fix: correct scene view fly and pan controls

This commit is contained in:
2026-03-28 18:37:18 +08:00
parent 569f8ef725
commit a519fdab7d
4 changed files with 21 additions and 16 deletions

View File

@@ -239,24 +239,17 @@ void SceneViewPanel::Render() {
const ViewportPanelContentResult content = RenderViewportPanelContent(*m_context, EditorViewportKind::Scene);
if (IViewportHostService* viewportHostService = m_context->GetViewportHostService()) {
const ImGuiIO& io = ImGui::GetIO();
const bool altDown = io.KeyAlt;
if (!m_lookDragging && content.hovered && !altDown && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
if (!m_lookDragging && content.hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
m_lookDragging = true;
}
if (!m_orbitDragging && content.hovered && altDown && ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
m_orbitDragging = true;
}
if (!m_panDragging && content.hovered && ImGui::IsMouseClicked(ImGuiMouseButton_Middle)) {
m_panDragging = true;
}
if (m_lookDragging && (!ImGui::IsMouseDown(ImGuiMouseButton_Right) || altDown)) {
if (m_lookDragging && !ImGui::IsMouseDown(ImGuiMouseButton_Right)) {
m_lookDragging = false;
}
if (m_orbitDragging && (!ImGui::IsMouseDown(ImGuiMouseButton_Left) || !altDown)) {
m_orbitDragging = false;
}
if (m_panDragging && !ImGui::IsMouseDown(ImGuiMouseButton_Middle)) {
m_panDragging = false;
}
@@ -268,7 +261,7 @@ void SceneViewPanel::Render() {
input.focused = content.focused;
input.mouseWheel = content.hovered ? -io.MouseWheel : 0.0f;
input.looking = m_lookDragging;
input.orbiting = m_orbitDragging;
input.orbiting = false;
input.panning = m_panDragging;
input.fastMove = io.KeyShift;
input.focusSelectionRequested =
@@ -286,7 +279,7 @@ void SceneViewPanel::Render() {
(ImGui::IsKeyDown(ImGuiKey_Q) ? 1.0f : 0.0f);
}
if (m_lookDragging || m_orbitDragging || m_panDragging) {
if (m_lookDragging || m_panDragging) {
input.mouseDelta = io.MouseDelta;
}