重构UI架构:分离数据模型和显示逻辑
- 新增 Core 模块:GameObject、LogEntry、AssetItem 数据模型 - 新增 Managers 模块:SceneManager、LogSystem、ProjectManager - Panel 层只负责显示,不再持有数据 - 解耦 HierarchyPanel 和 InspectorPanel 之间的直接依赖
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ui/src/Managers/ProjectManager.h
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26
ui/src/Managers/ProjectManager.h
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#pragma once
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#include "Core/AssetItem.h"
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#include <vector>
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#include <string>
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namespace UI {
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class ProjectManager {
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public:
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static ProjectManager& Get();
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std::vector<AssetItem>& GetItems() { return m_items; }
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int GetSelectedIndex() const { return m_selectedIndex; }
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void SetSelectedIndex(int index) { m_selectedIndex = index; }
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void CreateDemoAssets();
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private:
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ProjectManager() = default;
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std::vector<AssetItem> m_items;
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int m_selectedIndex = -1;
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};
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}
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