feat: expand editor scripting asset and viewport flow

This commit is contained in:
2026-04-03 13:22:30 +08:00
parent ed8c27fde2
commit a05d0b80a2
124 changed files with 10397 additions and 1737 deletions

View File

@@ -28,6 +28,26 @@ enum class ScriptLifecycleMethod {
OnDestroy
};
struct ScriptClassDescriptor {
std::string assemblyName;
std::string namespaceName;
std::string className;
std::string GetFullName() const {
return namespaceName.empty() ? className : namespaceName + "." + className;
}
bool operator==(const ScriptClassDescriptor& other) const {
return assemblyName == other.assemblyName
&& namespaceName == other.namespaceName
&& className == other.className;
}
bool operator!=(const ScriptClassDescriptor& other) const {
return !(*this == other);
}
};
struct ScriptRuntimeContext {
Components::Scene* scene = nullptr;
Components::GameObject* gameObject = nullptr;
@@ -43,6 +63,9 @@ public:
virtual void OnRuntimeStart(Components::Scene* scene) = 0;
virtual void OnRuntimeStop(Components::Scene* scene) = 0;
virtual bool TryGetAvailableScriptClasses(
std::vector<ScriptClassDescriptor>& outClasses) const = 0;
virtual bool TryGetClassFieldMetadata(
const std::string& assemblyName,
const std::string& namespaceName,

View File

@@ -50,6 +50,8 @@ public:
const std::string& namespaceName,
const std::string& className) const;
std::vector<std::string> GetScriptClassNames(const std::string& assemblyName = std::string()) const;
bool TryGetAvailableScriptClasses(
std::vector<ScriptClassDescriptor>& outClasses) const override;
bool TryGetClassFieldMetadata(
const std::string& assemblyName,
const std::string& namespaceName,

View File

@@ -9,6 +9,8 @@ class NullScriptRuntime : public IScriptRuntime {
public:
void OnRuntimeStart(Components::Scene* scene) override;
void OnRuntimeStop(Components::Scene* scene) override;
bool TryGetAvailableScriptClasses(
std::vector<ScriptClassDescriptor>& outClasses) const override;
bool TryGetClassFieldMetadata(
const std::string& assemblyName,
const std::string& namespaceName,

View File

@@ -28,6 +28,7 @@ public:
void SetScriptClass(const std::string& namespaceName, const std::string& className);
void SetScriptClass(const std::string& assemblyName, const std::string& namespaceName, const std::string& className);
void ClearScriptClass();
bool HasScriptClass() const { return !m_className.empty(); }
std::string GetFullClassName() const;

View File

@@ -19,9 +19,12 @@ class ScriptComponent;
class ScriptEngine {
public:
static ScriptEngine& Get();
static constexpr float DefaultFixedDeltaTime = 1.0f / 50.0f;
void SetRuntime(IScriptRuntime* runtime);
IScriptRuntime* GetRuntime() const { return m_runtime; }
void SetRuntimeFixedDeltaTime(float fixedDeltaTime);
float GetRuntimeFixedDeltaTime() const { return m_runtimeFixedDeltaTime; }
void OnRuntimeStart(Components::Scene* scene);
void OnRuntimeStop();
@@ -33,6 +36,7 @@ public:
void OnScriptComponentEnabled(ScriptComponent* component);
void OnScriptComponentDisabled(ScriptComponent* component);
void OnScriptComponentDestroyed(ScriptComponent* component);
void OnScriptComponentClassChanged(ScriptComponent* component);
bool IsRuntimeRunning() const { return m_runtimeRunning; }
Components::Scene* GetRuntimeScene() const { return m_runtimeScene; }
@@ -40,6 +44,9 @@ public:
bool HasTrackedScriptComponent(const ScriptComponent* component) const;
bool HasRuntimeInstance(const ScriptComponent* component) const;
size_t GetTrackedScriptCount() const { return m_scriptOrder.size(); }
bool TryGetAvailableScriptClasses(
std::vector<ScriptClassDescriptor>& outClasses,
const std::string& assemblyName = std::string()) const;
bool TrySetScriptFieldValue(
ScriptComponent* component,
const std::string& fieldName,
@@ -138,6 +145,7 @@ private:
IScriptRuntime* m_runtime = &m_nullRuntime;
Components::Scene* m_runtimeScene = nullptr;
bool m_runtimeRunning = false;
float m_runtimeFixedDeltaTime = DefaultFixedDeltaTime;
uint64_t m_runtimeSceneCreatedSubscription = 0;
std::unordered_map<ScriptInstanceKey, ScriptInstanceState, ScriptInstanceKeyHasher> m_scriptStates;