Add directional shadow request planning
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@@ -168,6 +168,7 @@ void RenderSceneExtractor::ExtractLighting(
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RenderDirectionalLightData lightData;
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lightData.enabled = true;
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lightData.castsShadows = mainDirectionalLight->GetCastsShadows();
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lightData.intensity = mainDirectionalLight->GetIntensity();
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lightData.color = mainDirectionalLight->GetColor();
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