feat: expand editor scripting asset and viewport flow
This commit is contained in:
87
tests/scripting/test_project_script_assembly.cpp
Normal file
87
tests/scripting/test_project_script_assembly.cpp
Normal file
@@ -0,0 +1,87 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
using namespace XCEngine::Scripting;
|
||||
|
||||
namespace {
|
||||
|
||||
MonoScriptRuntime::Settings CreateProjectMonoSettings() {
|
||||
MonoScriptRuntime::Settings settings;
|
||||
settings.assemblyDirectory = XCENGINE_TEST_PROJECT_MANAGED_OUTPUT_DIR;
|
||||
settings.corlibDirectory = XCENGINE_TEST_PROJECT_MANAGED_OUTPUT_DIR;
|
||||
settings.coreAssemblyPath = XCENGINE_TEST_PROJECT_SCRIPT_CORE_DLL;
|
||||
settings.appAssemblyPath = XCENGINE_TEST_PROJECT_GAME_SCRIPTS_DLL;
|
||||
return settings;
|
||||
}
|
||||
|
||||
class ProjectScriptAssemblyTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ASSERT_TRUE(std::filesystem::exists(XCENGINE_TEST_PROJECT_SCRIPT_CORE_DLL));
|
||||
ASSERT_TRUE(std::filesystem::exists(XCENGINE_TEST_PROJECT_GAME_SCRIPTS_DLL));
|
||||
|
||||
runtime = std::make_unique<MonoScriptRuntime>(CreateProjectMonoSettings());
|
||||
ASSERT_TRUE(runtime->Initialize()) << runtime->GetLastError();
|
||||
}
|
||||
|
||||
std::unique_ptr<MonoScriptRuntime> runtime;
|
||||
};
|
||||
|
||||
TEST_F(ProjectScriptAssemblyTest, InitializesFromProjectScriptAssemblyDirectory) {
|
||||
EXPECT_TRUE(runtime->IsInitialized());
|
||||
EXPECT_EQ(runtime->GetSettings().assemblyDirectory, std::filesystem::path(XCENGINE_TEST_PROJECT_MANAGED_OUTPUT_DIR));
|
||||
EXPECT_EQ(runtime->GetSettings().appAssemblyPath, std::filesystem::path(XCENGINE_TEST_PROJECT_GAME_SCRIPTS_DLL));
|
||||
}
|
||||
|
||||
TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetMonoBehaviourClassesAndFieldMetadata) {
|
||||
const std::vector<std::string> classNames = runtime->GetScriptClassNames("GameScripts");
|
||||
std::vector<ScriptClassDescriptor> classDescriptors;
|
||||
ASSERT_TRUE(runtime->TryGetAvailableScriptClasses(classDescriptors));
|
||||
|
||||
EXPECT_TRUE(runtime->IsClassAvailable("GameScripts", "ProjectScripts", "ProjectScriptProbe"));
|
||||
EXPECT_NE(
|
||||
std::find(classNames.begin(), classNames.end(), "ProjectScripts.ProjectScriptProbe"),
|
||||
classNames.end());
|
||||
EXPECT_NE(
|
||||
std::find(
|
||||
classDescriptors.begin(),
|
||||
classDescriptors.end(),
|
||||
ScriptClassDescriptor{"GameScripts", "ProjectScripts", "ProjectScriptProbe"}),
|
||||
classDescriptors.end());
|
||||
|
||||
std::vector<ScriptFieldMetadata> fields;
|
||||
ASSERT_TRUE(runtime->TryGetClassFieldMetadata("GameScripts", "ProjectScripts", "ProjectScriptProbe", fields));
|
||||
|
||||
const std::vector<ScriptFieldMetadata> expectedFields = {
|
||||
{"EnabledOnBoot", ScriptFieldType::Bool},
|
||||
{"Label", ScriptFieldType::String},
|
||||
{"Speed", ScriptFieldType::Float},
|
||||
};
|
||||
|
||||
EXPECT_EQ(fields, expectedFields);
|
||||
|
||||
std::vector<ScriptFieldDefaultValue> defaultValues;
|
||||
ASSERT_TRUE(runtime->TryGetClassFieldDefaultValues("GameScripts", "ProjectScripts", "ProjectScriptProbe", defaultValues));
|
||||
ASSERT_EQ(defaultValues.size(), 3u);
|
||||
|
||||
EXPECT_EQ(defaultValues[0].fieldName, "EnabledOnBoot");
|
||||
EXPECT_EQ(defaultValues[0].type, ScriptFieldType::Bool);
|
||||
EXPECT_EQ(std::get<bool>(defaultValues[0].value), true);
|
||||
|
||||
EXPECT_EQ(defaultValues[1].fieldName, "Label");
|
||||
EXPECT_EQ(defaultValues[1].type, ScriptFieldType::String);
|
||||
EXPECT_EQ(std::get<std::string>(defaultValues[1].value), "ProjectScriptProbe");
|
||||
|
||||
EXPECT_EQ(defaultValues[2].fieldName, "Speed");
|
||||
EXPECT_EQ(defaultValues[2].type, ScriptFieldType::Float);
|
||||
EXPECT_FLOAT_EQ(std::get<float>(defaultValues[2].value), 2.5f);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
Reference in New Issue
Block a user