRenderer, data);
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},
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[this](
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ViewportRenderTargets* outlineTargets,
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const std::vector<std::uint64_t>& selectedObjectIds,
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const SceneViewportSelectionOutlineStyle& style) {
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return CreateSceneViewportSelectionOutlinePass(
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m_selectionOutlineRenderer,
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outlineTargets,
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selectedObjectIds,
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style);
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});
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}
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} // namespace XCEngine::UI::Editor::App
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