feat: expand editor scripting asset and viewport flow
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@@ -11,6 +11,12 @@ void NullScriptRuntime::OnRuntimeStop(Components::Scene* scene) {
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(void)scene;
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}
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bool NullScriptRuntime::TryGetAvailableScriptClasses(
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std::vector<ScriptClassDescriptor>& outClasses) const {
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outClasses.clear();
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return false;
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}
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bool NullScriptRuntime::TryGetClassFieldMetadata(
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const std::string& assemblyName,
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const std::string& namespaceName,
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