Refactor editor product runtime state architecture

This commit is contained in:
2026-05-01 00:31:42 +08:00
parent af0b84e7d4
commit a4da05008f
45 changed files with 2218 additions and 1397 deletions

View File

@@ -1,11 +1,11 @@
#include "Inspector/Components/IInspectorComponentEditor.h"
#include "Inspector/Components/InspectorComponentEditorRegistry.h"
#include "Inspector/InspectorFieldValueApplier.h"
#include "Inspector/InspectorPresentationModel.h"
#include "Inspector/InspectorSubject.h"
#include "Project/EditorProjectRuntime.h"
#include "Scene/EditorSceneRuntime.h"
#include "Scene/EngineEditorSceneBackend.h"
#include "Product/Features/Workspace/Inspector/Components/IInspectorComponentEditor.h"
#include "Product/Features/Workspace/Inspector/Components/InspectorComponentEditorRegistry.h"
#include "Product/Features/Workspace/Inspector/InspectorFieldValueApplier.h"
#include "Product/Features/Workspace/Inspector/InspectorPresentationModel.h"
#include "Product/Features/Workspace/Inspector/InspectorSubject.h"
#include "Product/Services/Project/EditorProjectRuntime.h"
#include "Product/Services/Scene/EditorSceneRuntime.h"
#include "Product/Services/Scene/EngineEditorSceneBackend.h"
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/GameObject.h>