Build XCEditor viewport input bridge foundation

This commit is contained in:
2026-04-07 04:53:24 +08:00
parent 93ceb61483
commit a53f47e561
11 changed files with 1400 additions and 0 deletions

View File

@@ -29,6 +29,11 @@ if(TARGET editor_ui_viewport_slot_basic_validation)
editor_ui_viewport_slot_basic_validation)
endif()
if(TARGET editor_ui_viewport_input_bridge_basic_validation)
list(APPEND EDITOR_UI_INTEGRATION_TARGETS
editor_ui_viewport_input_bridge_basic_validation)
endif()
add_custom_target(editor_ui_integration_tests
DEPENDS
${EDITOR_UI_INTEGRATION_TARGETS}

View File

@@ -22,6 +22,7 @@ Layout:
- `state/panel_session_flow/`: panel session state flow only
- `state/layout_persistence/`: layout save/load/reset only
- `state/shortcut_dispatch/`: shortcut match/suppression/dispatch only
- `state/viewport_input_bridge_basic/`: viewport hover/focus/capture, local pointer coordinates, wheel/key/character bridge only
Scenarios:
@@ -75,6 +76,11 @@ Scenarios:
Executable: `XCUIEditorShortcutDispatchValidation.exe`
Scope: shortcut match + scope + suppression + command dispatch
- `editor.state.viewport_input_bridge_basic`
Build target: `editor_ui_viewport_input_bridge_basic_validation`
Executable: `XCUIEditorViewportInputBridgeBasicValidation.exe`
Scope: viewport hover/focus/capture, local pointer coordinates, wheel/key/character bridge only
Run:
```bash
@@ -117,3 +123,6 @@ Selected controls:
- `state/shortcut_dispatch/`
Press `Ctrl+P / Ctrl+H / Ctrl+W / Ctrl+O / Ctrl+R`, toggle `Text Input`, press `F12`.
- `state/viewport_input_bridge_basic/`
Hover surface, click and drag outside, roll the wheel, press `A / W / F / Space`, type characters, click outside to clear focus, press `F12`.

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@@ -1,3 +1,6 @@
add_subdirectory(panel_session_flow)
add_subdirectory(layout_persistence)
add_subdirectory(shortcut_dispatch)
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/viewport_input_bridge_basic/CMakeLists.txt")
add_subdirectory(viewport_input_bridge_basic)
endif()

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@@ -0,0 +1,30 @@
add_executable(editor_ui_viewport_input_bridge_basic_validation WIN32
main.cpp
)
target_include_directories(editor_ui_viewport_input_bridge_basic_validation PRIVATE
${CMAKE_SOURCE_DIR}/new_editor/include
${CMAKE_SOURCE_DIR}/new_editor/app
${CMAKE_SOURCE_DIR}/engine/include
)
target_compile_definitions(editor_ui_viewport_input_bridge_basic_validation PRIVATE
UNICODE
_UNICODE
XCENGINE_EDITOR_UI_TESTS_REPO_ROOT="${XCENGINE_EDITOR_UI_TESTS_REPO_ROOT_PATH}"
)
if(MSVC)
target_compile_options(editor_ui_viewport_input_bridge_basic_validation PRIVATE /utf-8 /FS)
set_property(TARGET editor_ui_viewport_input_bridge_basic_validation PROPERTY
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
target_link_libraries(editor_ui_viewport_input_bridge_basic_validation PRIVATE
XCUIEditorLib
XCUIEditorHost
)
set_target_properties(editor_ui_viewport_input_bridge_basic_validation PROPERTIES
OUTPUT_NAME "XCUIEditorViewportInputBridgeBasicValidation"
)

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@@ -0,0 +1,866 @@
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <XCEditor/Core/UIEditorViewportInputBridge.h>
#include <XCEditor/Widgets/UIEditorViewportSlot.h>
#include "Host/AutoScreenshot.h"
#include "Host/InputModifierTracker.h"
#include "Host/NativeRenderer.h"
#include <XCEngine/Input/InputTypes.h>
#include <XCEngine/UI/DrawData.h>
#include <windows.h>
#include <windowsx.h>
#include <algorithm>
#include <filesystem>
#include <sstream>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#ifndef XCENGINE_EDITOR_UI_TESTS_REPO_ROOT
#define XCENGINE_EDITOR_UI_TESTS_REPO_ROOT "."
#endif
namespace {
using XCEngine::Input::KeyCode;
using XCEngine::UI::UIColor;
using XCEngine::UI::UIDrawData;
using XCEngine::UI::UIDrawList;
using XCEngine::UI::UIInputEvent;
using XCEngine::UI::UIInputEventType;
using XCEngine::UI::UIPoint;
using XCEngine::UI::UIPointerButton;
using XCEngine::UI::UIRect;
using XCEngine::UI::Editor::Host::AutoScreenshotController;
using XCEngine::UI::Editor::Host::InputModifierTracker;
using XCEngine::UI::Editor::Host::NativeRenderer;
using XCEngine::UI::Editor::IsUIEditorViewportInputBridgeKeyDown;
using XCEngine::UI::Editor::IsUIEditorViewportInputBridgePointerButtonDown;
using XCEngine::UI::Editor::UIEditorViewportInputBridgeFrame;
using XCEngine::UI::Editor::UIEditorViewportInputBridgeState;
using XCEngine::UI::Editor::UpdateUIEditorViewportInputBridge;
using XCEngine::UI::Editor::Widgets::AppendUIEditorViewportSlotBackground;
using XCEngine::UI::Editor::Widgets::AppendUIEditorViewportSlotForeground;
using XCEngine::UI::Editor::Widgets::BuildUIEditorViewportSlotLayout;
using XCEngine::UI::Editor::Widgets::UIEditorStatusBarSegment;
using XCEngine::UI::Editor::Widgets::UIEditorStatusBarSlot;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotChrome;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotFrame;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotLayout;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotState;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotToolItem;
using XCEngine::UI::Editor::Widgets::UIEditorViewportSlotToolSlot;
constexpr const wchar_t* kWindowClassName = L"XCUIEditorViewportInputBridgeBasicValidation";
constexpr const wchar_t* kWindowTitle = L"XCUI Editor | Viewport Input Bridge";
constexpr UIColor kWindowBg(0.12f, 0.12f, 0.12f, 1.0f);
constexpr UIColor kCardBg(0.18f, 0.18f, 0.18f, 1.0f);
constexpr UIColor kCardBorder(0.29f, 0.29f, 0.29f, 1.0f);
constexpr UIColor kTextPrimary(0.94f, 0.94f, 0.94f, 1.0f);
constexpr UIColor kTextMuted(0.72f, 0.72f, 0.72f, 1.0f);
constexpr UIColor kTextWeak(0.56f, 0.56f, 0.56f, 1.0f);
constexpr UIColor kButtonBg(0.25f, 0.25f, 0.25f, 1.0f);
constexpr UIColor kButtonBorder(0.47f, 0.47f, 0.47f, 1.0f);
constexpr UIColor kPreviewBg(0.15f, 0.15f, 0.15f, 1.0f);
enum class ActionId : unsigned char {
Reset = 0,
Capture
};
struct ButtonState {
ActionId action = ActionId::Reset;
std::string label = {};
UIRect rect = {};
};
std::filesystem::path ResolveRepoRootPath() {
std::string root = XCENGINE_EDITOR_UI_TESTS_REPO_ROOT;
if (root.size() >= 2u && root.front() == '"' && root.back() == '"') {
root = root.substr(1u, root.size() - 2u);
}
return std::filesystem::path(root).lexically_normal();
}
bool ContainsPoint(const UIRect& rect, float x, float y) {
return x >= rect.x &&
x <= rect.x + rect.width &&
y >= rect.y &&
y <= rect.y + rect.height;
}
std::string BoolText(bool value) {
return value ? "On" : "Off";
}
std::string FormatFloat(float value) {
std::ostringstream stream = {};
stream.setf(std::ios::fixed, std::ios::floatfield);
stream.precision(1);
stream << value;
return stream.str();
}
std::string FormatPoint(const UIPoint& point) {
return "(" + FormatFloat(point.x) + ", " + FormatFloat(point.y) + ")";
}
std::string DescribeKeyCode(std::int32_t keyCode) {
switch (static_cast<KeyCode>(keyCode)) {
case KeyCode::A: return "A";
case KeyCode::D: return "D";
case KeyCode::F: return "F";
case KeyCode::Q: return "Q";
case KeyCode::S: return "S";
case KeyCode::W: return "W";
case KeyCode::Space: return "Space";
case KeyCode::LeftShift: return "LeftShift";
case KeyCode::LeftCtrl: return "LeftCtrl";
case KeyCode::LeftAlt: return "LeftAlt";
case KeyCode::Escape: return "Escape";
case KeyCode::Enter: return "Enter";
case KeyCode::Left: return "Left";
case KeyCode::Right: return "Right";
case KeyCode::Up: return "Up";
case KeyCode::Down: return "Down";
case KeyCode::F12: return "F12";
case KeyCode::None:
default:
return std::to_string(keyCode);
}
}
std::string FormatKeyCodes(const std::vector<std::int32_t>& keyCodes) {
if (keyCodes.empty()) {
return "(none)";
}
std::string result = {};
for (std::size_t index = 0u; index < keyCodes.size(); ++index) {
if (index > 0u) {
result += ", ";
}
result += DescribeKeyCode(keyCodes[index]);
}
return result;
}
std::string DescribeButtonStates(const UIEditorViewportInputBridgeState& state) {
return std::string("L=") +
BoolText(IsUIEditorViewportInputBridgePointerButtonDown(state, UIPointerButton::Left)) +
" R=" +
BoolText(IsUIEditorViewportInputBridgePointerButtonDown(state, UIPointerButton::Right)) +
" M=" +
BoolText(IsUIEditorViewportInputBridgePointerButtonDown(state, UIPointerButton::Middle));
}
std::string DescribeKeyStates(const UIEditorViewportInputBridgeState& state) {
return std::string("W=") +
BoolText(IsUIEditorViewportInputBridgeKeyDown(state, static_cast<std::int32_t>(KeyCode::W))) +
" A=" +
BoolText(IsUIEditorViewportInputBridgeKeyDown(state, static_cast<std::int32_t>(KeyCode::A))) +
" F=" +
BoolText(IsUIEditorViewportInputBridgeKeyDown(state, static_cast<std::int32_t>(KeyCode::F))) +
" Space=" +
BoolText(IsUIEditorViewportInputBridgeKeyDown(state, static_cast<std::int32_t>(KeyCode::Space)));
}
std::string DescribeCharacters(const UIEditorViewportInputBridgeFrame& frame) {
if (frame.characters.empty()) {
return "(none)";
}
std::string result = {};
for (std::size_t index = 0u; index < frame.characters.size(); ++index) {
if (index > 0u) {
result += ", ";
}
const std::uint32_t character = frame.characters[index];
if (character >= 32u && character < 127u) {
result.push_back(static_cast<char>(character));
} else {
result += "U+" + std::to_string(character);
}
}
return result;
}
std::int32_t MapVirtualKeyToUIKeyCode(WPARAM wParam) {
switch (wParam) {
case 'A': return static_cast<std::int32_t>(KeyCode::A);
case 'D': return static_cast<std::int32_t>(KeyCode::D);
case 'F': return static_cast<std::int32_t>(KeyCode::F);
case 'Q': return static_cast<std::int32_t>(KeyCode::Q);
case 'S': return static_cast<std::int32_t>(KeyCode::S);
case 'W': return static_cast<std::int32_t>(KeyCode::W);
case VK_SPACE: return static_cast<std::int32_t>(KeyCode::Space);
case VK_SHIFT: return static_cast<std::int32_t>(KeyCode::LeftShift);
case VK_CONTROL: return static_cast<std::int32_t>(KeyCode::LeftCtrl);
case VK_MENU: return static_cast<std::int32_t>(KeyCode::LeftAlt);
case VK_ESCAPE: return static_cast<std::int32_t>(KeyCode::Escape);
case VK_RETURN: return static_cast<std::int32_t>(KeyCode::Enter);
case VK_UP: return static_cast<std::int32_t>(KeyCode::Up);
case VK_DOWN: return static_cast<std::int32_t>(KeyCode::Down);
case VK_LEFT: return static_cast<std::int32_t>(KeyCode::Left);
case VK_RIGHT: return static_cast<std::int32_t>(KeyCode::Right);
case VK_F12: return static_cast<std::int32_t>(KeyCode::F12);
default: return static_cast<std::int32_t>(KeyCode::None);
}
}
void DrawCard(
UIDrawList& drawList,
const UIRect& rect,
std::string_view title,
std::string_view subtitle = {}) {
drawList.AddFilledRect(rect, kCardBg, 10.0f);
drawList.AddRectOutline(rect, kCardBorder, 1.0f, 10.0f);
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 14.0f), std::string(title), kTextPrimary, 17.0f);
if (!subtitle.empty()) {
drawList.AddText(UIPoint(rect.x + 16.0f, rect.y + 38.0f), std::string(subtitle), kTextMuted, 12.0f);
}
}
void DrawButton(UIDrawList& drawList, const ButtonState& button) {
drawList.AddFilledRect(button.rect, kButtonBg, 8.0f);
drawList.AddRectOutline(button.rect, kButtonBorder, 1.0f, 8.0f);
drawList.AddText(
UIPoint(button.rect.x + 12.0f, button.rect.y + 10.0f),
button.label,
kTextPrimary,
12.0f);
}
class ScenarioApp {
public:
int Run(HINSTANCE hInstance, int nCmdShow) {
if (!Initialize(hInstance, nCmdShow)) {
Shutdown();
return 1;
}
MSG message = {};
while (message.message != WM_QUIT) {
if (PeekMessageW(&message, nullptr, 0U, 0U, PM_REMOVE)) {
TranslateMessage(&message);
DispatchMessageW(&message);
continue;
}
RenderFrame();
Sleep(8);
}
Shutdown();
return static_cast<int>(message.wParam);
}
private:
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
if (message == WM_NCCREATE) {
const auto* createStruct = reinterpret_cast<CREATESTRUCTW*>(lParam);
auto* app = reinterpret_cast<ScenarioApp*>(createStruct->lpCreateParams);
SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(app));
return TRUE;
}
auto* app = reinterpret_cast<ScenarioApp*>(GetWindowLongPtrW(hwnd, GWLP_USERDATA));
switch (message) {
case WM_SIZE:
if (app != nullptr && wParam != SIZE_MINIMIZED) {
app->m_renderer.Resize(static_cast<UINT>(LOWORD(lParam)), static_cast<UINT>(HIWORD(lParam)));
}
return 0;
case WM_MOUSEMOVE:
if (app != nullptr) {
app->QueuePointerEvent(UIInputEventType::PointerMove, UIPointerButton::None, wParam, lParam);
TRACKMOUSEEVENT event = {};
event.cbSize = sizeof(event);
event.dwFlags = TME_LEAVE;
event.hwndTrack = hwnd;
TrackMouseEvent(&event);
return 0;
}
break;
case WM_MOUSELEAVE:
if (app != nullptr) {
app->QueuePointerLeaveEvent();
return 0;
}
break;
case WM_LBUTTONDOWN:
if (app != nullptr) {
SetFocus(hwnd);
app->HandlePointerDown(UIPointerButton::Left, wParam, lParam);
return 0;
}
break;
case WM_LBUTTONUP:
if (app != nullptr) {
app->HandlePointerUp(UIPointerButton::Left, wParam, lParam);
return 0;
}
break;
case WM_RBUTTONDOWN:
if (app != nullptr) {
SetFocus(hwnd);
app->HandlePointerDown(UIPointerButton::Right, wParam, lParam);
return 0;
}
break;
case WM_RBUTTONUP:
if (app != nullptr) {
app->HandlePointerUp(UIPointerButton::Right, wParam, lParam);
return 0;
}
break;
case WM_MBUTTONDOWN:
if (app != nullptr) {
SetFocus(hwnd);
app->HandlePointerDown(UIPointerButton::Middle, wParam, lParam);
return 0;
}
break;
case WM_MBUTTONUP:
if (app != nullptr) {
app->HandlePointerUp(UIPointerButton::Middle, wParam, lParam);
return 0;
}
break;
case WM_MOUSEWHEEL:
if (app != nullptr) {
app->QueuePointerWheelEvent(GET_WHEEL_DELTA_WPARAM(wParam), wParam, lParam);
return 0;
}
break;
case WM_SETFOCUS:
if (app != nullptr) {
app->m_inputModifierTracker.SyncFromSystemState();
app->QueueFocusEvent(UIInputEventType::FocusGained);
return 0;
}
break;
case WM_KILLFOCUS:
if (app != nullptr) {
if (GetCapture() == hwnd) {
ReleaseCapture();
}
app->m_inputModifierTracker.Reset();
app->QueueFocusEvent(UIInputEventType::FocusLost);
return 0;
}
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (app != nullptr) {
if (wParam == VK_F12) {
app->m_autoScreenshot.RequestCapture("manual_f12");
InvalidateRect(hwnd, nullptr, FALSE);
UpdateWindow(hwnd);
return 0;
}
app->QueueKeyEvent(UIInputEventType::KeyDown, wParam, lParam);
return 0;
}
break;
case WM_KEYUP:
case WM_SYSKEYUP:
if (app != nullptr) {
app->QueueKeyEvent(UIInputEventType::KeyUp, wParam, lParam);
return 0;
}
break;
case WM_CHAR:
if (app != nullptr) {
app->QueueCharacterEvent(wParam);
return 0;
}
break;
case WM_PAINT:
if (app != nullptr) {
PAINTSTRUCT paintStruct = {};
BeginPaint(hwnd, &paintStruct);
app->RenderFrame();
EndPaint(hwnd, &paintStruct);
return 0;
}
break;
case WM_ERASEBKGND:
return 1;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProcW(hwnd, message, wParam, lParam);
}
bool Initialize(HINSTANCE hInstance, int nCmdShow) {
m_captureRoot =
ResolveRepoRootPath() / "tests/UI/Editor/integration/state/viewport_input_bridge_basic/captures";
m_autoScreenshot.Initialize(m_captureRoot);
WNDCLASSEXW windowClass = {};
windowClass.cbSize = sizeof(windowClass);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = &ScenarioApp::WndProc;
windowClass.hInstance = hInstance;
windowClass.hCursor = LoadCursorW(nullptr, IDC_ARROW);
windowClass.lpszClassName = kWindowClassName;
m_windowClassAtom = RegisterClassExW(&windowClass);
if (m_windowClassAtom == 0) {
return false;
}
m_hwnd = CreateWindowExW(
0,
kWindowClassName,
kWindowTitle,
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
1520,
940,
nullptr,
nullptr,
hInstance,
this);
if (m_hwnd == nullptr) {
return false;
}
if (!m_renderer.Initialize(m_hwnd)) {
return false;
}
ShowWindow(m_hwnd, nCmdShow);
ResetScenario();
return true;
}
void Shutdown() {
m_autoScreenshot.Shutdown();
m_renderer.Shutdown();
if (m_hwnd != nullptr && IsWindow(m_hwnd)) {
DestroyWindow(m_hwnd);
}
m_hwnd = nullptr;
if (m_windowClassAtom != 0) {
UnregisterClassW(kWindowClassName, GetModuleHandleW(nullptr));
m_windowClassAtom = 0;
}
}
void ResetScenario() {
m_inputModifierTracker.Reset();
m_bridgeState = {};
m_bridgeFrame = {};
m_pendingEvents.clear();
m_lastResult = "Ready";
}
void QueuePointerEvent(UIInputEventType type, UIPointerButton button, WPARAM wParam, LPARAM lParam) {
UIInputEvent event = {};
event.type = type;
event.pointerButton = button;
event.position = UIPoint(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
event.modifiers = m_inputModifierTracker.BuildPointerModifiers(static_cast<std::size_t>(wParam));
m_pendingEvents.push_back(event);
}
void QueuePointerLeaveEvent() {
UIInputEvent event = {};
event.type = UIInputEventType::PointerLeave;
if (m_hwnd != nullptr) {
POINT clientPoint = {};
GetCursorPos(&clientPoint);
ScreenToClient(m_hwnd, &clientPoint);
event.position = UIPoint(static_cast<float>(clientPoint.x), static_cast<float>(clientPoint.y));
}
m_pendingEvents.push_back(event);
}
void QueuePointerWheelEvent(short wheelDelta, WPARAM wParam, LPARAM lParam) {
if (m_hwnd == nullptr) {
return;
}
POINT screenPoint = {
GET_X_LPARAM(lParam),
GET_Y_LPARAM(lParam)
};
ScreenToClient(m_hwnd, &screenPoint);
UIInputEvent event = {};
event.type = UIInputEventType::PointerWheel;
event.position = UIPoint(static_cast<float>(screenPoint.x), static_cast<float>(screenPoint.y));
event.wheelDelta = static_cast<float>(wheelDelta);
event.modifiers = m_inputModifierTracker.BuildPointerModifiers(static_cast<std::size_t>(wParam));
m_pendingEvents.push_back(event);
}
void QueueKeyEvent(UIInputEventType type, WPARAM wParam, LPARAM lParam) {
UIInputEvent event = {};
event.type = type;
event.keyCode = MapVirtualKeyToUIKeyCode(wParam);
event.modifiers = m_inputModifierTracker.ApplyKeyMessage(type, wParam, lParam);
event.repeat = (static_cast<std::uint32_t>(lParam) & 0x40000000u) != 0u;
m_pendingEvents.push_back(event);
}
void QueueCharacterEvent(WPARAM wParam) {
UIInputEvent event = {};
event.type = UIInputEventType::Character;
event.character = static_cast<std::uint32_t>(wParam);
event.modifiers = m_inputModifierTracker.GetCurrentModifiers();
m_pendingEvents.push_back(event);
}
void QueueFocusEvent(UIInputEventType type) {
UIInputEvent event = {};
event.type = type;
event.modifiers = m_inputModifierTracker.GetCurrentModifiers();
m_pendingEvents.push_back(event);
}
void HandlePointerDown(UIPointerButton button, WPARAM wParam, LPARAM lParam) {
QueuePointerEvent(UIInputEventType::PointerButtonDown, button, wParam, lParam);
const UIPoint point(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
if (ContainsPoint(m_layout.inputRect, point.x, point.y)) {
SetCapture(m_hwnd);
}
}
void HandlePointerUp(UIPointerButton button, WPARAM wParam, LPARAM lParam) {
QueuePointerEvent(UIInputEventType::PointerButtonUp, button, wParam, lParam);
const UIPoint point(
static_cast<float>(GET_X_LPARAM(lParam)),
static_cast<float>(GET_Y_LPARAM(lParam)));
for (const ButtonState& buttonState : m_buttons) {
if (!ContainsPoint(buttonState.rect, point.x, point.y)) {
continue;
}
if (buttonState.action == ActionId::Reset) {
ResetScenario();
m_lastResult = "状态已重置";
} else {
m_autoScreenshot.RequestCapture("manual_button");
InvalidateRect(m_hwnd, nullptr, FALSE);
UpdateWindow(m_hwnd);
m_lastResult = "截图已排队";
}
break;
}
if (GetCapture() == m_hwnd) {
ReleaseCapture();
}
}
UIEditorViewportSlotChrome BuildChrome() const {
UIEditorViewportSlotChrome chrome = {};
chrome.title = "Scene View";
chrome.subtitle = "ViewportInputBridge 验证面板";
chrome.showTopBar = true;
chrome.showBottomBar = true;
chrome.topBarHeight = 40.0f;
chrome.bottomBarHeight = 28.0f;
return chrome;
}
UIEditorViewportSlotFrame BuildFrame() const {
UIEditorViewportSlotFrame frame = {};
frame.hasTexture = true;
frame.texture = { 1u, 1280u, 720u };
frame.presentedSize = { 1280.0f, 720.0f };
frame.statusText = "Fake viewport frame";
return frame;
}
std::vector<UIEditorViewportSlotToolItem> BuildToolItems() const {
return {
{ "mode", "Perspective", UIEditorViewportSlotToolSlot::Leading, true, true, 98.0f },
{ "input", "Input", UIEditorViewportSlotToolSlot::Trailing, true, true, 58.0f }
};
}
std::vector<UIEditorStatusBarSegment> BuildStatusSegments() const {
return {
{ "hover", std::string("Hover ") + BoolText(m_bridgeFrame.hovered), UIEditorStatusBarSlot::Leading, {}, true, true, 96.0f },
{ "focus", std::string("Focus ") + BoolText(m_bridgeFrame.focused), UIEditorStatusBarSlot::Leading, {}, true, false, 92.0f },
{ "capture", std::string("Capture ") + BoolText(m_bridgeFrame.captured), UIEditorStatusBarSlot::Trailing, {}, true, true, 110.0f },
{ "wheel", "Wheel " + FormatFloat(m_bridgeFrame.wheelDelta), UIEditorStatusBarSlot::Trailing, {}, true, false, 86.0f }
};
}
void UpdateLayoutForCurrentWindow() {
if (m_hwnd == nullptr) {
return;
}
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
const float leftColumnWidth = 440.0f;
const float outerPadding = 20.0f;
m_introRect = UIRect(outerPadding, outerPadding, leftColumnWidth, 246.0f);
m_controlsRect = UIRect(outerPadding, 286.0f, leftColumnWidth, 144.0f);
m_stateRect = UIRect(outerPadding, 450.0f, leftColumnWidth, height - 470.0f);
m_previewRect = UIRect(
leftColumnWidth + outerPadding * 2.0f,
outerPadding,
width - leftColumnWidth - outerPadding * 3.0f,
height - outerPadding * 2.0f);
m_slotRect = UIRect(
m_previewRect.x + 18.0f,
m_previewRect.y + 18.0f,
m_previewRect.width - 36.0f,
m_previewRect.height - 36.0f);
const float buttonHeight = 34.0f;
m_buttons = {
{ ActionId::Reset, "Reset", UIRect(m_controlsRect.x + 16.0f, m_controlsRect.y + 54.0f, m_controlsRect.width - 32.0f, buttonHeight) },
{ ActionId::Capture, "截图", UIRect(m_controlsRect.x + 16.0f, m_controlsRect.y + 98.0f, m_controlsRect.width - 32.0f, buttonHeight) }
};
m_layout = BuildUIEditorViewportSlotLayout(
m_slotRect,
BuildChrome(),
BuildFrame(),
BuildToolItems(),
BuildStatusSegments());
}
void RenderFrame() {
if (m_hwnd == nullptr) {
return;
}
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const float width = static_cast<float>((std::max)(1L, clientRect.right - clientRect.left));
const float height = static_cast<float>((std::max)(1L, clientRect.bottom - clientRect.top));
UpdateLayoutForCurrentWindow();
std::vector<UIInputEvent> frameEvents = std::move(m_pendingEvents);
m_pendingEvents.clear();
m_bridgeFrame = UpdateUIEditorViewportInputBridge(
m_bridgeState,
m_layout.inputRect,
frameEvents);
if (m_bridgeFrame.focusLost) {
m_lastResult = "FocusLost";
} else if (m_bridgeFrame.focusGained) {
m_lastResult = "FocusGained";
} else if (m_bridgeFrame.captureStarted) {
m_lastResult = "CaptureStarted";
} else if (m_bridgeFrame.captureEnded) {
m_lastResult = "CaptureEnded";
} else if (!m_bridgeFrame.characters.empty()) {
m_lastResult = "Char " + DescribeCharacters(m_bridgeFrame);
} else if (!m_bridgeFrame.pressedKeyCodes.empty()) {
m_lastResult = "KeyDown " + FormatKeyCodes(m_bridgeFrame.pressedKeyCodes);
} else if (!m_bridgeFrame.releasedKeyCodes.empty()) {
m_lastResult = "KeyUp " + FormatKeyCodes(m_bridgeFrame.releasedKeyCodes);
} else if (m_bridgeFrame.wheelDelta != 0.0f) {
m_lastResult = "Wheel " + std::to_string(static_cast<int>(m_bridgeFrame.wheelDelta));
} else if (m_bridgeFrame.pointerPressedInside) {
m_lastResult = "PointerDownInside";
} else if (m_bridgeFrame.pointerReleasedInside) {
m_lastResult = "PointerUpInside";
}
UIEditorViewportSlotState slotState = {};
slotState.focused = m_bridgeFrame.focused;
slotState.surfaceHovered = m_bridgeFrame.hovered;
slotState.surfaceActive = m_bridgeFrame.focused || m_bridgeFrame.captured;
slotState.inputCaptured = m_bridgeFrame.captured;
UIDrawData drawData = {};
UIDrawList& drawList = drawData.EmplaceDrawList("ViewportInputBridgeBasic");
drawList.AddFilledRect(UIRect(0.0f, 0.0f, width, height), kWindowBg);
DrawCard(
drawList,
m_introRect,
"测试功能ViewportInputBridge",
"只验证 Editor viewport 输入桥,不混入 Scene/Game 业务。");
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 66.0f),
"检查1hover / focus / capture / local 坐标。",
kTextMuted,
11.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 86.0f),
"检查2surface 内左键按下后Focus + Capture 进入。",
kTextMuted,
11.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 106.0f),
"检查3drag 出 surface 后Capture 保留Local Pos 继续更新。",
kTextMuted,
11.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 126.0f),
"检查4release 后Capture 必须释放。",
kTextMuted,
11.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 146.0f),
"检查5滚轮 / 按键 / 字符只在 Focus 下进入 frame。",
kTextMuted,
11.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 166.0f),
"操作hoverclickdragwheelA/W/F/Space输入字符。",
kTextMuted,
11.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 186.0f),
"操作:点击 surface 外部,验证 clear focus。",
kTextMuted,
11.0f);
drawList.AddText(
UIPoint(m_introRect.x + 16.0f, m_introRect.y + 210.0f),
"结果左侧状态、底部条、surface 边框必须同步。",
kTextWeak,
11.0f);
DrawCard(drawList, m_controlsRect, "操作", "只保留 Reset / 截图两个辅助操作。");
for (const ButtonState& button : m_buttons) {
DrawButton(drawList, button);
}
DrawCard(drawList, m_stateRect, "状态", "重点看桥接 frame、按键边沿、字符与 modifiers。");
float stateY = m_stateRect.y + 66.0f;
auto addStateLine = [&](std::string text, const UIColor& color = kTextPrimary) {
drawList.AddText(UIPoint(m_stateRect.x + 16.0f, stateY), std::move(text), color, 12.0f);
stateY += 22.0f;
};
addStateLine("Hover: " + BoolText(m_bridgeFrame.hovered));
addStateLine("Focus: " + BoolText(m_bridgeFrame.focused));
addStateLine("Capture: " + BoolText(m_bridgeFrame.captured));
addStateLine("Pointer Inside: " + BoolText(m_bridgeFrame.pointerInside));
addStateLine("Screen Pos: " + FormatPoint(m_bridgeFrame.screenPointerPosition));
addStateLine("Local Pos: " + FormatPoint(m_bridgeFrame.localPointerPosition));
addStateLine("Delta: " + FormatPoint(m_bridgeFrame.pointerDelta));
addStateLine("Wheel: " + FormatFloat(m_bridgeFrame.wheelDelta));
addStateLine("Buttons Down: " + DescribeButtonStates(m_bridgeState));
addStateLine("Keys Down: " + DescribeKeyStates(m_bridgeState));
addStateLine(
"Edges: pressIn " + BoolText(m_bridgeFrame.pointerPressedInside) +
" | releaseIn " + BoolText(m_bridgeFrame.pointerReleasedInside));
addStateLine(
"Focus/Capture Edges: gain " + BoolText(m_bridgeFrame.focusGained) +
" | lost " + BoolText(m_bridgeFrame.focusLost) +
" | cap+ " + BoolText(m_bridgeFrame.captureStarted) +
" | cap- " + BoolText(m_bridgeFrame.captureEnded));
addStateLine(
std::string("Modifiers: Ctrl ") + BoolText(m_bridgeFrame.modifiers.control) +
" Shift " + BoolText(m_bridgeFrame.modifiers.shift) +
" Alt " + BoolText(m_bridgeFrame.modifiers.alt));
addStateLine("Characters: " + DescribeCharacters(m_bridgeFrame), kTextMuted);
const std::string captureSummary =
m_autoScreenshot.HasPendingCapture()
? "截图排队中..."
: (m_autoScreenshot.GetLastCaptureSummary().empty()
? std::string("截图F12 或按钮 -> viewport_input_bridge_basic/captures/")
: m_autoScreenshot.GetLastCaptureSummary());
addStateLine("Result: " + m_lastResult, kTextMuted);
addStateLine(captureSummary, kTextWeak);
DrawCard(drawList, m_previewRect, "Preview", "这里只放一个 ViewportSlot用它承载输入边界。");
drawList.AddFilledRect(
UIRect(
m_previewRect.x + 12.0f,
m_previewRect.y + 44.0f,
m_previewRect.width - 24.0f,
m_previewRect.height - 56.0f),
kPreviewBg,
10.0f);
const auto chrome = BuildChrome();
const auto frame = BuildFrame();
const auto toolItems = BuildToolItems();
const auto statusSegments = BuildStatusSegments();
m_layout = BuildUIEditorViewportSlotLayout(
m_slotRect,
chrome,
frame,
toolItems,
statusSegments);
AppendUIEditorViewportSlotBackground(
drawList,
m_layout,
toolItems,
statusSegments,
slotState);
AppendUIEditorViewportSlotForeground(
drawList,
m_layout,
chrome,
frame,
toolItems,
statusSegments,
slotState);
const bool framePresented = m_renderer.Render(drawData);
m_autoScreenshot.CaptureIfRequested(
m_renderer,
drawData,
static_cast<unsigned int>(width),
static_cast<unsigned int>(height),
framePresented);
}
HWND m_hwnd = nullptr;
ATOM m_windowClassAtom = 0;
NativeRenderer m_renderer = {};
AutoScreenshotController m_autoScreenshot = {};
InputModifierTracker m_inputModifierTracker = {};
std::filesystem::path m_captureRoot = {};
std::vector<UIInputEvent> m_pendingEvents = {};
std::vector<ButtonState> m_buttons = {};
UIEditorViewportInputBridgeState m_bridgeState = {};
UIEditorViewportInputBridgeFrame m_bridgeFrame = {};
UIRect m_introRect = {};
UIRect m_controlsRect = {};
UIRect m_stateRect = {};
UIRect m_previewRect = {};
UIRect m_slotRect = {};
UIEditorViewportSlotLayout m_layout = {};
std::string m_lastResult = {};
};
} // namespace
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, LPWSTR, int nCmdShow) {
return ScenarioApp().Run(hInstance, nCmdShow);
}