Unify camera frame graph resource binding helpers

This commit is contained in:
2026-04-14 22:00:03 +08:00
parent 86eb455ab9
commit a3efcda550
3 changed files with 211 additions and 41 deletions

View File

@@ -759,6 +759,18 @@ public:
bool RecordRenderGraph(const RenderPassRenderGraphContext& context) override {
m_state->eventLog.push_back(std::string("record:") + m_label);
lastRecordedSourceColorTextureValid = context.sourceColorTexture.IsValid();
lastRecordedRenderGraphBlackboard = context.blackboard != nullptr;
if (const CameraFrameRenderGraphResources* frameResources =
TryGetCameraFrameRenderGraphResources(context.blackboard)) {
lastRecordedBlackboardMainSceneColorValid =
frameResources->mainScene.color.IsValid();
lastRecordedBlackboardPostProcessColorValid =
frameResources->postProcess.color.IsValid();
} else {
lastRecordedBlackboardMainSceneColorValid = false;
lastRecordedBlackboardPostProcessColorValid = false;
}
const bool writesColor =
context.sourceSurface != nullptr ||
!context.colorTargets.empty();
@@ -815,6 +827,10 @@ public:
bool lastSourceSurfaceAutoTransitionEnabled = true;
XCEngine::RHI::RHIResourceView* lastSourceColorView = nullptr;
XCEngine::RHI::ResourceStates lastSourceColorState = XCEngine::RHI::ResourceStates::Common;
bool lastRecordedSourceColorTextureValid = false;
bool lastRecordedRenderGraphBlackboard = false;
bool lastRecordedBlackboardMainSceneColorValid = false;
bool lastRecordedBlackboardPostProcessColorValid = false;
};
RenderContext CreateValidContext() {
@@ -1791,6 +1807,105 @@ TEST(CameraRenderer_Test, RecordsGraphCapableSinglePassSequenceStagesInDocumente
EXPECT_FALSE(overlayPassRaw->lastSurfaceAutoTransitionEnabled);
}
TEST(CameraRenderer_Test, ResolvesGraphManagedFullscreenSequenceSourcesFromFrameResources) {
Scene scene("CameraRendererGraphManagedFullscreenSources");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(3.0f);
auto state = std::make_shared<MockPipelineState>();
state->supportsMainSceneRenderGraph = true;
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
auto allocationState = std::make_shared<MockShadowAllocationState>();
MockShadowDevice device(allocationState);
MockShadowView colorView(
allocationState,
XCEngine::RHI::ResourceViewType::RenderTarget,
XCEngine::RHI::Format::R8G8B8A8_UNorm,
XCEngine::RHI::ResourceViewDimension::Texture2D);
MockShadowView depthView(
allocationState,
XCEngine::RHI::ResourceViewType::DepthStencil,
XCEngine::RHI::Format::D24_UNorm_S8_UInt,
XCEngine::RHI::ResourceViewDimension::Texture2D);
auto postProcessPass = std::make_unique<TrackingPass>(state, "postProcess", true, true, true);
TrackingPass* postProcessPassRaw = postProcessPass.get();
RenderPassSequence postProcessPasses;
postProcessPasses.AddPass(std::move(postProcessPass));
auto finalOutputPass = std::make_unique<TrackingPass>(state, "finalOutput", true, true, true);
TrackingPass* finalOutputPassRaw = finalOutputPass.get();
RenderPassSequence finalOutputPasses;
finalOutputPasses.AddPass(std::move(finalOutputPass));
CameraRenderRequest request;
request.scene = &scene;
request.camera = camera;
request.context = CreateValidContext();
request.context.device = &device;
request.surface = RenderSurface(320, 180);
request.surface.SetColorAttachment(&colorView);
request.surface.SetDepthAttachment(&depthView);
request.cameraDepth = camera->GetDepth();
request.postProcess.passes = &postProcessPasses;
request.finalOutput.passes = &finalOutputPasses;
request.finalOutput.destinationSurface = request.surface;
CameraFramePlan plan = CameraFramePlan::FromRequest(request);
plan.usesGraphManagedMainSceneColor = true;
plan.ConfigureGraphManagedMainSceneSurface();
plan.usesGraphManagedPostProcessColor = true;
plan.postProcessSource = CameraFrameColorSource::MainSceneColor;
plan.finalOutputSource = CameraFrameColorSource::PostProcessColor;
ASSERT_TRUE(plan.IsPostProcessStageValid());
ASSERT_TRUE(plan.IsFinalOutputStageValid());
const bool renderResult = renderer.Render(plan);
EXPECT_TRUE(renderResult);
EXPECT_EQ(state->recordMainSceneCalls, 1);
EXPECT_EQ(state->executeRecordedMainSceneCalls, 1);
EXPECT_EQ(
state->eventLog,
(std::vector<std::string>{
"record:postProcess",
"record:finalOutput",
"pipelineGraph",
"init:postProcess",
"postProcess",
"init:finalOutput",
"finalOutput" }));
ASSERT_NE(postProcessPassRaw, nullptr);
EXPECT_TRUE(postProcessPassRaw->lastRecordedRenderGraphBlackboard);
EXPECT_TRUE(postProcessPassRaw->lastRecordedSourceColorTextureValid);
EXPECT_TRUE(postProcessPassRaw->lastRecordedBlackboardMainSceneColorValid);
EXPECT_NE(postProcessPassRaw->lastSourceColorView, nullptr);
EXPECT_TRUE(postProcessPassRaw->lastHasSourceSurface);
EXPECT_EQ(postProcessPassRaw->lastSourceSurfaceWidth, 320u);
EXPECT_EQ(postProcessPassRaw->lastSourceSurfaceHeight, 180u);
EXPECT_FALSE(postProcessPassRaw->lastSourceSurfaceAutoTransitionEnabled);
EXPECT_EQ(
postProcessPassRaw->lastSourceColorState,
XCEngine::RHI::ResourceStates::PixelShaderResource);
ASSERT_NE(finalOutputPassRaw, nullptr);
EXPECT_TRUE(finalOutputPassRaw->lastRecordedRenderGraphBlackboard);
EXPECT_TRUE(finalOutputPassRaw->lastRecordedSourceColorTextureValid);
EXPECT_TRUE(finalOutputPassRaw->lastRecordedBlackboardPostProcessColorValid);
EXPECT_NE(finalOutputPassRaw->lastSourceColorView, nullptr);
EXPECT_TRUE(finalOutputPassRaw->lastHasSourceSurface);
EXPECT_EQ(finalOutputPassRaw->lastSourceSurfaceWidth, 320u);
EXPECT_EQ(finalOutputPassRaw->lastSourceSurfaceHeight, 180u);
EXPECT_FALSE(finalOutputPassRaw->lastSourceSurfaceAutoTransitionEnabled);
EXPECT_EQ(
finalOutputPassRaw->lastSourceColorState,
XCEngine::RHI::ResourceStates::PixelShaderResource);
}
TEST(CameraRenderer_Test, ExecutesShadowCasterAndDepthOnlyRequestsBeforeMainPipeline) {
Scene scene("CameraRendererDepthAndShadowScene");