feat: expand editor scripting asset and viewport flow
This commit is contained in:
@@ -4,7 +4,11 @@
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#include "Core/ISceneManager.h"
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#include "Core/ISelectionManager.h"
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#include "IViewportHostService.h"
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#include "Passes/SceneViewportEditorOverlayPass.h"
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#include "SceneViewportCameraController.h"
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#include "SceneViewportEditorOverlayData.h"
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#include "SceneViewportOverlayHandleBuilder.h"
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#include "SceneViewportOverlayBuilder.h"
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#include "ViewportHostRenderFlowUtils.h"
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#include "ViewportHostRenderTargets.h"
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#include "ViewportObjectIdPicker.h"
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@@ -12,6 +16,7 @@
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/LightComponent.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/RHI/RHIDevice.h>
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#include <XCEngine/RHI/RHIEnums.h>
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@@ -24,7 +29,9 @@
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#include <XCEngine/Scene/Scene.h>
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#include <array>
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#include <cmath>
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#include <cstdint>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <vector>
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@@ -35,6 +42,133 @@ namespace Editor {
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namespace {
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constexpr bool kDebugSceneSelectionMask = false;
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constexpr uint64_t kSceneViewportOverlaySignatureOffsetBasis = 14695981039346656037ull;
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constexpr uint64_t kSceneViewportOverlaySignaturePrime = 1099511628211ull;
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void HashSceneViewportOverlayBytes(uint64_t& hash, const void* data, size_t size) {
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const auto* bytes = static_cast<const uint8_t*>(data);
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for (size_t index = 0; index < size; ++index) {
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hash ^= static_cast<uint64_t>(bytes[index]);
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hash *= kSceneViewportOverlaySignaturePrime;
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}
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}
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template <typename TValue>
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void HashSceneViewportOverlayValue(uint64_t& hash, const TValue& value) {
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HashSceneViewportOverlayBytes(hash, &value, sizeof(TValue));
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}
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void HashSceneViewportOverlayFloat(uint64_t& hash, float value) {
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uint32_t bits = 0u;
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std::memcpy(&bits, &value, sizeof(bits));
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HashSceneViewportOverlayValue(hash, bits);
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}
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void HashSceneViewportOverlayVector3(uint64_t& hash, const Math::Vector3& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.z);
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}
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void HashSceneViewportOverlayQuaternion(uint64_t& hash, const Math::Quaternion& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.z);
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HashSceneViewportOverlayFloat(hash, value.w);
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}
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void HashSceneViewportOverlayRect(uint64_t& hash, const Math::Rect& value) {
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HashSceneViewportOverlayFloat(hash, value.x);
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HashSceneViewportOverlayFloat(hash, value.y);
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HashSceneViewportOverlayFloat(hash, value.width);
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HashSceneViewportOverlayFloat(hash, value.height);
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}
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void HashSceneViewportOverlayTransform(uint64_t& hash, const Components::TransformComponent& transform) {
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HashSceneViewportOverlayVector3(hash, transform.GetPosition());
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HashSceneViewportOverlayQuaternion(hash, transform.GetRotation());
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HashSceneViewportOverlayVector3(hash, transform.GetScale());
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}
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uint64_t BuildSceneViewEditorOverlayContentSignature(
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const Components::Scene* scene,
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const std::vector<uint64_t>& selectedObjectIds) {
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uint64_t hash = kSceneViewportOverlaySignatureOffsetBasis;
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HashSceneViewportOverlayValue(hash, static_cast<uint64_t>(selectedObjectIds.size()));
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for (uint64_t entityId : selectedObjectIds) {
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HashSceneViewportOverlayValue(hash, entityId);
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}
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if (scene == nullptr) {
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return hash;
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}
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for (Components::CameraComponent* camera : scene->FindObjectsOfType<Components::CameraComponent>()) {
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Components::GameObject* gameObject = camera != nullptr ? camera->GetGameObject() : nullptr;
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HashSceneViewportOverlayValue(hash, static_cast<uint8_t>(1u));
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HashSceneViewportOverlayValue(hash, gameObject != nullptr ? gameObject->GetID() : 0ull);
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HashSceneViewportOverlayValue(hash, camera != nullptr && camera->IsEnabled());
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HashSceneViewportOverlayValue(hash, gameObject != nullptr && gameObject->IsActiveInHierarchy());
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if (camera == nullptr ||
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gameObject == nullptr ||
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!camera->IsEnabled() ||
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!gameObject->IsActiveInHierarchy() ||
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gameObject->GetTransform() == nullptr) {
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continue;
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}
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HashSceneViewportOverlayTransform(hash, *gameObject->GetTransform());
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HashSceneViewportOverlayValue(hash, static_cast<uint32_t>(camera->GetProjectionType()));
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HashSceneViewportOverlayFloat(hash, camera->GetFieldOfView());
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HashSceneViewportOverlayFloat(hash, camera->GetOrthographicSize());
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HashSceneViewportOverlayFloat(hash, camera->GetNearClipPlane());
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HashSceneViewportOverlayFloat(hash, camera->GetFarClipPlane());
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HashSceneViewportOverlayRect(hash, camera->GetViewportRect());
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}
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for (Components::LightComponent* light : scene->FindObjectsOfType<Components::LightComponent>()) {
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Components::GameObject* gameObject = light != nullptr ? light->GetGameObject() : nullptr;
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HashSceneViewportOverlayValue(hash, static_cast<uint8_t>(2u));
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HashSceneViewportOverlayValue(hash, gameObject != nullptr ? gameObject->GetID() : 0ull);
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HashSceneViewportOverlayValue(hash, light != nullptr && light->IsEnabled());
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HashSceneViewportOverlayValue(hash, gameObject != nullptr && gameObject->IsActiveInHierarchy());
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if (light == nullptr ||
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gameObject == nullptr ||
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!light->IsEnabled() ||
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!gameObject->IsActiveInHierarchy() ||
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gameObject->GetTransform() == nullptr) {
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continue;
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}
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HashSceneViewportOverlayTransform(hash, *gameObject->GetTransform());
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HashSceneViewportOverlayValue(hash, static_cast<uint32_t>(light->GetLightType()));
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}
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return hash;
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}
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bool AreEqualSceneViewportVector3(const Math::Vector3& lhs, const Math::Vector3& rhs) {
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constexpr float kEpsilon = 1e-4f;
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return std::abs(lhs.x - rhs.x) <= kEpsilon &&
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std::abs(lhs.y - rhs.y) <= kEpsilon &&
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std::abs(lhs.z - rhs.z) <= kEpsilon;
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}
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bool AreEqualSceneViewportOverlayData(
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const SceneViewportOverlayData& lhs,
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const SceneViewportOverlayData& rhs) {
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constexpr float kEpsilon = 1e-4f;
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return lhs.valid == rhs.valid &&
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AreEqualSceneViewportVector3(lhs.cameraPosition, rhs.cameraPosition) &&
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AreEqualSceneViewportVector3(lhs.cameraForward, rhs.cameraForward) &&
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AreEqualSceneViewportVector3(lhs.cameraRight, rhs.cameraRight) &&
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AreEqualSceneViewportVector3(lhs.cameraUp, rhs.cameraUp) &&
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std::abs(lhs.verticalFovDegrees - rhs.verticalFovDegrees) <= kEpsilon &&
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std::abs(lhs.nearClipPlane - rhs.nearClipPlane) <= kEpsilon &&
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std::abs(lhs.farClipPlane - rhs.farClipPlane) <= kEpsilon &&
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std::abs(lhs.orbitDistance - rhs.orbitDistance) <= kEpsilon;
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}
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Math::Vector3 GetSceneViewportOrientationAxisVector(SceneViewportOrientationAxis axis) {
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switch (axis) {
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@@ -71,7 +205,9 @@ public:
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entry = {};
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}
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m_sceneViewportEditorOverlayRenderer.Shutdown();
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m_sceneViewCamera = {};
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ResetSceneViewEditorOverlayFrameData();
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m_sceneViewLastRenderContext = {};
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m_device = nullptr;
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m_backend = nullptr;
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@@ -84,6 +220,8 @@ public:
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entry.requestedWidth = 0;
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entry.requestedHeight = 0;
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}
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m_sceneViewTransientTransformGizmoOverlay = {};
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m_sceneViewTransientTransformGizmoInputs = {};
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}
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EditorViewportFrame RequestViewport(EditorViewportKind kind, const ImVec2& requestedSize) override {
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@@ -212,6 +350,30 @@ public:
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return data;
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}
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const SceneViewportOverlayFrameData& GetSceneViewEditorOverlayFrameData(IEditorContext& context) override {
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EnsureSceneViewEditorOverlayFrameData(context);
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return m_sceneViewEditorOverlayFrameData;
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}
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const SceneViewportOverlayFrameData& GetSceneViewInteractionOverlayFrameData(
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IEditorContext& context,
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const SceneViewportOverlayData& overlay,
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const SceneViewportTransformGizmoHandleBuildInputs& inputs) override {
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EnsureSceneViewEditorOverlayFrameData(context);
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m_sceneViewInteractionOverlayFrameData = m_sceneViewEditorOverlayFrameData;
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AppendSceneViewportOverlayFrameData(
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m_sceneViewInteractionOverlayFrameData,
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BuildSceneViewportTransformGizmoOverlayFrameData(overlay, inputs));
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return m_sceneViewInteractionOverlayFrameData;
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}
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void SetSceneViewTransientTransformGizmoOverlayData(
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const SceneViewportOverlayData& overlay,
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const SceneViewportTransformGizmoHandleBuildInputs& inputs) override {
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m_sceneViewTransientTransformGizmoOverlay = overlay;
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m_sceneViewTransientTransformGizmoInputs = inputs;
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}
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void RenderRequestedViewports(
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IEditorContext& context,
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const Rendering::RenderContext& renderContext) override {
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@@ -256,6 +418,7 @@ private:
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struct SceneViewportRenderState {
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SceneViewportOverlayData overlay = {};
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Rendering::BuiltinPostProcessRequest builtinPostProcess = {};
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SceneViewportOverlayFrameData editorOverlayFrameData = {};
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std::vector<uint64_t> selectedObjectIds;
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};
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@@ -365,6 +528,86 @@ private:
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return BuildViewportColorSurface(entry.renderTargets);
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}
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void ResetSceneViewEditorOverlayFrameData() {
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m_sceneViewEditorOverlayFrameData = {};
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m_sceneViewInteractionOverlayFrameData = {};
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m_sceneViewEditorOverlayScene = nullptr;
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m_sceneViewEditorOverlaySelectedObjectIds.clear();
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m_sceneViewEditorOverlayViewportWidth = 0u;
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m_sceneViewEditorOverlayViewportHeight = 0u;
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m_sceneViewEditorOverlayContentSignature = 0u;
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m_sceneViewEditorOverlayCached = false;
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}
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void ResolveSceneViewEditorOverlayViewportSize(
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const ViewportEntry& entry,
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uint32_t& outWidth,
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uint32_t& outHeight) const {
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outWidth = entry.requestedWidth > 0u ? entry.requestedWidth : entry.renderTargets.width;
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outHeight = entry.requestedHeight > 0u ? entry.requestedHeight : entry.renderTargets.height;
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}
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bool ShouldRebuildSceneViewEditorOverlayFrameData(
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const Components::Scene* scene,
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const SceneViewportOverlayData& overlay,
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uint32_t viewportWidth,
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uint32_t viewportHeight,
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const std::vector<uint64_t>& selectedObjectIds,
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uint64_t contentSignature) const {
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return !m_sceneViewEditorOverlayCached ||
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m_sceneViewEditorOverlayScene != scene ||
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m_sceneViewEditorOverlayViewportWidth != viewportWidth ||
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m_sceneViewEditorOverlayViewportHeight != viewportHeight ||
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m_sceneViewEditorOverlaySelectedObjectIds != selectedObjectIds ||
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m_sceneViewEditorOverlayContentSignature != contentSignature ||
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!AreEqualSceneViewportOverlayData(m_sceneViewEditorOverlayFrameData.overlay, overlay);
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}
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void EnsureSceneViewEditorOverlayFrameData(IEditorContext& context) {
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if (!EnsureSceneViewCamera()) {
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ResetSceneViewEditorOverlayFrameData();
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return;
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}
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const ViewportEntry& entry = GetEntry(EditorViewportKind::Scene);
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uint32_t viewportWidth = 0u;
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uint32_t viewportHeight = 0u;
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ResolveSceneViewEditorOverlayViewportSize(entry, viewportWidth, viewportHeight);
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const Components::Scene* scene = context.GetSceneManager().GetScene();
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const SceneViewportOverlayData overlay = GetSceneViewOverlayData();
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const std::vector<uint64_t> selectedObjectIds = context.GetSelectionManager().GetSelectedEntities();
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const uint64_t contentSignature =
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BuildSceneViewEditorOverlayContentSignature(scene, selectedObjectIds);
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if (!ShouldRebuildSceneViewEditorOverlayFrameData(
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scene,
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overlay,
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viewportWidth,
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viewportHeight,
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selectedObjectIds,
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contentSignature)) {
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return;
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}
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m_sceneViewEditorOverlayFrameData = {};
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m_sceneViewEditorOverlayFrameData.overlay = overlay;
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if (scene != nullptr && overlay.valid && viewportWidth > 0u && viewportHeight > 0u) {
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m_sceneViewEditorOverlayFrameData = SceneViewportOverlayBuilder::Build(
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context,
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overlay,
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viewportWidth,
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viewportHeight,
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selectedObjectIds);
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}
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m_sceneViewEditorOverlayScene = scene;
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m_sceneViewEditorOverlaySelectedObjectIds = selectedObjectIds;
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m_sceneViewEditorOverlayViewportWidth = viewportWidth;
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m_sceneViewEditorOverlayViewportHeight = viewportHeight;
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m_sceneViewEditorOverlayContentSignature = contentSignature;
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m_sceneViewEditorOverlayCached = true;
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}
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void ApplyViewportRenderFailure(
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ViewportEntry& entry,
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const Rendering::RenderContext& renderContext,
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@@ -399,6 +642,7 @@ private:
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}
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outState.selectedObjectIds = context.GetSelectionManager().GetSelectedEntities();
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outState.editorOverlayFrameData = GetSceneViewEditorOverlayFrameData(context);
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const SceneViewportBuiltinPostProcessBuildResult builtinPostProcess =
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BuildSceneViewportBuiltinPostProcess(
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outState.overlay,
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@@ -456,6 +700,18 @@ private:
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&sceneState.builtinPostProcess,
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nullptr,
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requests[0]);
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SceneViewportOverlayFrameData renderOverlayFrameData = sceneState.editorOverlayFrameData;
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AppendSceneViewportOverlayFrameData(
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renderOverlayFrameData,
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BuildSceneViewTransientTransformGizmoOverlayFrameData());
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Rendering::RenderPassSequence overlayPassSequence = {};
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if (renderOverlayFrameData.HasOverlayPrimitives()) {
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overlayPassSequence.AddPass(
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CreateSceneViewportEditorOverlayPass(
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m_sceneViewportEditorOverlayRenderer,
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renderOverlayFrameData));
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requests[0].overlayPasses = &overlayPassSequence;
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}
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requests[0].hasClearColorOverride = true;
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requests[0].clearColorOverride = Math::Color(0.27f, 0.27f, 0.27f, 1.0f);
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@@ -600,12 +856,29 @@ private:
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});
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}
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SceneViewportOverlayFrameData BuildSceneViewTransientTransformGizmoOverlayFrameData() const {
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return BuildSceneViewportTransformGizmoOverlayFrameData(
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m_sceneViewTransientTransformGizmoOverlay,
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m_sceneViewTransientTransformGizmoInputs);
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}
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UI::ImGuiBackendBridge* m_backend = nullptr;
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RHI::RHIDevice* m_device = nullptr;
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std::unique_ptr<Rendering::SceneRenderer> m_sceneRenderer;
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Rendering::RenderContext m_sceneViewLastRenderContext = {};
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std::array<ViewportEntry, 2> m_entries = {};
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SceneViewCameraState m_sceneViewCamera;
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SceneViewportOverlayFrameData m_sceneViewEditorOverlayFrameData = {};
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SceneViewportOverlayFrameData m_sceneViewInteractionOverlayFrameData = {};
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SceneViewportOverlayData m_sceneViewTransientTransformGizmoOverlay = {};
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SceneViewportTransformGizmoHandleBuildInputs m_sceneViewTransientTransformGizmoInputs = {};
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const Components::Scene* m_sceneViewEditorOverlayScene = nullptr;
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std::vector<uint64_t> m_sceneViewEditorOverlaySelectedObjectIds = {};
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uint32_t m_sceneViewEditorOverlayViewportWidth = 0u;
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uint32_t m_sceneViewEditorOverlayViewportHeight = 0u;
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uint64_t m_sceneViewEditorOverlayContentSignature = 0u;
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bool m_sceneViewEditorOverlayCached = false;
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SceneViewportEditorOverlayPassRenderer m_sceneViewportEditorOverlayRenderer;
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};
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} // namespace Editor
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Reference in New Issue
Block a user