feat: expand editor scripting asset and viewport flow
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@@ -85,6 +85,12 @@ public:
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}
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}
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bool TryGetAvailableScriptClasses(
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std::vector<ScriptClassDescriptor>& outClasses) const override {
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outClasses.clear();
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return false;
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}
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bool TryGetClassFieldMetadata(
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const std::string& assemblyName,
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const std::string& namespaceName,
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