feat: expand editor scripting asset and viewport flow
This commit is contained in:
@@ -11,11 +11,15 @@ set(EDITOR_TEST_SOURCES
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test_scene_viewport_scale_gizmo.cpp
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test_scene_viewport_picker.cpp
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test_scene_viewport_overlay_renderer.cpp
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test_script_component_editor_utils.cpp
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test_viewport_host_surface_utils.cpp
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test_viewport_object_id_picker.cpp
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test_viewport_render_targets.cpp
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test_viewport_render_flow_utils.cpp
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test_builtin_icon_layout_utils.cpp
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test_editor_script_assembly_builder.cpp
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test_editor_script_assembly_builder_utils.cpp
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${CMAKE_SOURCE_DIR}/editor/src/Scripting/EditorScriptAssemblyBuilder.cpp
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${CMAKE_SOURCE_DIR}/editor/src/Core/UndoManager.cpp
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${CMAKE_SOURCE_DIR}/editor/src/Core/PlaySessionController.cpp
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${CMAKE_SOURCE_DIR}/editor/src/Managers/SceneManager.cpp
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@@ -26,13 +30,19 @@ set(EDITOR_TEST_SOURCES
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${CMAKE_SOURCE_DIR}/editor/src/Viewport/SceneViewportScaleGizmo.cpp
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)
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if(XCENGINE_ENABLE_MONO_SCRIPTING AND TARGET xcengine_managed_assemblies)
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list(APPEND EDITOR_TEST_SOURCES
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test_play_session_controller_scripting.cpp
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)
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endif()
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add_executable(editor_tests ${EDITOR_TEST_SOURCES})
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if(MSVC)
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set_target_properties(editor_tests PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
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)
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target_compile_options(editor_tests PRIVATE /FS)
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target_compile_options(editor_tests PRIVATE /FS /utf-8)
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endif()
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target_link_libraries(editor_tests PRIVATE
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@@ -50,5 +60,28 @@ target_include_directories(editor_tests PRIVATE
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${CMAKE_BINARY_DIR}/_deps/imgui-src/backends
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)
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file(TO_CMAKE_PATH "${CMAKE_SOURCE_DIR}" XCENGINE_EDITOR_TEST_REPO_ROOT_CMAKE)
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file(TO_CMAKE_PATH "${XCENGINE_MONO_ROOT_DIR}" XCENGINE_EDITOR_TEST_MONO_ROOT_CMAKE)
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target_compile_definitions(editor_tests PRIVATE
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XCENGINE_EDITOR_REPO_ROOT="${XCENGINE_EDITOR_TEST_REPO_ROOT_CMAKE}"
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XCENGINE_EDITOR_MONO_ROOT_DIR="${XCENGINE_EDITOR_TEST_MONO_ROOT_CMAKE}"
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)
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if(XCENGINE_ENABLE_MONO_SCRIPTING AND TARGET xcengine_managed_assemblies)
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add_dependencies(editor_tests xcengine_managed_assemblies)
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file(TO_CMAKE_PATH "${XCENGINE_MANAGED_OUTPUT_DIR}" XCENGINE_MANAGED_OUTPUT_DIR_CMAKE)
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file(TO_CMAKE_PATH "${XCENGINE_SCRIPT_CORE_DLL}" XCENGINE_SCRIPT_CORE_DLL_CMAKE)
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file(TO_CMAKE_PATH "${XCENGINE_GAME_SCRIPTS_DLL}" XCENGINE_GAME_SCRIPTS_DLL_CMAKE)
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target_compile_definitions(editor_tests PRIVATE
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XCENGINE_ENABLE_MONO_SCRIPTING
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XCENGINE_TEST_MANAGED_OUTPUT_DIR="${XCENGINE_MANAGED_OUTPUT_DIR_CMAKE}"
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XCENGINE_TEST_SCRIPT_CORE_DLL="${XCENGINE_SCRIPT_CORE_DLL_CMAKE}"
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XCENGINE_TEST_GAME_SCRIPTS_DLL="${XCENGINE_GAME_SCRIPTS_DLL_CMAKE}"
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)
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endif()
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include(GoogleTest)
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gtest_discover_tests(editor_tests)
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@@ -9,12 +9,14 @@
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#include "Core/EditorContext.h"
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#include "Core/PlaySessionController.h"
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <chrono>
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#include <filesystem>
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#include <fstream>
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#include <iterator>
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#include <string>
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namespace fs = std::filesystem;
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@@ -343,6 +345,17 @@ TEST_F(EditorActionRoutingTest, MainMenuRouterRequestsPlayPauseResumeAndStepEven
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m_context.GetEventBus().Unsubscribe<PlayModeStepRequestedEvent>(playStepSubscription);
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}
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TEST_F(EditorActionRoutingTest, ProjectCommandsReportWhenScriptAssembliesCanBeRebuilt) {
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EXPECT_TRUE(Commands::CanRebuildScriptAssemblies(m_context));
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m_context.SetRuntimeMode(EditorRuntimeMode::Play);
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EXPECT_FALSE(Commands::CanRebuildScriptAssemblies(m_context));
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m_context.SetRuntimeMode(EditorRuntimeMode::Edit);
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m_context.SetProjectPath(std::string());
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EXPECT_FALSE(Commands::CanRebuildScriptAssemblies(m_context));
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}
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TEST_F(EditorActionRoutingTest, PlayModeAllowsRuntimeSceneUndoRedoButKeepsSceneDocumentCommandsBlocked) {
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const fs::path savedScenePath = m_projectRoot / "Assets" / "Scenes" / "PlayModeRuntimeEditing.xc";
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ASSERT_TRUE(m_context.GetSceneManager().SaveSceneAs(savedScenePath.string()));
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@@ -470,6 +483,68 @@ TEST_F(EditorActionRoutingTest, ProjectCommandsRenameAssetUpdatesSelectionAndPre
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EXPECT_EQ(m_context.GetProjectManager().GetSelectedItemPath(), renamedItem->fullPath);
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}
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TEST_F(EditorActionRoutingTest, ProjectCommandsMigrateSceneAssetReferencesRewritesLegacyScenePayloads) {
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using ::XCEngine::Resources::ResourceManager;
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const fs::path assetsDir = m_projectRoot / "Assets";
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const fs::path scenesDir = assetsDir / "Scenes";
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const fs::path materialPath = assetsDir / "runtime.material";
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const fs::path scenePath = scenesDir / "LegacyScene.xc";
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{
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std::ofstream materialFile(materialPath.string(), std::ios::out | std::ios::trunc);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{\n";
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materialFile << " \"renderQueue\": \"geometry\",\n";
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materialFile << " \"renderState\": {\n";
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materialFile << " \"cull\": \"back\"\n";
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materialFile << " }\n";
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materialFile << "}\n";
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}
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{
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std::ofstream sceneFile(scenePath.string(), std::ios::out | std::ios::trunc);
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ASSERT_TRUE(sceneFile.is_open());
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sceneFile << "# XCEngine Scene File\n";
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sceneFile << "scene=Legacy Scene\n";
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sceneFile << "active=1\n\n";
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sceneFile << "gameobject_begin\n";
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sceneFile << "id=1\n";
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sceneFile << "uuid=1\n";
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sceneFile << "name=Legacy Object\n";
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sceneFile << "active=1\n";
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sceneFile << "parent=0\n";
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sceneFile << "transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;\n";
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sceneFile << "component=MeshFilter;mesh=builtin://meshes/cube;meshRef=;\n";
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sceneFile << "component=MeshRenderer;materials=Assets/runtime.material;materialRefs=;castShadows=1;receiveShadows=1;renderLayer=0;\n";
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sceneFile << "gameobject_end\n";
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}
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ASSERT_TRUE(Commands::CanMigrateSceneAssetReferences(m_context));
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const IProjectManager::SceneAssetReferenceMigrationReport report =
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Commands::MigrateSceneAssetReferences(m_context);
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EXPECT_EQ(report.scannedSceneCount, 1u);
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EXPECT_EQ(report.migratedSceneCount, 1u);
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EXPECT_EQ(report.unchangedSceneCount, 0u);
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EXPECT_EQ(report.failedSceneCount, 0u);
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std::ifstream migratedScene(scenePath.string(), std::ios::in | std::ios::binary);
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ASSERT_TRUE(migratedScene.is_open());
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std::string migratedText((std::istreambuf_iterator<char>(migratedScene)),
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std::istreambuf_iterator<char>());
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EXPECT_NE(migratedText.find("meshPath=builtin://meshes/cube;"), std::string::npos);
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EXPECT_EQ(migratedText.find("component=MeshFilter;mesh=builtin://meshes/cube;"), std::string::npos);
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EXPECT_NE(migratedText.find("materialPaths=;"), std::string::npos);
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EXPECT_NE(migratedText.find("materialRefs="), std::string::npos);
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EXPECT_EQ(migratedText.find("materialRefs=;"), std::string::npos);
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EXPECT_EQ(migratedText.find("component=MeshRenderer;materials="), std::string::npos);
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ResourceManager::Get().SetResourceRoot("");
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ResourceManager::Get().Shutdown();
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}
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TEST_F(EditorActionRoutingTest, ProjectItemContextRequestSelectsAssetAndStoresPopupTarget) {
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const fs::path assetsDir = m_projectRoot / "Assets";
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const fs::path filePath = assetsDir / "ContextAsset.txt";
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113
tests/editor/test_editor_script_assembly_builder.cpp
Normal file
113
tests/editor/test_editor_script_assembly_builder.cpp
Normal file
@@ -0,0 +1,113 @@
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#include <gtest/gtest.h>
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#include "Scripting/EditorScriptAssemblyBuilder.h"
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#ifdef XCENGINE_ENABLE_MONO_SCRIPTING
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#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
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#endif
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#include <chrono>
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#include <filesystem>
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#include <fstream>
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#include <memory>
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#include <string>
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namespace XCEngine::Editor::Scripting {
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namespace {
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class EditorScriptAssemblyBuilderTest : public ::testing::Test {
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protected:
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static void WriteTextFile(const std::filesystem::path& path, const std::string& content) {
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std::ofstream output(path, std::ios::out | std::ios::trunc);
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ASSERT_TRUE(output.is_open());
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output << content;
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output.close();
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ASSERT_TRUE(output.good());
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}
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void SetUp() override {
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const auto stamp = std::chrono::steady_clock::now().time_since_epoch().count();
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m_projectRoot = std::filesystem::temp_directory_path() / ("xc_script_builder_" + std::to_string(stamp));
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std::filesystem::create_directories(m_projectRoot / "Assets" / "Scripts");
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}
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void TearDown() override {
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std::error_code ec;
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std::filesystem::remove_all(m_projectRoot, ec);
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}
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std::filesystem::path m_projectRoot;
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};
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TEST_F(EditorScriptAssemblyBuilderTest, RebuildsProjectScriptAssembliesIntoLibraryDirectory) {
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const std::filesystem::path scriptPath = m_projectRoot / "Assets" / "Scripts" / "BuilderProbe.cs";
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WriteTextFile(
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scriptPath,
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"using XCEngine;\n"
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"namespace BuilderTests {\n"
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" public sealed class BuilderProbe : MonoBehaviour {\n"
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" public float Speed = 4.0f;\n"
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" }\n"
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"}\n");
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const EditorScriptAssemblyBuildResult result =
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EditorScriptAssemblyBuilder::RebuildProjectAssemblies(m_projectRoot.string());
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ASSERT_TRUE(result.succeeded) << result.message;
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EXPECT_TRUE(std::filesystem::exists(m_projectRoot / "Library" / "ScriptAssemblies" / "XCEngine.ScriptCore.dll"));
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EXPECT_TRUE(std::filesystem::exists(m_projectRoot / "Library" / "ScriptAssemblies" / "GameScripts.dll"));
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EXPECT_TRUE(std::filesystem::exists(m_projectRoot / "Library" / "ScriptAssemblies" / "mscorlib.dll"));
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}
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#ifdef XCENGINE_ENABLE_MONO_SCRIPTING
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TEST_F(EditorScriptAssemblyBuilderTest, RebuildFailsWhileLoadedAssemblyIsStillHeldByMonoRuntime) {
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const std::filesystem::path initialScriptPath = m_projectRoot / "Assets" / "Scripts" / "BuilderProbe.cs";
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WriteTextFile(
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initialScriptPath,
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"using XCEngine;\n"
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"namespace BuilderTests {\n"
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" public sealed class BuilderProbe : MonoBehaviour {\n"
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" public float Speed = 4.0f;\n"
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" }\n"
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"}\n");
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EditorScriptAssemblyBuildResult result =
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EditorScriptAssemblyBuilder::RebuildProjectAssemblies(m_projectRoot.string());
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ASSERT_TRUE(result.succeeded) << result.message;
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XCEngine::Scripting::MonoScriptRuntime::Settings settings;
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settings.assemblyDirectory = m_projectRoot / "Library" / "ScriptAssemblies";
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settings.corlibDirectory = settings.assemblyDirectory;
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settings.coreAssemblyPath = settings.assemblyDirectory / "XCEngine.ScriptCore.dll";
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settings.appAssemblyPath = settings.assemblyDirectory / "GameScripts.dll";
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auto runtime = std::make_unique<XCEngine::Scripting::MonoScriptRuntime>(settings);
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ASSERT_TRUE(runtime->Initialize()) << runtime->GetLastError();
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const std::filesystem::path addedScriptPath = m_projectRoot / "Assets" / "Scripts" / "TickLogProbe.cs";
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WriteTextFile(
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addedScriptPath,
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"using XCEngine;\n"
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"namespace BuilderTests {\n"
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" public sealed class TickLogProbe : MonoBehaviour {\n"
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" public int TickCount;\n"
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" }\n"
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"}\n");
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result = EditorScriptAssemblyBuilder::RebuildProjectAssemblies(m_projectRoot.string());
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EXPECT_FALSE(result.succeeded);
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runtime.reset();
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result = EditorScriptAssemblyBuilder::RebuildProjectAssemblies(m_projectRoot.string());
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ASSERT_TRUE(result.succeeded) << result.message;
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runtime = std::make_unique<XCEngine::Scripting::MonoScriptRuntime>(settings);
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ASSERT_TRUE(runtime->Initialize()) << runtime->GetLastError();
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EXPECT_TRUE(runtime->IsClassAvailable("GameScripts", "BuilderTests", "BuilderProbe"));
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EXPECT_TRUE(runtime->IsClassAvailable("GameScripts", "BuilderTests", "TickLogProbe"));
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}
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#endif
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} // namespace
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} // namespace XCEngine::Editor::Scripting
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74
tests/editor/test_editor_script_assembly_builder_utils.cpp
Normal file
74
tests/editor/test_editor_script_assembly_builder_utils.cpp
Normal file
@@ -0,0 +1,74 @@
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#include <gtest/gtest.h>
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#include "Scripting/EditorScriptAssemblyBuilderUtils.h"
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#include <chrono>
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#include <filesystem>
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#include <fstream>
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namespace XCEngine::Editor::Scripting {
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namespace {
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class EditorScriptAssemblyBuilderUtilsTest : public ::testing::Test {
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protected:
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void SetUp() override {
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const auto stamp = std::chrono::steady_clock::now().time_since_epoch().count();
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m_root = std::filesystem::temp_directory_path() / ("xc_script_builder_utils_" + std::to_string(stamp));
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std::filesystem::create_directories(m_root);
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}
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void TearDown() override {
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std::error_code ec;
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std::filesystem::remove_all(m_root, ec);
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}
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std::filesystem::path m_root;
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};
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TEST_F(EditorScriptAssemblyBuilderUtilsTest, CollectsAndSortsCSharpSourceFilesRecursively) {
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std::filesystem::create_directories(m_root / "B");
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std::filesystem::create_directories(m_root / "A" / "Nested");
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std::ofstream(m_root / "B" / "Second.cs").put('\n');
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std::ofstream(m_root / "A" / "Nested" / "Third.cs").put('\n');
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std::ofstream(m_root / "A" / "First.cs").put('\n');
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std::ofstream(m_root / "Ignore.txt").put('\n');
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const std::vector<std::filesystem::path> files = CollectCSharpSourceFiles(m_root);
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ASSERT_EQ(files.size(), 3u);
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EXPECT_EQ(files[0], (m_root / "A" / "First.cs").lexically_normal());
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EXPECT_EQ(files[1], (m_root / "A" / "Nested" / "Third.cs").lexically_normal());
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EXPECT_EQ(files[2], (m_root / "B" / "Second.cs").lexically_normal());
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}
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TEST(EditorScriptAssemblyBuilderUtils_StandaloneTest, ParsesLatestDotnetSdkVersionFromSdkListOutput) {
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const std::string sdkListOutput =
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"7.0.410 [C:\\Program Files\\dotnet\\sdk]\n"
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"8.0.412 [C:\\Program Files\\dotnet\\sdk]\n"
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"9.0.100 [C:\\Program Files\\dotnet\\sdk]\n";
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EXPECT_EQ(ParseLatestDotnetSdkVersion(sdkListOutput), "9.0.100");
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EXPECT_TRUE(ParseLatestDotnetSdkVersion(std::string()).empty());
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}
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TEST_F(EditorScriptAssemblyBuilderUtilsTest, CreatesPlaceholderProjectScriptSourceWhenNoScriptsExist) {
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std::vector<std::filesystem::path> projectSources;
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std::string error;
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const std::filesystem::path placeholderPath = m_root / "Generated" / "EmptyProjectGameScripts.cs";
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ASSERT_TRUE(EnsurePlaceholderProjectScriptSource(projectSources, placeholderPath, error)) << error;
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ASSERT_EQ(projectSources.size(), 1u);
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EXPECT_EQ(projectSources.front(), placeholderPath.lexically_normal());
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EXPECT_TRUE(std::filesystem::exists(placeholderPath));
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std::ifstream input(placeholderPath);
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std::string content((std::istreambuf_iterator<char>(input)), std::istreambuf_iterator<char>());
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EXPECT_NE(content.find("EmptyProjectGameScriptsMarker"), std::string::npos);
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error.clear();
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ASSERT_TRUE(EnsurePlaceholderProjectScriptSource(projectSources, placeholderPath, error)) << error;
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EXPECT_EQ(projectSources.size(), 1u);
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}
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} // namespace
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} // namespace XCEngine::Editor::Scripting
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@@ -5,16 +5,55 @@
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#include "Core/PlaySessionController.h"
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Input/InputManager.h>
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namespace XCEngine::Editor {
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namespace {
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GameViewInputFrameEvent CreateGameViewInputFrame(
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bool focused,
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bool hovered,
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std::initializer_list<XCEngine::Input::KeyCode> keys = {},
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std::initializer_list<XCEngine::Input::MouseButton> mouseButtons = {},
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XCEngine::Math::Vector2 mousePosition = XCEngine::Math::Vector2::Zero(),
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XCEngine::Math::Vector2 mouseDelta = XCEngine::Math::Vector2::Zero(),
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float mouseWheel = 0.0f) {
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GameViewInputFrameEvent event = {};
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event.focused = focused;
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event.hovered = hovered;
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event.mousePosition = mousePosition;
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event.mouseDelta = mouseDelta;
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event.mouseWheel = mouseWheel;
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for (const XCEngine::Input::KeyCode key : keys) {
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const size_t index = static_cast<size_t>(key);
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if (index < event.keyDown.size()) {
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event.keyDown[index] = true;
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}
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}
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for (const XCEngine::Input::MouseButton button : mouseButtons) {
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const size_t index = static_cast<size_t>(button);
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if (index < event.mouseButtonDown.size()) {
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event.mouseButtonDown[index] = true;
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}
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}
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||||
|
||||
return event;
|
||||
}
|
||||
|
||||
class PlaySessionControllerTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
XCEngine::Input::InputManager::Get().Shutdown();
|
||||
m_context.GetSceneManager().NewScene("Play Session Scene");
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
m_controller.Detach(m_context);
|
||||
XCEngine::Input::InputManager::Get().Shutdown();
|
||||
}
|
||||
|
||||
EditorContext m_context;
|
||||
PlaySessionController m_controller;
|
||||
};
|
||||
@@ -120,5 +159,82 @@ TEST_F(PlaySessionControllerTest, PauseResumeAndStepRequestsDrivePlayStateMachin
|
||||
m_context.GetEventBus().Unsubscribe<PlayModeResumedEvent>(resumedSubscription);
|
||||
}
|
||||
|
||||
TEST_F(PlaySessionControllerTest, GameViewInputFramesDoNotAffectInputManagerOutsidePlayMode) {
|
||||
m_controller.Attach(m_context);
|
||||
|
||||
m_context.GetEventBus().Publish(CreateGameViewInputFrame(
|
||||
true,
|
||||
true,
|
||||
{XCEngine::Input::KeyCode::A},
|
||||
{XCEngine::Input::MouseButton::Left},
|
||||
XCEngine::Math::Vector2(120.0f, 48.0f),
|
||||
XCEngine::Math::Vector2(3.0f, -2.0f),
|
||||
1.0f));
|
||||
|
||||
m_controller.Update(m_context, 0.016f);
|
||||
|
||||
auto& inputManager = XCEngine::Input::InputManager::Get();
|
||||
EXPECT_FALSE(inputManager.IsKeyDown(XCEngine::Input::KeyCode::A));
|
||||
EXPECT_FALSE(inputManager.IsMouseButtonDown(XCEngine::Input::MouseButton::Left));
|
||||
EXPECT_EQ(inputManager.GetMousePosition(), XCEngine::Math::Vector2::Zero());
|
||||
EXPECT_FLOAT_EQ(inputManager.GetMouseScrollDelta(), 0.0f);
|
||||
|
||||
m_controller.Detach(m_context);
|
||||
}
|
||||
|
||||
TEST_F(PlaySessionControllerTest, GameViewInputFramesDriveAndReleaseRuntimeInputDuringPlayMode) {
|
||||
auto* editorEntity = m_context.GetSceneManager().CreateEntity("Persistent");
|
||||
ASSERT_NE(editorEntity, nullptr);
|
||||
|
||||
m_controller.Attach(m_context);
|
||||
ASSERT_TRUE(m_controller.StartPlay(m_context));
|
||||
|
||||
m_context.GetEventBus().Publish(CreateGameViewInputFrame(
|
||||
true,
|
||||
true,
|
||||
{XCEngine::Input::KeyCode::A, XCEngine::Input::KeyCode::Space},
|
||||
{XCEngine::Input::MouseButton::Left},
|
||||
XCEngine::Math::Vector2(120.0f, 48.0f),
|
||||
XCEngine::Math::Vector2(3.0f, -2.0f),
|
||||
1.0f));
|
||||
|
||||
m_controller.Update(m_context, 0.016f);
|
||||
|
||||
auto& inputManager = XCEngine::Input::InputManager::Get();
|
||||
EXPECT_TRUE(inputManager.IsKeyDown(XCEngine::Input::KeyCode::A));
|
||||
EXPECT_TRUE(inputManager.IsKeyPressed(XCEngine::Input::KeyCode::A));
|
||||
EXPECT_TRUE(inputManager.IsKeyDown(XCEngine::Input::KeyCode::Space));
|
||||
EXPECT_TRUE(inputManager.IsMouseButtonDown(XCEngine::Input::MouseButton::Left));
|
||||
EXPECT_TRUE(inputManager.IsMouseButtonClicked(XCEngine::Input::MouseButton::Left));
|
||||
EXPECT_EQ(inputManager.GetMousePosition(), XCEngine::Math::Vector2(120.0f, 48.0f));
|
||||
EXPECT_EQ(inputManager.GetMouseDelta(), XCEngine::Math::Vector2(3.0f, -2.0f));
|
||||
EXPECT_FLOAT_EQ(inputManager.GetMouseScrollDelta(), 1.0f);
|
||||
|
||||
m_context.GetEventBus().Publish(CreateGameViewInputFrame(
|
||||
true,
|
||||
true,
|
||||
{XCEngine::Input::KeyCode::A, XCEngine::Input::KeyCode::Space},
|
||||
{XCEngine::Input::MouseButton::Left},
|
||||
XCEngine::Math::Vector2(120.0f, 48.0f)));
|
||||
|
||||
m_controller.Update(m_context, 0.016f);
|
||||
|
||||
EXPECT_TRUE(inputManager.IsKeyDown(XCEngine::Input::KeyCode::A));
|
||||
EXPECT_FALSE(inputManager.IsKeyPressed(XCEngine::Input::KeyCode::A));
|
||||
EXPECT_TRUE(inputManager.IsMouseButtonDown(XCEngine::Input::MouseButton::Left));
|
||||
EXPECT_FALSE(inputManager.IsMouseButtonClicked(XCEngine::Input::MouseButton::Left));
|
||||
EXPECT_EQ(inputManager.GetMouseDelta(), XCEngine::Math::Vector2::Zero());
|
||||
EXPECT_FLOAT_EQ(inputManager.GetMouseScrollDelta(), 0.0f);
|
||||
|
||||
m_context.GetEventBus().Publish(GameViewInputFrameEvent{});
|
||||
m_controller.Update(m_context, 0.016f);
|
||||
|
||||
EXPECT_FALSE(inputManager.IsKeyDown(XCEngine::Input::KeyCode::A));
|
||||
EXPECT_FALSE(inputManager.IsKeyDown(XCEngine::Input::KeyCode::Space));
|
||||
EXPECT_FALSE(inputManager.IsMouseButtonDown(XCEngine::Input::MouseButton::Left));
|
||||
|
||||
m_controller.Detach(m_context);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace XCEngine::Editor
|
||||
|
||||
641
tests/editor/test_play_session_controller_scripting.cpp
Normal file
641
tests/editor/test_play_session_controller_scripting.cpp
Normal file
@@ -0,0 +1,641 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "Core/EditorContext.h"
|
||||
#include "Core/EditorRuntimeMode.h"
|
||||
#include "Core/PlaySessionController.h"
|
||||
|
||||
#include <XCEngine/Debug/ILogSink.h>
|
||||
#include <XCEngine/Debug/Logger.h>
|
||||
#include <XCEngine/Core/Math/Vector2.h>
|
||||
#include <XCEngine/Core/Math/Vector3.h>
|
||||
#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
|
||||
#include <XCEngine/Scripting/ScriptComponent.h>
|
||||
#include <XCEngine/Scripting/ScriptEngine.h>
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
using namespace XCEngine::Components;
|
||||
using namespace XCEngine::Scripting;
|
||||
|
||||
namespace XCEngine::Editor {
|
||||
namespace {
|
||||
|
||||
MonoScriptRuntime::Settings CreateMonoSettings() {
|
||||
MonoScriptRuntime::Settings settings;
|
||||
settings.assemblyDirectory = XCENGINE_TEST_MANAGED_OUTPUT_DIR;
|
||||
settings.corlibDirectory = XCENGINE_TEST_MANAGED_OUTPUT_DIR;
|
||||
settings.coreAssemblyPath = XCENGINE_TEST_SCRIPT_CORE_DLL;
|
||||
settings.appAssemblyPath = XCENGINE_TEST_GAME_SCRIPTS_DLL;
|
||||
return settings;
|
||||
}
|
||||
|
||||
void ExpectVector3Near(const Math::Vector3& actual, const Math::Vector3& expected, float tolerance = 0.001f) {
|
||||
EXPECT_NEAR(actual.x, expected.x, tolerance);
|
||||
EXPECT_NEAR(actual.y, expected.y, tolerance);
|
||||
EXPECT_NEAR(actual.z, expected.z, tolerance);
|
||||
}
|
||||
|
||||
class CapturingLogSink final : public Debug::ILogSink {
|
||||
public:
|
||||
void Log(const Debug::LogEntry& entry) override {
|
||||
entries.push_back(entry);
|
||||
}
|
||||
|
||||
void Flush() override {
|
||||
}
|
||||
|
||||
std::vector<std::string> CollectMessagesWithPrefix(const char* prefix) const {
|
||||
std::vector<std::string> messages;
|
||||
for (const Debug::LogEntry& entry : entries) {
|
||||
const std::string message = entry.message.CStr();
|
||||
if (message.rfind(prefix, 0) == 0) {
|
||||
messages.push_back(message);
|
||||
}
|
||||
}
|
||||
|
||||
return messages;
|
||||
}
|
||||
|
||||
std::vector<Debug::LogEntry> entries;
|
||||
};
|
||||
|
||||
ScriptComponent* FindLifecycleProbe(GameObject* gameObject) {
|
||||
if (!gameObject) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (ScriptComponent* component : gameObject->GetComponents<ScriptComponent>()) {
|
||||
if (!component) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (component->GetAssemblyName() == "GameScripts"
|
||||
&& component->GetNamespaceName() == "Gameplay"
|
||||
&& component->GetClassName() == "LifecycleProbe") {
|
||||
return component;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ScriptComponent* FindInputProbe(GameObject* gameObject) {
|
||||
if (!gameObject) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (ScriptComponent* component : gameObject->GetComponents<ScriptComponent>()) {
|
||||
if (!component) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (component->GetAssemblyName() == "GameScripts"
|
||||
&& component->GetNamespaceName() == "Gameplay"
|
||||
&& component->GetClassName() == "InputProbe") {
|
||||
return component;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ScriptComponent* FindTickLogProbe(GameObject* gameObject) {
|
||||
if (!gameObject) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
for (ScriptComponent* component : gameObject->GetComponents<ScriptComponent>()) {
|
||||
if (!component) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (component->GetAssemblyName() == "GameScripts"
|
||||
&& component->GetNamespaceName() == "Gameplay"
|
||||
&& component->GetClassName() == "TickLogProbe") {
|
||||
return component;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GameViewInputFrameEvent CreateGameViewInputFrame(
|
||||
bool focused,
|
||||
bool hovered,
|
||||
std::initializer_list<XCEngine::Input::KeyCode> keys = {},
|
||||
std::initializer_list<XCEngine::Input::MouseButton> mouseButtons = {},
|
||||
XCEngine::Math::Vector2 mousePosition = XCEngine::Math::Vector2::Zero(),
|
||||
XCEngine::Math::Vector2 mouseDelta = XCEngine::Math::Vector2::Zero(),
|
||||
float mouseWheel = 0.0f) {
|
||||
GameViewInputFrameEvent event = {};
|
||||
event.focused = focused;
|
||||
event.hovered = hovered;
|
||||
event.mousePosition = mousePosition;
|
||||
event.mouseDelta = mouseDelta;
|
||||
event.mouseWheel = mouseWheel;
|
||||
|
||||
for (const XCEngine::Input::KeyCode key : keys) {
|
||||
const size_t index = static_cast<size_t>(key);
|
||||
if (index < event.keyDown.size()) {
|
||||
event.keyDown[index] = true;
|
||||
}
|
||||
}
|
||||
|
||||
for (const XCEngine::Input::MouseButton button : mouseButtons) {
|
||||
const size_t index = static_cast<size_t>(button);
|
||||
if (index < event.mouseButtonDown.size()) {
|
||||
event.mouseButtonDown[index] = true;
|
||||
}
|
||||
}
|
||||
|
||||
return event;
|
||||
}
|
||||
|
||||
class PlaySessionControllerScriptingTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
engine = &ScriptEngine::Get();
|
||||
engine->OnRuntimeStop();
|
||||
|
||||
runtime = std::make_unique<MonoScriptRuntime>(CreateMonoSettings());
|
||||
ASSERT_TRUE(runtime->Initialize()) << runtime->GetLastError();
|
||||
engine->SetRuntime(runtime.get());
|
||||
|
||||
context.GetSceneManager().NewScene("Play Session Script Scene");
|
||||
controller.Attach(context);
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
controller.Detach(context);
|
||||
engine->OnRuntimeStop();
|
||||
engine->SetRuntime(nullptr);
|
||||
runtime.reset();
|
||||
}
|
||||
|
||||
ScriptComponent* AddLifecycleProbe(GameObject* gameObject) {
|
||||
ScriptComponent* component = gameObject->AddComponent<ScriptComponent>();
|
||||
component->SetScriptClass("GameScripts", "Gameplay", "LifecycleProbe");
|
||||
return component;
|
||||
}
|
||||
|
||||
ScriptComponent* AddInputProbe(GameObject* gameObject) {
|
||||
ScriptComponent* component = gameObject->AddComponent<ScriptComponent>();
|
||||
component->SetScriptClass("GameScripts", "Gameplay", "InputProbe");
|
||||
return component;
|
||||
}
|
||||
|
||||
ScriptComponent* AddTickLogProbe(GameObject* gameObject) {
|
||||
ScriptComponent* component = gameObject->AddComponent<ScriptComponent>();
|
||||
component->SetScriptClass("GameScripts", "Gameplay", "TickLogProbe");
|
||||
return component;
|
||||
}
|
||||
|
||||
ScriptEngine* engine = nullptr;
|
||||
std::unique_ptr<MonoScriptRuntime> runtime;
|
||||
EditorContext context;
|
||||
PlaySessionController controller;
|
||||
};
|
||||
|
||||
TEST_F(PlaySessionControllerScriptingTest, StartPlayAndRuntimeTickDriveManagedLifecycleThroughPlayController) {
|
||||
GameObject* host = context.GetSceneManager().CreateEntity("Host");
|
||||
ASSERT_NE(host, nullptr);
|
||||
ScriptComponent* script = AddLifecycleProbe(host);
|
||||
ASSERT_NE(script, nullptr);
|
||||
|
||||
script->GetFieldStorage().SetFieldValue("Label", "EditorLabel");
|
||||
script->GetFieldStorage().SetFieldValue("Speed", 5.0f);
|
||||
script->GetFieldStorage().SetFieldValue("SpawnPoint", Math::Vector3(2.0f, 4.0f, 6.0f));
|
||||
|
||||
const uint64_t hostId = host->GetID();
|
||||
|
||||
ASSERT_TRUE(controller.StartPlay(context));
|
||||
EXPECT_EQ(context.GetRuntimeMode(), EditorRuntimeMode::Play);
|
||||
|
||||
GameObject* runtimeHost = context.GetSceneManager().GetEntity(hostId);
|
||||
ASSERT_NE(runtimeHost, nullptr);
|
||||
ScriptComponent* runtimeScript = FindLifecycleProbe(runtimeHost);
|
||||
ASSERT_NE(runtimeScript, nullptr);
|
||||
EXPECT_TRUE(engine->HasRuntimeInstance(runtimeScript));
|
||||
EXPECT_TRUE(runtime->HasManagedInstance(runtimeScript));
|
||||
|
||||
int32_t awakeCount = 0;
|
||||
int32_t enableCount = 0;
|
||||
int32_t startCount = 0;
|
||||
int32_t fixedUpdateCount = 0;
|
||||
int32_t updateCount = 0;
|
||||
int32_t lateUpdateCount = 0;
|
||||
std::string label;
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "AwakeCount", awakeCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "EnableCount", enableCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "StartCount", startCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "Label", label));
|
||||
|
||||
EXPECT_EQ(awakeCount, 1);
|
||||
EXPECT_EQ(enableCount, 1);
|
||||
EXPECT_EQ(startCount, 0);
|
||||
EXPECT_EQ(fixedUpdateCount, 0);
|
||||
EXPECT_EQ(updateCount, 0);
|
||||
EXPECT_EQ(lateUpdateCount, 0);
|
||||
EXPECT_EQ(label, "EditorLabel|Awake");
|
||||
|
||||
controller.Update(context, 0.036f);
|
||||
|
||||
float observedFixedDeltaTime = 0.0f;
|
||||
float observedConfiguredFixedDeltaTime = 0.0f;
|
||||
float observedConfiguredFixedDeltaTimeInUpdate = 0.0f;
|
||||
float observedUpdateDeltaTime = 0.0f;
|
||||
float observedLateDeltaTime = 0.0f;
|
||||
float speed = 0.0f;
|
||||
Math::Vector3 spawnPoint;
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "StartCount", startCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFixedDeltaTime", observedFixedDeltaTime));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedConfiguredFixedDeltaTime", observedConfiguredFixedDeltaTime));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedConfiguredFixedDeltaTimeInUpdate", observedConfiguredFixedDeltaTimeInUpdate));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedUpdateDeltaTime", observedUpdateDeltaTime));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLateDeltaTime", observedLateDeltaTime));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "Speed", speed));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "SpawnPoint", spawnPoint));
|
||||
|
||||
EXPECT_EQ(startCount, 1);
|
||||
EXPECT_EQ(fixedUpdateCount, 1);
|
||||
EXPECT_EQ(updateCount, 1);
|
||||
EXPECT_EQ(lateUpdateCount, 1);
|
||||
EXPECT_FLOAT_EQ(observedFixedDeltaTime, 0.02f);
|
||||
EXPECT_FLOAT_EQ(observedConfiguredFixedDeltaTime, 0.02f);
|
||||
EXPECT_FLOAT_EQ(observedConfiguredFixedDeltaTimeInUpdate, 0.02f);
|
||||
EXPECT_FLOAT_EQ(observedUpdateDeltaTime, 0.036f);
|
||||
EXPECT_FLOAT_EQ(observedLateDeltaTime, 0.036f);
|
||||
EXPECT_FLOAT_EQ(speed, 6.0f);
|
||||
EXPECT_EQ(runtimeHost->GetName(), "Host_Managed");
|
||||
ExpectVector3Near(runtimeHost->GetTransform()->GetLocalPosition(), Math::Vector3(8.0f, 8.0f, 9.0f));
|
||||
ExpectVector3Near(spawnPoint, Math::Vector3(3.0f, 4.0f, 6.0f));
|
||||
}
|
||||
|
||||
TEST_F(PlaySessionControllerScriptingTest, PauseAndStepGateManagedUpdatesInPlayMode) {
|
||||
GameObject* host = context.GetSceneManager().CreateEntity("Host");
|
||||
ASSERT_NE(host, nullptr);
|
||||
ScriptComponent* script = AddLifecycleProbe(host);
|
||||
ASSERT_NE(script, nullptr);
|
||||
|
||||
script->GetFieldStorage().SetFieldValue("Label", "EditorLabel");
|
||||
|
||||
const uint64_t hostId = host->GetID();
|
||||
|
||||
ASSERT_TRUE(controller.StartPlay(context));
|
||||
GameObject* runtimeHost = context.GetSceneManager().GetEntity(hostId);
|
||||
ASSERT_NE(runtimeHost, nullptr);
|
||||
ScriptComponent* runtimeScript = FindLifecycleProbe(runtimeHost);
|
||||
ASSERT_NE(runtimeScript, nullptr);
|
||||
|
||||
controller.Update(context, 0.02f);
|
||||
|
||||
int32_t startCount = 0;
|
||||
int32_t fixedUpdateCount = 0;
|
||||
int32_t updateCount = 0;
|
||||
int32_t lateUpdateCount = 0;
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "StartCount", startCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
|
||||
|
||||
EXPECT_EQ(startCount, 1);
|
||||
EXPECT_EQ(fixedUpdateCount, 1);
|
||||
EXPECT_EQ(updateCount, 1);
|
||||
EXPECT_EQ(lateUpdateCount, 1);
|
||||
|
||||
ASSERT_TRUE(controller.PausePlay(context));
|
||||
EXPECT_EQ(context.GetRuntimeMode(), EditorRuntimeMode::Paused);
|
||||
|
||||
controller.Update(context, 0.02f);
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
|
||||
|
||||
EXPECT_EQ(fixedUpdateCount, 1);
|
||||
EXPECT_EQ(updateCount, 1);
|
||||
EXPECT_EQ(lateUpdateCount, 1);
|
||||
|
||||
ASSERT_TRUE(controller.StepPlay(context));
|
||||
controller.Update(context, 0.02f);
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
|
||||
|
||||
EXPECT_EQ(context.GetRuntimeMode(), EditorRuntimeMode::Paused);
|
||||
EXPECT_EQ(fixedUpdateCount, 2);
|
||||
EXPECT_EQ(updateCount, 2);
|
||||
EXPECT_EQ(lateUpdateCount, 2);
|
||||
|
||||
ASSERT_TRUE(controller.ResumePlay(context));
|
||||
EXPECT_EQ(context.GetRuntimeMode(), EditorRuntimeMode::Play);
|
||||
|
||||
controller.Update(context, 0.02f);
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "FixedUpdateCount", fixedUpdateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "LateUpdateCount", lateUpdateCount));
|
||||
|
||||
EXPECT_EQ(fixedUpdateCount, 3);
|
||||
EXPECT_EQ(updateCount, 3);
|
||||
EXPECT_EQ(lateUpdateCount, 3);
|
||||
}
|
||||
|
||||
TEST_F(PlaySessionControllerScriptingTest, StopPlayDestroysManagedInstancesAndRestoresEditorSnapshot) {
|
||||
GameObject* host = context.GetSceneManager().CreateEntity("Host");
|
||||
ASSERT_NE(host, nullptr);
|
||||
host->GetTransform()->SetLocalPosition(Math::Vector3(1.0f, 2.0f, 3.0f));
|
||||
|
||||
ScriptComponent* script = AddLifecycleProbe(host);
|
||||
ASSERT_NE(script, nullptr);
|
||||
script->GetFieldStorage().SetFieldValue("Label", "EditorLabel");
|
||||
script->GetFieldStorage().SetFieldValue("Speed", 5.0f);
|
||||
script->GetFieldStorage().SetFieldValue("SpawnPoint", Math::Vector3(2.0f, 4.0f, 6.0f));
|
||||
|
||||
const uint64_t hostId = host->GetID();
|
||||
const uint64_t scriptComponentUUID = script->GetScriptComponentUUID();
|
||||
|
||||
ASSERT_TRUE(controller.StartPlay(context));
|
||||
GameObject* runtimeHost = context.GetSceneManager().GetEntity(hostId);
|
||||
ASSERT_NE(runtimeHost, nullptr);
|
||||
ScriptComponent* runtimeScript = FindLifecycleProbe(runtimeHost);
|
||||
ASSERT_NE(runtimeScript, nullptr);
|
||||
|
||||
controller.Update(context, 0.02f);
|
||||
|
||||
EXPECT_EQ(runtime->GetManagedInstanceCount(), 1u);
|
||||
EXPECT_EQ(runtimeHost->GetName(), "Host_Managed");
|
||||
ExpectVector3Near(runtimeHost->GetTransform()->GetLocalPosition(), Math::Vector3(8.0f, 8.0f, 9.0f));
|
||||
|
||||
ASSERT_TRUE(controller.StopPlay(context));
|
||||
EXPECT_EQ(context.GetRuntimeMode(), EditorRuntimeMode::Edit);
|
||||
EXPECT_FALSE(engine->IsRuntimeRunning());
|
||||
EXPECT_EQ(runtime->GetManagedInstanceCount(), 0u);
|
||||
|
||||
GameObject* restoredHost = context.GetSceneManager().GetEntity(hostId);
|
||||
ASSERT_NE(restoredHost, nullptr);
|
||||
EXPECT_EQ(restoredHost->GetName(), "Host");
|
||||
ExpectVector3Near(restoredHost->GetTransform()->GetLocalPosition(), Math::Vector3(1.0f, 2.0f, 3.0f));
|
||||
|
||||
ScriptComponent* restoredScript = FindLifecycleProbe(restoredHost);
|
||||
ASSERT_NE(restoredScript, nullptr);
|
||||
EXPECT_EQ(restoredScript->GetScriptComponentUUID(), scriptComponentUUID);
|
||||
|
||||
std::string label;
|
||||
float speed = 0.0f;
|
||||
Math::Vector3 spawnPoint;
|
||||
int32_t awakeCount = 0;
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(restoredScript, "Label", label));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(restoredScript, "Speed", speed));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(restoredScript, "SpawnPoint", spawnPoint));
|
||||
|
||||
EXPECT_EQ(label, "EditorLabel");
|
||||
EXPECT_FLOAT_EQ(speed, 5.0f);
|
||||
ExpectVector3Near(spawnPoint, Math::Vector3(2.0f, 4.0f, 6.0f));
|
||||
EXPECT_FALSE(engine->TryGetScriptFieldValue(restoredScript, "AwakeCount", awakeCount));
|
||||
EXPECT_FALSE(restoredScript->GetFieldStorage().Contains("AwakeCount"));
|
||||
}
|
||||
|
||||
TEST_F(PlaySessionControllerScriptingTest, GameViewInputBridgeFeedsManagedInputApiDuringPlayMode) {
|
||||
GameObject* host = context.GetSceneManager().CreateEntity("Host");
|
||||
ASSERT_NE(host, nullptr);
|
||||
ScriptComponent* script = AddInputProbe(host);
|
||||
ASSERT_NE(script, nullptr);
|
||||
|
||||
const uint64_t hostId = host->GetID();
|
||||
|
||||
controller.Attach(context);
|
||||
ASSERT_TRUE(controller.StartPlay(context));
|
||||
GameObject* runtimeHost = context.GetSceneManager().GetEntity(hostId);
|
||||
ASSERT_NE(runtimeHost, nullptr);
|
||||
ScriptComponent* runtimeScript = FindInputProbe(runtimeHost);
|
||||
ASSERT_NE(runtimeScript, nullptr);
|
||||
|
||||
context.GetEventBus().Publish(CreateGameViewInputFrame(
|
||||
true,
|
||||
true,
|
||||
{XCEngine::Input::KeyCode::A, XCEngine::Input::KeyCode::Space, XCEngine::Input::KeyCode::LeftCtrl},
|
||||
{XCEngine::Input::MouseButton::Left},
|
||||
XCEngine::Math::Vector2(120.0f, 48.0f),
|
||||
XCEngine::Math::Vector2(3.0f, -2.0f),
|
||||
1.0f));
|
||||
|
||||
controller.Update(context, 0.016f);
|
||||
|
||||
int32_t updateCount = 0;
|
||||
bool observedKeyA = false;
|
||||
bool observedKeyADown = false;
|
||||
bool observedKeyAUp = false;
|
||||
bool observedKeySpace = false;
|
||||
bool observedJump = false;
|
||||
bool observedJumpDown = false;
|
||||
bool observedJumpUp = false;
|
||||
bool observedFire1 = false;
|
||||
bool observedFire1Down = false;
|
||||
bool observedFire1Up = false;
|
||||
bool observedAnyKey = false;
|
||||
bool observedAnyKeyDown = false;
|
||||
bool observedLeftMouse = false;
|
||||
bool observedLeftMouseDown = false;
|
||||
bool observedLeftMouseUp = false;
|
||||
float observedHorizontal = 0.0f;
|
||||
float observedHorizontalRaw = 0.0f;
|
||||
XCEngine::Math::Vector2 observedMouseScrollDelta;
|
||||
XCEngine::Math::Vector3 observedMousePosition;
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyA", observedKeyA));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyADown", observedKeyADown));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyAUp", observedKeyAUp));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeySpace", observedKeySpace));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJump", observedJump));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpDown", observedJumpDown));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpUp", observedJumpUp));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1", observedFire1));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1Down", observedFire1Down));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1Up", observedFire1Up));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKey", observedAnyKey));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKeyDown", observedAnyKeyDown));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouse", observedLeftMouse));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouseDown", observedLeftMouseDown));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouseUp", observedLeftMouseUp));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedHorizontal", observedHorizontal));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedHorizontalRaw", observedHorizontalRaw));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedMousePosition", observedMousePosition));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedMouseScrollDelta", observedMouseScrollDelta));
|
||||
|
||||
EXPECT_EQ(updateCount, 1);
|
||||
EXPECT_TRUE(observedKeyA);
|
||||
EXPECT_TRUE(observedKeyADown);
|
||||
EXPECT_FALSE(observedKeyAUp);
|
||||
EXPECT_TRUE(observedKeySpace);
|
||||
EXPECT_TRUE(observedJump);
|
||||
EXPECT_TRUE(observedJumpDown);
|
||||
EXPECT_FALSE(observedJumpUp);
|
||||
EXPECT_TRUE(observedFire1);
|
||||
EXPECT_TRUE(observedFire1Down);
|
||||
EXPECT_FALSE(observedFire1Up);
|
||||
EXPECT_TRUE(observedAnyKey);
|
||||
EXPECT_TRUE(observedAnyKeyDown);
|
||||
EXPECT_TRUE(observedLeftMouse);
|
||||
EXPECT_TRUE(observedLeftMouseDown);
|
||||
EXPECT_FALSE(observedLeftMouseUp);
|
||||
EXPECT_FLOAT_EQ(observedHorizontal, -1.0f);
|
||||
EXPECT_FLOAT_EQ(observedHorizontalRaw, -1.0f);
|
||||
EXPECT_EQ(observedMousePosition, XCEngine::Math::Vector3(120.0f, 48.0f, 0.0f));
|
||||
EXPECT_EQ(observedMouseScrollDelta, XCEngine::Math::Vector2(0.0f, 1.0f));
|
||||
|
||||
context.GetEventBus().Publish(CreateGameViewInputFrame(
|
||||
true,
|
||||
true,
|
||||
{XCEngine::Input::KeyCode::A, XCEngine::Input::KeyCode::Space, XCEngine::Input::KeyCode::LeftCtrl},
|
||||
{XCEngine::Input::MouseButton::Left},
|
||||
XCEngine::Math::Vector2(120.0f, 48.0f)));
|
||||
|
||||
controller.Update(context, 0.016f);
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyA", observedKeyA));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyADown", observedKeyADown));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyAUp", observedKeyAUp));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJump", observedJump));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpDown", observedJumpDown));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpUp", observedJumpUp));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1", observedFire1));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1Down", observedFire1Down));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1Up", observedFire1Up));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKey", observedAnyKey));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKeyDown", observedAnyKeyDown));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouse", observedLeftMouse));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouseDown", observedLeftMouseDown));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouseUp", observedLeftMouseUp));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedHorizontalRaw", observedHorizontalRaw));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedMouseScrollDelta", observedMouseScrollDelta));
|
||||
|
||||
EXPECT_EQ(updateCount, 2);
|
||||
EXPECT_TRUE(observedKeyA);
|
||||
EXPECT_FALSE(observedKeyADown);
|
||||
EXPECT_FALSE(observedKeyAUp);
|
||||
EXPECT_TRUE(observedJump);
|
||||
EXPECT_FALSE(observedJumpDown);
|
||||
EXPECT_FALSE(observedJumpUp);
|
||||
EXPECT_TRUE(observedFire1);
|
||||
EXPECT_FALSE(observedFire1Down);
|
||||
EXPECT_FALSE(observedFire1Up);
|
||||
EXPECT_TRUE(observedAnyKey);
|
||||
EXPECT_FALSE(observedAnyKeyDown);
|
||||
EXPECT_TRUE(observedLeftMouse);
|
||||
EXPECT_FALSE(observedLeftMouseDown);
|
||||
EXPECT_FALSE(observedLeftMouseUp);
|
||||
EXPECT_FLOAT_EQ(observedHorizontalRaw, -1.0f);
|
||||
EXPECT_EQ(observedMouseScrollDelta, XCEngine::Math::Vector2(0.0f, 0.0f));
|
||||
|
||||
context.GetEventBus().Publish(CreateGameViewInputFrame(
|
||||
true,
|
||||
true,
|
||||
{XCEngine::Input::KeyCode::Space},
|
||||
{},
|
||||
XCEngine::Math::Vector2(120.0f, 48.0f)));
|
||||
controller.Update(context, 0.016f);
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyA", observedKeyA));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeyAUp", observedKeyAUp));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeySpace", observedKeySpace));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJump", observedJump));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpUp", observedJumpUp));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1", observedFire1));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedFire1Up", observedFire1Up));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKey", observedAnyKey));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKeyDown", observedAnyKeyDown));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouse", observedLeftMouse));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedLeftMouseUp", observedLeftMouseUp));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedHorizontal", observedHorizontal));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedHorizontalRaw", observedHorizontalRaw));
|
||||
|
||||
EXPECT_EQ(updateCount, 3);
|
||||
EXPECT_FALSE(observedKeyA);
|
||||
EXPECT_TRUE(observedKeyAUp);
|
||||
EXPECT_TRUE(observedKeySpace);
|
||||
EXPECT_TRUE(observedJump);
|
||||
EXPECT_FALSE(observedJumpUp);
|
||||
EXPECT_FALSE(observedFire1);
|
||||
EXPECT_TRUE(observedFire1Up);
|
||||
EXPECT_TRUE(observedAnyKey);
|
||||
EXPECT_FALSE(observedAnyKeyDown);
|
||||
EXPECT_FALSE(observedLeftMouse);
|
||||
EXPECT_TRUE(observedLeftMouseUp);
|
||||
EXPECT_FLOAT_EQ(observedHorizontal, 0.0f);
|
||||
EXPECT_FLOAT_EQ(observedHorizontalRaw, 0.0f);
|
||||
|
||||
context.GetEventBus().Publish(CreateGameViewInputFrame(
|
||||
true,
|
||||
true,
|
||||
{},
|
||||
{},
|
||||
XCEngine::Math::Vector2(120.0f, 48.0f)));
|
||||
controller.Update(context, 0.016f);
|
||||
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "UpdateCount", updateCount));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedKeySpace", observedKeySpace));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJump", observedJump));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedJumpUp", observedJumpUp));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKey", observedAnyKey));
|
||||
ASSERT_TRUE(engine->TryGetScriptFieldValue(runtimeScript, "ObservedAnyKeyDown", observedAnyKeyDown));
|
||||
|
||||
EXPECT_EQ(updateCount, 4);
|
||||
EXPECT_FALSE(observedKeySpace);
|
||||
EXPECT_FALSE(observedJump);
|
||||
EXPECT_TRUE(observedJumpUp);
|
||||
EXPECT_FALSE(observedAnyKey);
|
||||
EXPECT_FALSE(observedAnyKeyDown);
|
||||
}
|
||||
|
||||
TEST_F(PlaySessionControllerScriptingTest, PlayModeTickWritesManagedDebugLogsToNativeLogger) {
|
||||
auto sink = std::make_unique<CapturingLogSink>();
|
||||
CapturingLogSink* sinkPtr = sink.get();
|
||||
Debug::Logger::Get().AddSink(std::move(sink));
|
||||
|
||||
GameObject* host = context.GetSceneManager().CreateEntity("Host");
|
||||
ASSERT_NE(host, nullptr);
|
||||
ScriptComponent* script = AddTickLogProbe(host);
|
||||
ASSERT_NE(script, nullptr);
|
||||
|
||||
const uint64_t hostId = host->GetID();
|
||||
|
||||
ASSERT_TRUE(controller.StartPlay(context));
|
||||
GameObject* runtimeHost = context.GetSceneManager().GetEntity(hostId);
|
||||
ASSERT_NE(runtimeHost, nullptr);
|
||||
ASSERT_NE(FindTickLogProbe(runtimeHost), nullptr);
|
||||
|
||||
controller.Update(context, 0.036f);
|
||||
|
||||
const std::vector<std::string> messages = sinkPtr->CollectMessagesWithPrefix("[TickLogProbe]");
|
||||
const std::vector<std::string> expected = {
|
||||
"[TickLogProbe] Awake",
|
||||
"[TickLogProbe] FixedUpdate 1",
|
||||
"[TickLogProbe] Start",
|
||||
"[TickLogProbe] Update 1",
|
||||
"[TickLogProbe] LateUpdate 1",
|
||||
};
|
||||
|
||||
EXPECT_EQ(messages, expected);
|
||||
|
||||
Debug::Logger::Get().RemoveSink(sinkPtr);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace XCEngine::Editor
|
||||
@@ -159,16 +159,16 @@ TEST(SceneViewportCameraController_Test, FlyInputMovesCameraAndFocalPointTogethe
|
||||
TEST(SceneViewportCameraController_Test, ZoomDoesNotChangeFlySpeed) {
|
||||
SceneViewportCameraController zoomedController;
|
||||
zoomedController.Reset();
|
||||
const Vector3 zoomedInitialPosition = zoomedController.GetPosition();
|
||||
|
||||
SceneViewportCameraController baselineController;
|
||||
baselineController.Reset();
|
||||
const Vector3 baselineInitialPosition = baselineController.GetPosition();
|
||||
|
||||
SceneViewportCameraInputState zoomInput = {};
|
||||
zoomInput.viewportHeight = 720.0f;
|
||||
zoomInput.zoomDelta = 8.0f;
|
||||
zoomedController.ApplyInput(zoomInput);
|
||||
const Vector3 zoomedPositionBeforeMove = zoomedController.GetPosition();
|
||||
const Vector3 baselinePositionBeforeMove = baselineController.GetPosition();
|
||||
|
||||
SceneViewportCameraInputState moveInput = {};
|
||||
moveInput.viewportHeight = 720.0f;
|
||||
@@ -178,8 +178,8 @@ TEST(SceneViewportCameraController_Test, ZoomDoesNotChangeFlySpeed) {
|
||||
baselineController.ApplyInput(moveInput);
|
||||
|
||||
EXPECT_FLOAT_EQ(zoomedController.GetFlySpeed(), baselineController.GetFlySpeed());
|
||||
const float zoomedTravel = (zoomedController.GetPosition() - zoomedInitialPosition).Magnitude();
|
||||
const float baselineTravel = (baselineController.GetPosition() - baselineInitialPosition).Magnitude();
|
||||
const float zoomedTravel = (zoomedController.GetPosition() - zoomedPositionBeforeMove).Magnitude();
|
||||
const float baselineTravel = (baselineController.GetPosition() - baselinePositionBeforeMove).Magnitude();
|
||||
EXPECT_NEAR(zoomedTravel, baselineTravel, 1e-3f);
|
||||
}
|
||||
|
||||
|
||||
135
tests/editor/test_script_component_editor_utils.cpp
Normal file
135
tests/editor/test_script_component_editor_utils.cpp
Normal file
@@ -0,0 +1,135 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "ComponentEditors/ScriptComponentEditorUtils.h"
|
||||
|
||||
#include <XCEngine/Scripting/ScriptComponent.h>
|
||||
|
||||
namespace XCEngine::Editor {
|
||||
namespace {
|
||||
|
||||
TEST(ScriptComponentEditorUtils_Test, BuildsReadableScriptClassDisplayNames) {
|
||||
const ::XCEngine::Scripting::ScriptClassDescriptor gameScript{
|
||||
"GameScripts",
|
||||
"Gameplay",
|
||||
"PlayerController"
|
||||
};
|
||||
const ::XCEngine::Scripting::ScriptClassDescriptor toolScript{
|
||||
"EditorTools",
|
||||
"Gameplay",
|
||||
"PlayerController"
|
||||
};
|
||||
|
||||
EXPECT_EQ(
|
||||
ScriptComponentEditorUtils::BuildScriptClassDisplayName(gameScript),
|
||||
"Gameplay.PlayerController");
|
||||
EXPECT_EQ(
|
||||
ScriptComponentEditorUtils::BuildScriptClassDisplayName(toolScript),
|
||||
"Gameplay.PlayerController (EditorTools)");
|
||||
|
||||
::XCEngine::Scripting::ScriptComponent component;
|
||||
component.SetScriptClass("GameScripts", "ProjectScripts", "Mover");
|
||||
EXPECT_EQ(
|
||||
ScriptComponentEditorUtils::BuildScriptClassDisplayName(component),
|
||||
"ProjectScripts.Mover");
|
||||
}
|
||||
|
||||
TEST(ScriptComponentEditorUtils_Test, FindsGameObjectIdsByUuidAcrossHierarchy) {
|
||||
::XCEngine::Components::GameObject root("Root");
|
||||
::XCEngine::Components::GameObject child("Child");
|
||||
::XCEngine::Components::GameObject grandChild("GrandChild");
|
||||
|
||||
child.SetParent(&root);
|
||||
grandChild.SetParent(&child);
|
||||
|
||||
const std::vector<::XCEngine::Components::GameObject*> roots = { &root };
|
||||
EXPECT_EQ(
|
||||
ScriptComponentEditorUtils::FindGameObjectIdByUuid(roots, child.GetUUID()),
|
||||
child.GetID());
|
||||
EXPECT_EQ(
|
||||
ScriptComponentEditorUtils::FindGameObjectIdByUuid(roots, grandChild.GetUUID()),
|
||||
grandChild.GetID());
|
||||
EXPECT_EQ(
|
||||
ScriptComponentEditorUtils::FindGameObjectIdByUuid(roots, 0),
|
||||
::XCEngine::Components::GameObject::INVALID_ID);
|
||||
}
|
||||
|
||||
TEST(ScriptComponentEditorUtils_Test, ReportsFieldEditabilityClearabilityAndIssues) {
|
||||
::XCEngine::Scripting::ScriptFieldSnapshot declaredField;
|
||||
declaredField.metadata = { "Health", ::XCEngine::Scripting::ScriptFieldType::Int32 };
|
||||
declaredField.declaredInClass = true;
|
||||
|
||||
::XCEngine::Scripting::ScriptFieldSnapshot storedOnlyField;
|
||||
storedOnlyField.metadata = { "LegacyValue", ::XCEngine::Scripting::ScriptFieldType::String };
|
||||
storedOnlyField.hasValue = true;
|
||||
storedOnlyField.value = std::string("legacy");
|
||||
storedOnlyField.valueSource = ::XCEngine::Scripting::ScriptFieldValueSource::StoredValue;
|
||||
storedOnlyField.issue = ::XCEngine::Scripting::ScriptFieldIssue::StoredOnly;
|
||||
storedOnlyField.hasStoredValue = true;
|
||||
storedOnlyField.storedType = ::XCEngine::Scripting::ScriptFieldType::String;
|
||||
storedOnlyField.storedValue = std::string("legacy");
|
||||
|
||||
::XCEngine::Scripting::ScriptFieldSnapshot mismatchedField;
|
||||
mismatchedField.metadata = { "Speed", ::XCEngine::Scripting::ScriptFieldType::Float };
|
||||
mismatchedField.declaredInClass = true;
|
||||
mismatchedField.issue = ::XCEngine::Scripting::ScriptFieldIssue::TypeMismatch;
|
||||
mismatchedField.hasStoredValue = true;
|
||||
mismatchedField.storedType = ::XCEngine::Scripting::ScriptFieldType::UInt64;
|
||||
mismatchedField.storedValue = uint64_t(5);
|
||||
|
||||
EXPECT_TRUE(ScriptComponentEditorUtils::CanEditScriptField(
|
||||
::XCEngine::Scripting::ScriptFieldClassStatus::Available,
|
||||
declaredField));
|
||||
EXPECT_FALSE(ScriptComponentEditorUtils::CanEditScriptField(
|
||||
::XCEngine::Scripting::ScriptFieldClassStatus::Available,
|
||||
storedOnlyField));
|
||||
EXPECT_TRUE(ScriptComponentEditorUtils::CanEditScriptField(
|
||||
::XCEngine::Scripting::ScriptFieldClassStatus::Missing,
|
||||
storedOnlyField));
|
||||
|
||||
EXPECT_FALSE(ScriptComponentEditorUtils::CanClearScriptFieldOverride(declaredField));
|
||||
EXPECT_TRUE(ScriptComponentEditorUtils::CanClearScriptFieldOverride(storedOnlyField));
|
||||
EXPECT_TRUE(ScriptComponentEditorUtils::CanClearScriptFieldOverride(mismatchedField));
|
||||
|
||||
EXPECT_EQ(
|
||||
ScriptComponentEditorUtils::BuildScriptFieldIssueText(storedOnlyField),
|
||||
"Stored override is not declared by the selected script.");
|
||||
EXPECT_EQ(
|
||||
ScriptComponentEditorUtils::BuildScriptFieldIssueText(mismatchedField),
|
||||
"Stored override type is UInt64, but the script field expects Float.");
|
||||
}
|
||||
|
||||
TEST(ScriptComponentEditorUtils_Test, BuildsRuntimeUnavailableHintsAndReloadAvailability) {
|
||||
EditorScriptRuntimeStatus missingAssembliesStatus;
|
||||
missingAssembliesStatus.backendEnabled = true;
|
||||
missingAssembliesStatus.assemblyDirectory = "D:/Project/Library/ScriptAssemblies";
|
||||
missingAssembliesStatus.statusMessage =
|
||||
"Script assemblies were not found in D:/Project/Library/ScriptAssemblies. "
|
||||
"Script class discovery is disabled until the managed assemblies are built.";
|
||||
|
||||
EXPECT_EQ(
|
||||
ScriptComponentEditorUtils::BuildScriptRuntimeUnavailableHint(missingAssembliesStatus),
|
||||
missingAssembliesStatus.statusMessage);
|
||||
EXPECT_TRUE(ScriptComponentEditorUtils::CanReloadScriptRuntime(missingAssembliesStatus));
|
||||
EXPECT_TRUE(ScriptComponentEditorUtils::CanRebuildScriptAssemblies(missingAssembliesStatus));
|
||||
|
||||
EditorScriptRuntimeStatus fallbackStatus;
|
||||
fallbackStatus.backendEnabled = true;
|
||||
fallbackStatus.assemblyDirectory = "D:/Project/Library/ScriptAssemblies";
|
||||
|
||||
EXPECT_EQ(
|
||||
ScriptComponentEditorUtils::BuildScriptRuntimeUnavailableHint(fallbackStatus),
|
||||
"No script assemblies are currently loaded from D:/Project/Library/ScriptAssemblies.");
|
||||
EXPECT_TRUE(ScriptComponentEditorUtils::CanReloadScriptRuntime(fallbackStatus));
|
||||
EXPECT_TRUE(ScriptComponentEditorUtils::CanRebuildScriptAssemblies(fallbackStatus));
|
||||
|
||||
EditorScriptRuntimeStatus backendDisabledStatus;
|
||||
|
||||
EXPECT_EQ(
|
||||
ScriptComponentEditorUtils::BuildScriptRuntimeUnavailableHint(backendDisabledStatus),
|
||||
"This editor build does not include Mono scripting support.");
|
||||
EXPECT_FALSE(ScriptComponentEditorUtils::CanReloadScriptRuntime(backendDisabledStatus));
|
||||
EXPECT_FALSE(ScriptComponentEditorUtils::CanRebuildScriptAssemblies(backendDisabledStatus));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace XCEngine::Editor
|
||||
Reference in New Issue
Block a user