Refactor editor product runtime state architecture
This commit is contained in:
@@ -1,11 +1,11 @@
|
||||
#include "Inspector/Components/IInspectorComponentEditor.h"
|
||||
#include "Inspector/Components/InspectorComponentEditorRegistry.h"
|
||||
#include "Inspector/InspectorFieldValueApplier.h"
|
||||
#include "Inspector/InspectorPresentationModel.h"
|
||||
#include "Inspector/InspectorSubject.h"
|
||||
#include "Project/EditorProjectRuntime.h"
|
||||
#include "Scene/EditorSceneRuntime.h"
|
||||
#include "Scene/EngineEditorSceneBackend.h"
|
||||
#include "Product/Features/Workspace/Inspector/Components/IInspectorComponentEditor.h"
|
||||
#include "Product/Features/Workspace/Inspector/Components/InspectorComponentEditorRegistry.h"
|
||||
#include "Product/Features/Workspace/Inspector/InspectorFieldValueApplier.h"
|
||||
#include "Product/Features/Workspace/Inspector/InspectorPresentationModel.h"
|
||||
#include "Product/Features/Workspace/Inspector/InspectorSubject.h"
|
||||
#include "Product/Services/Project/EditorProjectRuntime.h"
|
||||
#include "Product/Services/Scene/EditorSceneRuntime.h"
|
||||
#include "Product/Services/Scene/EngineEditorSceneBackend.h"
|
||||
|
||||
#include <XCEngine/Components/CameraComponent.h>
|
||||
#include <XCEngine/Components/GameObject.h>
|
||||
|
||||
Reference in New Issue
Block a user