feat: expand editor scripting asset and viewport flow

This commit is contained in:
2026-04-03 13:22:30 +08:00
parent ed8c27fde2
commit a05d0b80a2
124 changed files with 10397 additions and 1737 deletions

View File

@@ -37,6 +37,31 @@ set(XCENGINE_MONO_MSCORLIB_PATH "${XCENGINE_MONO_CORLIB_DIR}/mscorlib.dll")
set(XCENGINE_SCRIPT_CORE_DLL "${XCENGINE_MANAGED_OUTPUT_DIR}/XCEngine.ScriptCore.dll" CACHE FILEPATH "Generated XCEngine.ScriptCore assembly")
set(XCENGINE_GAME_SCRIPTS_DLL "${XCENGINE_MANAGED_OUTPUT_DIR}/GameScripts.dll" CACHE FILEPATH "Generated GameScripts assembly")
set(
XCENGINE_PROJECT_ASSETS_DIR
"${CMAKE_SOURCE_DIR}/project/Assets"
CACHE PATH
"Project asset root scanned for user C# scripts")
set(
XCENGINE_PROJECT_MANAGED_OUTPUT_DIR
"${CMAKE_SOURCE_DIR}/project/Library/ScriptAssemblies"
CACHE PATH
"Output directory for project managed assemblies")
set(
XCENGINE_PROJECT_SCRIPT_CORE_DLL
"${XCENGINE_PROJECT_MANAGED_OUTPUT_DIR}/XCEngine.ScriptCore.dll"
CACHE FILEPATH
"Generated script core assembly copied into the project script assembly directory")
set(
XCENGINE_PROJECT_GAME_SCRIPTS_DLL
"${XCENGINE_PROJECT_MANAGED_OUTPUT_DIR}/GameScripts.dll"
CACHE FILEPATH
"Generated project game scripts assembly")
set(
XCENGINE_PROJECT_MONO_MSCORLIB_PATH
"${XCENGINE_PROJECT_MANAGED_OUTPUT_DIR}/mscorlib.dll"
CACHE FILEPATH
"Mono corlib copied into the project script assembly directory")
foreach(XCENGINE_REQUIRED_PATH
"${XCENGINE_CSC_DLL}"
@@ -55,7 +80,9 @@ set(XCENGINE_SCRIPT_CORE_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Component.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Debug.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/GameObject.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Input.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/InternalCalls.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/KeyCode.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/Light.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/MeshFilter.cs
${CMAKE_CURRENT_SOURCE_DIR}/XCEngine.ScriptCore/MeshRenderer.cs
@@ -76,15 +103,33 @@ set(XCENGINE_GAME_SCRIPT_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/ScriptComponentApiProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/RuntimeGameObjectProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/HierarchyProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/InputProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/LifecycleProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/MeshComponentProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/MeshRendererEdgeCaseProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TickLogProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TransformConversionProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TransformMotionProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TransformOrientationProbe.cs
${CMAKE_CURRENT_SOURCE_DIR}/GameScripts/TransformSpaceProbe.cs
)
file(
GLOB_RECURSE
XCENGINE_PROJECT_GAME_SCRIPT_SOURCES
CONFIGURE_DEPENDS
LIST_DIRECTORIES FALSE
"${XCENGINE_PROJECT_ASSETS_DIR}/*.cs")
list(SORT XCENGINE_PROJECT_GAME_SCRIPT_SOURCES)
if(NOT XCENGINE_PROJECT_GAME_SCRIPT_SOURCES)
set(XCENGINE_PROJECT_SCRIPT_PLACEHOLDER "${CMAKE_CURRENT_BINARY_DIR}/Generated/EmptyProjectGameScripts.cs")
file(GENERATE
OUTPUT "${XCENGINE_PROJECT_SCRIPT_PLACEHOLDER}"
CONTENT "namespace XCEngine.Generated { public static class EmptyProjectGameScriptsMarker {} }\n")
set(XCENGINE_PROJECT_GAME_SCRIPT_SOURCES "${XCENGINE_PROJECT_SCRIPT_PLACEHOLDER}")
endif()
set(XCENGINE_MANAGED_FRAMEWORK_REFERENCES
/reference:${XCENGINE_NET472_REFERENCE_DIR}/mscorlib.dll
/reference:${XCENGINE_NET472_REFERENCE_DIR}/System.dll
@@ -140,3 +185,47 @@ add_custom_target(
${XCENGINE_MANAGED_OUTPUT_DIR}/mscorlib.dll
)
add_custom_command(
OUTPUT ${XCENGINE_PROJECT_SCRIPT_CORE_DLL}
COMMAND ${CMAKE_COMMAND} -E make_directory ${XCENGINE_PROJECT_MANAGED_OUTPUT_DIR}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${XCENGINE_SCRIPT_CORE_DLL}
${XCENGINE_PROJECT_SCRIPT_CORE_DLL}
DEPENDS ${XCENGINE_SCRIPT_CORE_DLL}
VERBATIM
COMMENT "Copying XCEngine.ScriptCore.dll into the project script assembly directory")
add_custom_command(
OUTPUT ${XCENGINE_PROJECT_GAME_SCRIPTS_DLL}
COMMAND ${CMAKE_COMMAND} -E make_directory ${XCENGINE_PROJECT_MANAGED_OUTPUT_DIR}
COMMAND ${XCENGINE_DOTNET_EXECUTABLE} ${XCENGINE_CSC_DLL}
/nologo
/target:library
/langversion:latest
/nostdlib+
/out:${XCENGINE_PROJECT_GAME_SCRIPTS_DLL}
${XCENGINE_MANAGED_FRAMEWORK_REFERENCES}
/reference:${XCENGINE_PROJECT_SCRIPT_CORE_DLL}
${XCENGINE_PROJECT_GAME_SCRIPT_SOURCES}
DEPENDS ${XCENGINE_PROJECT_GAME_SCRIPT_SOURCES} ${XCENGINE_PROJECT_SCRIPT_CORE_DLL}
VERBATIM
COMMENT "Building project GameScripts.dll from project asset scripts")
add_custom_command(
OUTPUT ${XCENGINE_PROJECT_MONO_MSCORLIB_PATH}
COMMAND ${CMAKE_COMMAND} -E make_directory ${XCENGINE_PROJECT_MANAGED_OUTPUT_DIR}
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${XCENGINE_MONO_MSCORLIB_PATH}
${XCENGINE_PROJECT_MONO_MSCORLIB_PATH}
DEPENDS ${XCENGINE_MONO_MSCORLIB_PATH}
VERBATIM
COMMENT "Copying mscorlib.dll into the project script assembly directory")
add_custom_target(
xcengine_project_managed_assemblies ALL
DEPENDS
${XCENGINE_PROJECT_SCRIPT_CORE_DLL}
${XCENGINE_PROJECT_GAME_SCRIPTS_DLL}
${XCENGINE_PROJECT_MONO_MSCORLIB_PATH}
)